volante (projectile)
certain normals cancel into a certain other normals that didn't b4 (to lazy to recall all of em but for example 5b > 2b
longer combos in general cause combos like 2d loop to work
fatal counter j.b > wall bounce
ada uses more life
j.2c not overhead :,(
n sum other stuff lol
lol what's A-A-A-A-A'ing?
Wait...correct me if I'm wrong. The console release will have differences with the current arcade version? o.O
oh and yay on being the 1001st post on the 101st page lol
The way I visualize it (and the way it comes out) is 2626, it's usually successful that way.
If i visualize the actual 236236, i usually end up doing 23236...And that doesn't register as double qcf, while 2626 does...