Well, to be fair, 3c goes under a lot of Rachel's stuff right now, too. We just happen to have j.2c to squish Noel out of it.
Also, there really doesn't seem to be much in the way of mixup for either Noel or Rachel. Best option is probably to do some sort of aerial approach (j.b j.c?) then either 4b on landing or 5a into 2b/4b.
It feels like there's virtually no way to successfully break through someone's defense if you stay on the ground (not including RC strings), unless they're really slow on reacting to 4b or decide to block high for some reason.
That would fit with what Lastblade mentioned when we bothered him about it.
Hitting airborne opponents with 5cc knocks them to the wall. I think it was listed in one of ryoko's change lists. Not sure I've seen any really good combos with it, though. I think one player did manage to do it then wind a jump after it into a j.b j.c combo.
Still only does 2.5k or so damage, though. Better than nothing, but it looks like our best bet for damage is to get a 4b CH into super or something for the (potential) positive proration on a guard-breaking CH.
I wonder if anyone will find some way to get a 3-pole setup.
Edit:
Checked the video again and realized the 2.5k was without Rachel being under Tsubaki for the BBL. Considering that the one pole gave around 600 damage and is marked here as 1830 dmg, we can probably assume Rachel's lightning (marked at 1539 dmg) would tack on ~500 dmg, making the total 3k.
...still not very impressive.
5cdc -> frog -> 3c (1 hit) 236a causes George to whiff in the corner in one of the other videos.
I'd guess that'd apply to 2b 5b frog combos, too? Unless you've seen it work somewhere. That'd be nice.
Edit:
Have I mentioned that I haven't slept yet? If not, then let me mention that now.
Anyway, now that I actually understand what you wrote (as opposed to thinking 'sj 8d dj j.2c'), I'm going to defer to what Soniti wrote below.
Yay, 236a~.
A number of videos show Rachel players comboing 5b off of 6a CH. 6a CH -> 6a is apparently nigh impossible now, though.
I'd totally forgotten she didn't regen wind while OTG. :8/:
But at least we get to slide George along the ground while we do our combos and blockstrings, I guess, and crossup air iris seems like silly fun.