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Everything posted by Bolverk-GTM
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In such a good connection or in an offline match, there's no such thing as a fraudulent win unless there's some uncalled for interference (pushing a Home button, disconnecting a controller, some prick hitting you with a shoe, etc). No matter if it was human error or if the other player was just simply better, a win is a win and a loss is a loss. For me, it was human error and because of my human error, I'm motivated to practice. Simply put, it won't happen again. You have signed your death warrant. :P Yeah her air throw is really good, but I wouldn't make it a goal to rely on it. Mai doesn't want to be that close to someone in the air. You can use it to catch people jumping in unsafely or being bad at air footsies, but ideally you don't want to go for the air throw all of the time in air-to-air. The reason being because usually by the time you would get close enough to someone to air throw them at neutral, they've already hit you. For stuff like this, I use the term "usable, but not abusable" and that's precisely what it is. The air throw is good enough that I would recommend using it, but I wouldn't make it your primary air-to-air option. That's all I got really. Like I said, it was an improvement from you, but don't get ahead of yourself. I'll be ready for you next time.
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Ideally it's 956, but eventually you get fast enough at doing it that it's almost a 96 input.
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If it'll help you sleep tonight, I don't really mind. Everyone loses sometimes, no matter the circumstances. GGs regardless, that was an improvement on your part. I gotta actually practice and shit now...lol.
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Oh I'll keep posting the wall of text lectures. I just suggested to Star-Demon that we both use mics during matches so that it's easier to address situations and stuff. It's better than him asking me about how to deal with something later on because I'll probably raise an eyebrow and ask "What the fuck are you talking about?" You'd be amazed how fast I forget about stuff I did in a match. Possibly. Only time will tell. Also welcome back.
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It's going to set me back about $40 to get the OST. Sounds ridiculous to the next person, but for me? Absolutely worth it. Anyone else that's interested in just buying the dang thing instead of waiting for me to rip it can go here.
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I'm surprised. The Chaos Code OST has been out for over 10 days now and not one single download of it is available online. So... Should I do people a favor?
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Middle Tennessee Needs Gaming! Monthly Versus Tourneys - Antioch, TN
Bolverk-GTM replied to Milln's topic in Locals
Godlike. -
Middle Tennessee Needs Gaming! Monthly Versus Tourneys - Antioch, TN
Bolverk-GTM replied to Milln's topic in Locals
I could manage good connections on KoF prior to the patch, so I can't say there's a noticeable difference. Glad the patch seems to be helping somebody at least. -
Middle Tennessee Needs Gaming! Monthly Versus Tourneys - Antioch, TN
Bolverk-GTM replied to Milln's topic in Locals
I'm a complete stranger to this scene, I only saw recent posts. Just noting that the patch did NOT make changes to KoF's net code. It only made improvements to the matchmaking process. The net code itself is still not that great. I suggest a more humiliating title. The title of "brain-dead scrub" will backfire if he starts winning with Mitsu. Losing to brain-dead scrubs is never a good thing. Losing to "asshole" or "faggot" though? More acceptable. -
Great because I'm tired of typing everything. We can play some matches later tonight perhaps?
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I have a feeling that I'll grow to loathe Viola as much as Kula judging from how many people are playing her.
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Okay yeah, my internet is just something godlike then. I don't know, dude. I got nothing.
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Plebian's Playground (BBCS:EX Exhibition Matches)
Bolverk-GTM replied to Lord Knight's topic in BlazBlue Online Play
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GGXXAC to steam would be the best solution...
Bolverk-GTM replied to Sym_'s topic in Guilty Gear General
Ummm.... The PC port of #Reload works perfectly well and the netplay for it is fine? Furthermore, the monitor issue doesn't even need to be addressed because GG is not in a HD native resolution. Okay, I understand Badlands because of the loop. I have nothing to say about the other two because nothing has to be said besides "Stop." No really, just stop. Think of the children. You're doing damage to them. -
It's strange, too. In any other game, the connection with Greats is awesome. When in KoF XIII though...
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Hell NO I can't. Our connection is ass, lol. Eh, I guess we could make it happen. Eventually. Now now now... There's no need for that finger pointing and name calling. We do the same thing, just on a lower scale.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Bolverk-GTM replied to Hecatom's topic in Under Night In Birth
Woo! Possible source of mirror matches already! (possibly...) -
I still don't understand how it manages to work somewhat decent on PSN and then be so crappy on XBL. It's usually the other way around! *sigh* Leave it to SNK to find a way to do it.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Bolverk-GTM replied to Hecatom's topic in Under Night In Birth
Yuzuriha has my attention. All I need is some screenshots and it could possibly be enough for me to have a main for this game. Uhh...what? and we still have yet to see any gameplay. Don't know what kind of impression you were hoping for. Yeah, what he said. -
I'm starting to think my internet is just something godlike. I don't have problems connecting to Texas OR Michigan and playing KoF XIII. I'm no expert, but 1 frame of input delay isn't a lot at all. At 60 frames per second, even in a fighting game, 1 frame of input delay really is not enough to make a noticeable difference. Now 1 frame of input delay on NETPLAY? Godlike. That's like the other player is sitting right next to you. More realistically speaking, KoF XIII netplay on PSN (I can't vouch for XBL) will give you 3 frames of input delay at the VERY least (both players need some amazing internet for this to happen). As follows: - With most of my good connections, I experience anywhere from 3-5 frames of input delay usually and even 5 frames is fully playable (if you can get used to it). - Average connections are about 5-7 frames, which is a delay more than worth complaining about, but it's playable if you simplify combos to strictly bread and butter. - Bad connections are 8 frames of input delay or more (MUCH more). Just because Mexicans can play in this much delay, don't follow their example. Mexico ISPs use cockroaches to transfer data packets, so Mexican KoF players have no other choice if they want matches when no offline stuff is happening. Even on GGPO, Mexicans can lag pretty hard. If you're not in Mexico, you can complain about this much delay all you want. Matter of fact, if you know what's good for you, AVOID playing in this kind of connection. But yeah, the patch only really made finding good connections a bit easier with filter options and stuff. I had a feeling it wouldn't fix the netcode anyways. Since I could already find good and playable connections prior to the patch, I won't really complain. Okay, that's fine. See you in a few days when you come back and post here again, supporting SNK Playmore and their game you complained about so much on the first week of release.
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He's on Dream Cancel. I'll be up for matches tonight, Shin. I can't wait to put you to the test now that you can use your native controller. :D
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Yeah you could've just left it at that. Ultimate Wesker is a giant salt factory for many reasons.
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Which was a much needed patch to the game. I originally would have said "If only this feature was there before I spent $26 on another converter," but I have to admit that the iNPiN is a damn fine piece of work and probably the best purchase I've made in a while. Shout outs to the third party controller issue for causing me to stumble across eTokki and all of it's awesomeness.
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Why is Justice Banned in Tournaments?
Bolverk-GTM replied to ShootingStar's topic in Guilty Gear General
This answer your question? -
That's not F-Tohno, therefore not Banana Shiki. YOU ARE A FRAUD! LEAVE! NOW!