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Tari

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Everything posted by Tari

  1. I need those Teddie videos! Have any of those loketests produced any footage yet? Is that 'Kari' listed in the Naoto thread me? lol
  2. I was planning to edit all the movelist images into English, but I refuse to touch Teddie's until someone can tell me what those two random moves are supposed to mean. Perakkuma? Ehhhh?
  3. There're a couple more notes about their normals/drives. Mitsuru's got an extra note or two, too. Not going to try translating that stuff at the moment, though.
  4. Depends on the popularity of the game, I think. I'm not sure there's much point to compiling the combos at the moment, especially seeing as how we're only in loketest stages. That said, a separate thread for combos tends to be cleaner than trying to fit everything into one thread.
  5. Mitsuru info: NOTES: ------ D attack and "Bufura" freeze the opponent on hit. Crouching C puts the opponent into charm state. During charm state, the opponent's SP is absorbed. The awakened super special 'Mabufudyne'; C version summons two articles, while the D version has Tsurara* mow everything down at once! *apparently an ice summon spell from a GBA persona game...? huh? I'm so confused. R ACTION ------ Moonlight (月影) - B+D SPECIALS ------ Coup Droit (クー・ドロア)* - Charge back, forward A/B Bufura - Charge down, up C/D *"Coup Droit" is a French term for "straight-lunge" in fencing. SUPER SPECIALS: ------ [*]Setsuna Samidare Geki* (刹那五月雨撃) - 236236A/B [*]Bufudyne - 236236 C/D *yeah, not translating that. the move name becomes long and unwieldy when translated to english. AWAKENED SUPER SPECIALS: ------ [*]Mahabufudyne - 214214C/D (additional input C/D)* *based on loketest info, I assume this means you summon with 214214C/D, then fire the projectiles with additional C/D inputs
  6. I think discussion belongs in here. The other thread is for information gathering/compiling.
  7. Yukiko info: Quoting from the other thread: Note that the EX special move has no regular version. It can only be performed if you have 25 SP.
  8. I had to laugh at that. The SP drain sounds pretty nasty... sorta want to see her in action, though. Can't really get a grasp of how she plays from those 4 moves.
  9. Yeah, I figured it wouldn't have been mentioned if it didn't drain large number. Still, there's a pretty big difference between "cut down a lot" and "instantly zero." :P Edit: We either need to make a thread for general character information and loketest info, or every character needs his/her own thread ASAP for organization purposes. I think a general thread may be useful for now?
  10. Okay, so it sounds like it doesn't instantly drain all of the remaining tokens. That's good to know, hahaha.
  11. What number does the counter start at? And yeah, Naoto's listed as fairly difficult to play, with both bad offense and bad defense, so I assume that super is something of a hail mary. Also, since there're two versions of the super, the B version is probably slower/less reliable. I wonder if you can combo into it...?
  12. Hahahahahahaha. Oh my God, those songs.
  13. From the Naoto image: only translated the names and notes, didn't bother with listing persona requirements or ex or air ok or anything. notes: ----- During "Shooting Stance", A/B/C fire shots. When out of bullets, 214B reloads. "Megido Detonator" lays a trap. It appears when the opponent approaches it. When the Fate counter reaches zero, Hamaon and Mudoon can instantly kill the opponent. "Set S Special-case-use Rifle ・ Rank 2" reduces the Fate counter all at once! (note: loketest info says this is just a large reduction, not a reduction all the way to zero) R ACTION: ----- Shield of Justice (正義の盾) - with an opponent's attack (counter) Counter Shot (カウンターショット) - after Shield of Justice prevents an attack Counter Shot ・ Revision (カウンターショット ・ 改) - after Shield of Justice prevents an attack SPECIALS: ----- Throw: additional attack (投げ追加攻撃) - After successful ground throw, C Double Fangs (二連牙) - 236A/B Shooting Stance (狙撃構え) - 214 A/B Shoot | front-facing, bounce shot, anti-air (狙撃 | 正面、跳弾、対空)* - During Shooting Stance, A/B/C Stance Release (構え解除) - During Shooting Stance, D or 214A Megido Detonator (感圧起爆型メギド) - 214C/D SUPER SPECIALS: ----- [*]Set S Special-case-use Rifle ・ Rank 1 (対S事案用特殊小銃 ・ 甲型) - 236236A [*]Set S Special-case-use Rifle ・ Rank 2 (対S事案用特殊小銃 ・ 乙型) - 236236B [*]Hamaon/Mudoon (ハマオン/ムドオン) -236236C/D AWAKENED SUPER SPECIALS: ----- [*]HOLD UP! (HANDS UP!) (ホールドアップ!)* - 214214A/B, then while walking, A/B [*]CRITICAL SHOOT (クリティカルシュート) - 214214A/B, then while walking, C/D *"Shoot" has a max of 5 bullets, "HOLD UP!" has a max of only 3 bullets
  14. Yukiko was pretty straightforward (yay for being 90% katakana). Got lost on some of the terminology ('tame', to be exact), but shtkn explained it. =========== notes: (someone should double check these; pretty messy translations) - When "Dia" is held down, HP can be recovered. - When "Flame Booster" is used, the strength of flame attacks goes up. - During "Flame Guard Kill", a single flame attack will become unblockable. ======== All of Yukiko's specials require her Persona. I'm not listing that by the moves, since it's universally required for her. R Action: ---- Dia (Dia) - B +D (charge possible) Specials: ---- Agi (air possible) - 236A/B Maharagi - 236C/D Flame Booster - 214C Flame Guard Kill - 214D Flame High Booster* (EX usage) - 214C+D Super Specials: ---- Agidyne - 236236C/D (charge possible) Awakened Super Specials: ---- Maharagidyne - 214214C/D *EX special (consumes 25 SP from the SP gauge)
  15. Arguably. As long as I don't try to bear-ify all his move names. :P Let me know if you figure out what those two moves I can't make heads or tails of are supposed to be puns of, though. :|
  16. Indeed. I think I actually prefer the bear puns. They also happen to take more effort to write than tacking -kuma onto the end of a sentence.
  17. edit: Oh, never mind. Misread it (I hate proration 'more/less' terms). Gonna leave this list here anyway. Rachel: Level 2/3 j.2C - 1200/2000 dmg - 100 P1, 94 P2 Hakumen: Zantetsu - 2430 + 550 dmg - 90 P1, 80/94 P2 Platinum: Mami Circular - 1690 dmg - 100 P1, 92 P2
  18. @Starlight: It's basically what Murki said. Add in the fact that he's a fabulous trap, and, well.... Also, I just noticed there was information above Teddie's movelist, so I went through that: Notes: D attacks cause Kintoki Douji to throw out various items. When "Fake Bear" catches an opponent's attack, an explosive counterattack! Awakened Super Special "Kumada Great Circus" is impossible to block! - The D version appears behind the opponent. Turns out his 'Fake Bear' really is a counter. Fair enough. More reason to play Yukiko, then. But I still want an actual Alice Teddie, complete with the awesome Teddie voice. >.>
  19. Regardless of the why, DL seems pretty heavily skewed towards Yukiko. :P I'm likely to main her, myself, though if Teddie gets that Alice costume, or an alternative character Alice!Teddie shows up.... I know, right? Half a day? Depends, I guess.
  20. If I have a chance this winter, I'll probably swing by STA (if other people are there) just for the arcade experience. Going to spend most of my time at GC, though, as per usual.
  21. Best. Song. ;____; Somehow reminds me of the other songs, now.... "Are you ready? I'm--" ./cough Engrish lyrics so good.
  22. Makes sense. It's sort of annoying that "Persona" generalizes all the personas, regardless of how they're used. Oh well, can't ask for too much from a moveset list like this. :P
  23. 236A looked and felt the same to me, as well. If you could post videos where you feel like it looks different, we may be able to comment somewhat more usefully, but from personal experience, I don't recall that 236A's flight path has changed at all.
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