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Bolverk-GTM

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Everything posted by Bolverk-GTM

  1. When BBB1 was the thing, we were constantly bugging about a caster for BBB. Our response was "Ehhh I'll get around to it eventually. It's not that I don't want to do it..." Still no caster 4 years later.
  2. It works fine for me in 7 without any compatibility mode options set. I think 1st Impression just loves me.
  3. Yep yep, be that masochist. I'll be in 1.00. Speaking of, does Boost Recovery still exist in the BBB2 test version? That was one of the only things that actually annoyed the crap out of me about BBB1 in all versions, just THAT. It's like having burst consume 25% tension instead of having it's own meter to consume, then if that wasn't enough, make it impossible to punish. I was reluctant to include the mention of the Boost Recovery feature in the guide, but I want to make it a true guide that covers the game for everything that it is, so I threw it into the mechanics section. I personally never use it because I feel like I'm cheating, but it IS a mechanic of the game so it should be in a guide. Let's just see how BBB2 turns out in the final version. I'm not following the test version changes much because they're so lulzy. Hopefully this game will turn out for the better, but I have that gross feeling I get whenever NRF makes something that looks awesome as hell. That "SOMEHOW they're going to make this game bad" feeling.
  4. Oh I did that. :3
  5. To think that I watched it become what it is now. The progress is astounding.
  6. ^^^^^^^^ Thank you. ^^^^^^^^ Also I started working on the Kendo/Kyudo section today. This one's a bitch, there's a reason why I don't play Eddie, Carl, or Lieselotte. :\ I'm at least ENJOYING Kendo and Kyudo more than the previously mentioned 3 characters. Aside from that, I have the Senna section written up and Kunagi, Rouga, Ren, and Daigo sections are in the works still. You should be ashamed of yourself.
  7. For anyone that wants to jump in on the previous game if the BBB2 beta is getting boring, I'm writing up a guide for Big Bang Beat 1st Impression version 1.00 (it's the only version of the game that exists to me). I'm doing this all on my own with no ACTUAL prior knowledge of the game mechanics and so far I've made a pretty decent amount of progress with it. I have notations written down, explanation of boosting, and 5 character guides are started with pros, cons, and basic combos (normals and specials will be covered real soon). So if anyone wants to try out BBB1 or if BBB2 turns out to be a bad final product in every right, there will be my guide to check out if you want to play the original for whatever reason (hopefully on version 1.00, I'm not covering the patches because they're all garbage). Here's to Big Bang Beat 2 hopefully being a good game.
  8. >Finish homework >Visit this thread >Notice there's someone learning Noel here asking questions >Realize that people actually use this thread >.... :<
  9. I don't think anyone has done it because it's so dang hard to rip the voices in the first place. If you want them that bad, then be my guest~
  10. Noel Custom Palette 1 (Based on Sion palette 20 in Melty Blood) ** NEW ** Thunderbolt's Palette Request (Noel DLC #4 with purple instead of pink)
  11. Dayum Vahn, I don't have anything that matches up to how awesome your stuff is, but I did want to drop this recolor off. Here's the inspiration for the palette.
  12. I can tell what is what on each of these combos, but the next guy might be a newcomer that can't differentiate between what should be a normal 6B and what should be a drive 6B (d.6B). You should probably make a note of what's a regular normal and what's a drive normal when you post combos. Also I recorded 3 basic haida combos tested on Ragna and uploaded the video. BBCS2 Noel Simple Haidas The first two combos are ones I already posted in this thread, but I haven't posted the third before. 6C > 22B > [66C > 22B]x3 > 66C > ender - 4,673/54 (as tested with corner ender) 4/11 Update: 2D > d.5C > d.2D > d.6A > d.6C > 214A > 2B > 6C > B+C(whiff) > 6C > [22B > 66C]x4 > j.D > ender - 4,982/57
  13. Video quality sucks, but RemoteJoy is terrible so deal with it. Here are PLENTY of setups to the BnB I use and also an Astral Combo (which I know people are looking for). http://www.youtube.com/watch?v=ywMjecVfoQ8 3C - 22BBBBC~66 - (stuff) 3C - 22[bx8]C~66 - (corner stuff) 6B - 3C - 22BBBBC~66 - (stuff) 2D - 5D - 6A - 6C - 214A - 2B - (stuff) 2D - 5D - 6A - 6C - 5C - 236A - (stuff) 2A - 5B - 5C - 3C - 22BC~66 - (stuff) j.B - 5B - 5C - 3C - 22BBBC~66 - (stuff) 5A - 5A - 6A - (stuff) Astral Combo (corner only): 3C - 22BBBBC~66 - 6C - 22B - 66C - 236A - 66C(2) - 214214C 4/4 UPDATE: I'm dicking around in training mode instead of doing my homework. Living like a family man. Anyways so this is what I found for another midscreen combo (tested on Ragna, as always): 3C > 22BBBBC~66 > 6C > 22B > 66C > 22B > 66A > 6C > B+C > 6C > 22B > 66C > 236A > 66C > j.D > d.6D > d.6B > d.5D > d.5C > 236D - 4,428/50
  14. Way ahead of ya, I updated my last post with the heat gain for each combo and I also corrected both of them. The first should be 22BBBBC and the second 22[bx8]C. Okay so I fidgeted around and the combos posted already that I can do all check out (anything with [22B > 66C]xN is still a no go for me) and then there's MORE I figured out. But first I need to mention that some character specifics need worked on because I noticed that 22B > 66C just does not pick up Noel very often at all. I picked her up like 1 time out of 20 times I tried and I still have no clue how I did it on that one try. I don't know where other characters stand but I know mid-weight cast gets picked up all of the time by it. Anyways so check this out: 1.) Remember 2A > 5B > 5C > 3C? I bet you do. Remember how good it was at punishing crouchers? Yeah I remember that too. Man those CT days. Remember when it sucked in CS1? Yeah I want to forget about that and I DID because it's EVEN BETTER in CS2 than it was in CT. Yeah I'm absolutely not joking, it is good at punishing a crouched opponent once again. Sure the damage output is prorated a bit, but between guaranteed damage off of a safe starter and big damage off of an unsafe starter, I would take guaranteed damage any day. So how do you use it? Easy!: 2A > 5B > 5C > 3C > 22[bxN*]C~66 > 6C > 236A > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D 2920~3010/43 *The number of 22B shots you should use depends on the space between you and the opponent when the combo started. Learn to judge how many you should use. You can do this same thing with just 5B as a starter and the damage proration is nowhere near as bad so take that into consideration. 2.) We all know what 6B is and we all should know when and where to use it by now. As always, this normal can be followed up with the regular combos, but the damage is quite prorated. Just remember what I said about the whole guaranteed damage thing. Now say if you got an opponent low blocking you and you make them eat a 6B, go for this: 6B > 3C > 22BBBBC~66 > 6C > 22B > 66C > 236A > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D - 3,358/43 3.) This next thing I discovered completely by accident during my combo dropping in training mode because I'm such a scrub. I realized that if you are in the middle of a 22B > 66C combo or whatever and you're close to a corner, you can actually just do 66C(2) after a 22B instead of following up the 66C with a 236A. When the 66C(2) connects, the opponent will fly and wallbounce and during this, you have PLENTY of time to dash to the corner and catch them with a 6C > 236A > 66C > (stuff). I can post an example or two later on, but definitely experiment with that little luxury. For anyone curious, I accidentally discovered this during a 22B > 66C combo where I messed up the input for 236A. It went something like "Okay 22B, 66C, 23-ARGH, YOU SCRUB! I wonder if I could dash and HOLY CRAP IT WORKS!" I think I'll do some recording this evening to showcase all of these combos I found just by screwing around. Also something we should make a note of is that 5B has a retarded OTG property to it. I don't know how that works, but whatever, it's there and I bet SOMETHING could become of that. So yeah back to the lab for me.
  15. I just want to note that while this is clearly a really good damage combo from 3C, PERSONALLY I think the execution demand isn't worth the 200 damage it has over the combo I've been doing. For midscreen or corner to midscreen, I have been doing: 3C > 22BBBBC~66 > 6C > 22B > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5D > d.5C > d.236D - 4,048/41 I'll post a video of it later on today probably, just bear with the low quality because lol PSP. But yeah that combo is a lot easier to do and it only does about 200 damage less than the combo listed by HexaNoid so until you get good at the combo he has listed, this is the ideal one to use from a 3C. Two other things I want to clarify regarding CS2 Noel combos are the following: 1.) Some (if not, all) of you may already know this, but I just want to clarify that in CS2, 22C (and I think 22B because I may have done it by accident before) can be dash cancelled. I know what some of you are thinking right now, "Bolverk that has been in the game since forever. Noel has always been able to do that," and no she has not always been able to do that. In CT and CS1, you could LINK a dash from 22B and 22C, but you could not DASH CANCEL either of them. This is a DELICIOUS buff, but honestly this buff is pure evil to anyone that has played Noel since the beginning. The dash cancel fucks with your timing like you don't even know. I sat down for a good 10 minutes pondering why the heck 6C wouldn't come out after the dash cancel and I learned that you have to delay the 6C just a little bit so that it actually comes out. Just keep in mind that since it's a true dash cancel move now, you have to wait until the dash completes before you input anything else. 2.) Now this one isn't as evident because I don't think anyone currently playing CS2 in arcade or on PSP right now has noted that in her drive combo, j.D > d.6B > d.6C > d.5D > d.5C > d.236D, you slightly delay the d.236D after the d.5C. When you do this, it allows both of Bloom Trigger's hits to connect and it gives you just that little bit of extra damage which is a nice thing. It isn't a very significant amount of extra damage, but hey. Damage is damage, right? Okay I'll keep in check here with more findings that I...find. Ooooooo I'll try these out and record them too. They look pretty sexy, but only getting 4.6k in the corner with a distortion ender off of THAT combo? The throw has some freaking mad proration, I don't remember it being that bad before. Also if you get out a 3C in a corner (you must be playing someone pretty dang bad for this to happen), here's a corner combo I just tried out: 3C > 22[bx8]C~66 > 6C(2) > 6C > 236A > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D - 4,601/47 I'll start working on combos that AREN'T off of a wild 3C. It's not my fault everyone just magically starts trying to hit me anywhere BUT low when they know dang well that I will 3C their ass to a corner if they do, but they do it anyways because I guess they're masochist or something.
  16. Okay so today I got CS2 Portable (obviously imported) and after I screwed with Tsubaki for the longest time, I turned towards that girl with the guns that's technically my main. Reason why I say technically is because she was in grave danger of being dropped due to the reasons of not only expressing a mortal hate towards her actual character, but also starting to become bored of her playstyle. But ANYWAYS I looked into her again, blazed through her challenges which are so stupidly easy (I mean challenge #9 is just 5B 5C 2362369D 632146D for god's sake) and it started looking really grim for her. I noted that her damage was a bit...lacking and she felt really odd to me. It was like they killed the bitch and gave me someone else to mess around with, I mean sure she is supposedly top tier, but she just wasn't fun enough to be worth it. At least this is what I initially thought within my first 10 minutes with her... I came here to the forum to check and see if anyone had stuff worth noting about her aside from her awesome buffs in her normals and whatnot. I was enlightened by this thread and I was shocked that 236A had found use in combos now all of the sudden (I don't use match videos as references ever so this was news to me). I tried out only one combo in the combo thread and it only took that combo to make me excited about CS2 Noel again. I'm messing with her more in training mode now and I'm having a blast. I feel like I'm back in the CT days where I could throw really silly things together and roll with it. I'll definitely contribute a bit of what I can as I play with CS2 Noel. Don't get me wrong, I still strongly dislike her incompetent and clumsy as hell character, but she is fun to play again. *tsundere*
  17. This tutorial video idea sounds kind of fun. I got CS2 Portable today and while it would be a stupid idea for me to do any recording on that, I might do it anyways just to give a minor basis to go on for when the tutorial vids on the arcade/console versions are put together. I'll check in here with anything I get.
  18. That is freaking awesome.
  19. Beat you to it a long while ago, but yours still looks really nice. The hair needs to be less saturated though.
  20. I think you should be working on Saki and Weiss, my AH3 lady-bros. Kidding, work on them whenever you feel like it. <3 I'd have to say that palette 10 is a bit more fitting for Hazama and it would likely look a little better in the final product of this particular drawing.
  21. I rarely use this word outside of Arcana Heart talk and I hardly use it in terms of Noel anymore but that picture is "adorable."
  22. I personally was a fan of the CT brown Nu palette. Motherfucking Anubis! Though I highly doubt it's a direct reference, it does look just a teeny tiny bit like it.
  23. Heh, alright have fun with that. I might have to look into studying more action from Woshige's Millia though if that's the case.

  24. Long time no see by the way. We didn't have many matches on CT, but whatevs. Anyways, just a heads up: I'm the guy that's been bugging you about the OMK related crap and I just wanted to apologize if I badgered you a bit much about it. Other note: I'll be getting another PS3 next month, HOWEVER my old PS3 ate my CT disc (A.K.A. it was in the system still when it got the yellow light) so what else do you have?

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