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choysauce

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Everything posted by choysauce

  1. aw poopies, i guess i'll just goto AI tonight. hopefully i can come later in the week? ^__^ did anyone partake of my vanilla coke or shrimp crackers yet? lol yeah!! dreamskep i know ur arakune! haha, yeah, maybe if we'll be goin on the same day, if mike allows, we can try to arrange some rides.
  2. where do you live iketakeda? if i can come over tonight and your on the way i can pick you up, i live in fullerton
  3. what exactly is otg state? just the state after being knocked down right? i could swear if i'm on the ground the wind does charge. is it the time before you are allowed to tech? maybe its cuz i'm not teching right away
  4. the only thing i've found useful for active lobelias is that you can combo 236a9d full screen lobelias into iris. i dunno how effective winding it after hit will be. but i'd imagine the only other way to try using it would be to 236a9d -> 7d. and see if you can just juggle it around.
  5. i never knew that fatal counters were possible mid combo (from the super high j.2c), can anyone else besides rachel do that?
  6. if my band isn't gonna meet up then i can go, but i might have to hang out with the girlfriend
  7. oOo, care to divulge what this amazingness is?
  8. probably good in the corner to retime the 5cdc so that the last c won't be winded and push you far back enough for 236b would 5bd 5cc connect in that way? if it does it'd be good for the chars who don't get pushed far back enough midscreen for the 236b like lambda or carl
  9. i tried out the 4k arcadia combo, i only got about 3640 dmg, i'm pretty sure i was doing it right.
  10. we're falling into the vortex again! we gotta stay positive. what do u guys think about CH 6b dash up throw? is there enough time for them to mash out a 2a/5a. i think tager can't mash anything out after it i was trying this out with mike z. it seems like u get enough time to keep pressure on them at the very least would there be enough time to get out pumpkin without it being punished? can't remember if it was special cancelable on hit. probably not right?
  11. can i nab a spot for tuesday? would my TE stick work with ur setup?
  12. i'll be there, but i'll be round, won't be there in time to actually participate =(
  13. you might as well go for 3c, i think it's kind of a waste of wind how safe is 3c on block? usually people keep blocking for me after i do 3c (3 hits) then 5b. 3[c] is unsafe on block right?
  14. does the opponent have to block different ways if they're blocking george and we switch sides?? we could try some cross up shenanigans and lvl3 j.2c, cancel into 236a if its blocked? it'll knock off a primer at least usually if i get them in blockstun with george while i'm close, i'll go for two 4b's to get some guard primers knocked out . hopefully they just block low to hit confirm a regular combo with 5b. TK air iris might be useful for corner pressure if you're throwing the A lobelias in there. and i dunno if this'll be useful but it's something i've been trying to use against CT nu's to get closer really quickly. j. 3d, 66b it gives a nice angle and its pretty quick i think it'd be hard to react to. could be really useful in conjunction with george since they'll probably be more concerned about getting george out of the way rather than see what you'll do from far away.
  15. i can't remember if in CT you could summon pumpkin in air after you use an air lobelia, but you could in this game, that and air iris are the only new options given to her imo. i'm pretty sure pumpkin at SJ height is worthless, it doesn't reach the floor, but i can't remember if it'll at least reach down to hit past anyone's head i feel like her guard crush game may be an answer since she can take 2 primers off of one block string, if they don't counterattack/DP the 4b. and maybe you can try to sneak in a second 5b, 4b, then 5cdc. lol is there anyone else who can take off multiple primers off a single blockstring?
  16. in the vids posted by rhanmah, from the 2nd vid against Noel. it seems like it might be a better choice (if you have wind) to go for the 6a, 5b, j.C, jc. [C], j.C, 214b, then possibly go for another j. C as you're landing to try and get that reset. but the j.2c from the air into 236a would be good option for windless combo. 236a should hit if the opponent tech rolls toward you right? and also, keeping someone down from an air combo with j.2c in the corner seems like a bad idea. can someone punish if you use 214b after landing it? cuz i know from experience using 236a is worthless in the corner (unless you wind it back) since the active frames is a little past her body so it won't do anything to prevent them from punishing after you use j2c to knock them down. the TK air iris was pretty nice in the noel match as well.
  17. i see people use it as kind of an oki after a corner combo. cuz i think it removes 1 primer on block i think 236B might be useful for cross ups if the trajectory is good enough to allow that
  18. Thanx for letting me stop by Mike!! don't forget to show david the awesomeness of seiken densetsu 3
  19. actually i'm free now, is it kool if I stop by? can I PM you for your address?
  20. is pulsr's bbq happenin on friday night or something? I was gonna ask to come to the friday session, but it was gonna be at night.
  21. i was playin around with her j.CC while dashing, at the right height and timing it has you fly over the opponent after it connects, and you can pull out a 214 a/b/c. dunno how worthwhile it'd be as a cross up, but just putting it out there for consideration. and does anyone know if 236 a/b/c is able to cross up? i was inspired by veteru's cross up air DP at triple threat
  22. lol, man, there is barely any CS out there, even the mod hasn't gotten to use her is 22D cancelable with mugen? or is there enough time to activate mugen after the 22D so that you can connect and go apeshit with that corner combo kro came up with
  23. unlimited rachel is going to be CT rachel, not CT unlimited rachel lol
  24. is there anyone else in the game besides rachel who has a move that's punishable on hit? ridiculous lol. they should've at least made it cancelable on hit maybe, then it'd be a high risk, high reward move at the least
  25. is her j2c, 236a, safe on block? i've been tryin to play around with a "reset combo" using her old, 2a>5b>sj.B>j.A>j.C>jc.3d>j.2c(late)>etc... or 236A on block. i dunno how useful it'd be but it could catch people by surprise, and if 236a is safe on block it gets them a decent amount closer to the corner. and do u guys think it'd be worth the 1 stock of wind to continue pressure from a succesful air combo? cuz it seems the momentum is lost once an air combo is ended. before we could keep it up cuz we kept them on the ground with ending combos with j2c.
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