bolt
Members-
Posts
29 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by bolt
-
Nerfs or Buffs each character should recieve, GGAC Edition
bolt replied to shinquickman's topic in Archive
For Potemkin, perhaps some slight damage increase on Heat Knuckle and Heat Knuckle Extend would be nice to have -
http://www.dustloop.com/ggac/index.html ^ More organized version, just click and read!
-
Anyone have vids of MGA (Japanese Potemkin player) in Reload, Slash and Accent Core? Youtube links would be much better (:
-
Any tips for fighting Eddie and Baiken? Also, anyone have a list of Potemkin's matchup ratio versus the whole cast?
-
+4 for Pot please.
- 1,795 replies
-
- crazy larry
- dirty mary
-
(and 1 more)
Tagged with:
-
Be aware of jump cancellable moves though. They can still jump out from their block strings and punish your whiffed buster attempt if they anticipated your blocking patterns. Not to mention moves with special cancellable properties. They can either reversal dragon punch or reversal super your buster attempt. This of course only applies if you're getting too predictable on your blocking patterns.
-
Mighty: All right, I'll add that to the list as well.
-
Indeed. Added to the list.
-
First post updated. Yeah all of them are flickable including Order Sol's 6P (I've already tested this and yes it's flickable alright) except for Axl's long-ranged pokes - they're not really considered projectile type attacks, so they can't be flicked out. Also I've added some of the remaining supers that are flickable. They're all flickable from what I've tested. It seems like all flickable moves are already in the list. Just post up if there are anything that are still missing or maybe errors you may find in the list.
-
Does anyone still have these? I'm not sure about the date but I think it's somewhere around the month of June (just previous from the 20070621 a-cho vids). rtl42 perhaps? Thanks! :D
-
Apparently, Pot can now "again" FDB Supers AKA Overdrives in AC! To begin with, here are some based from my experiences in matches. I-NO: -Megalomania (Arcade Mode Boss or EX type I-no ONLY) KY: -Sacred Edge MAY: -Great Yamada Attack (Whale Super) TESTAMENT: -Nightmare Circular VENOM: -Dark Angel Ok, that's all I know so far. Don't know about the others as I haven't tested them yet. So if you guys have any new supers that are FDB'able, post them up here!
-
Does the "Potemkin Buster FRC mid-screen follow-up combo" works on all characters or everytime on some characters? I'm having troubles nailing the mid-screen follow-up combo on these characters; Ky, Robo-Ky, Venom, A.B.A., Johnny, Eddie, Testament, Baiken, Jam, Dizzy Anyone having the same problem? Any suggestions/tips? Any help would be greatly appreciated.
-
Some few more Potemkin AC info: -It seems like the travelling distance of Hammer Fall has gotten shorter in terms of its range. Apparently no more ghetto dashing on okizeme while in mid-screen to get near to your opponent. Any info/news about his "super jump"? Still the same jump height/travelling distance? @Cyringohn: Hey thanks for the info. Hopefully Potemkin can still be played like he was in Slash to some extent at the very least. I don't like the idea of his new gameplay heavily revolving on the Slide Head/Giganter okizeme tactics. @raekw0n187: Pretty much you can still link 6K into HF. This is coming from the one Potemkin match video that I have seen doing the said link. So I guess that's plausible enough.
-
Potemkin can now reflect Overdrive Supers again in AC using FDB. Also I have a few questions: 1.) What are the new possible guaranteed follow-up combos after a CH j.S and CH FDB? Since both moves now have differently new results afterwards on CH. 2.) What are some of his Giganter setups? (if I'm hearing this correctly it's something related to the Slide Head move) 3.) How do you do the Giganter Loop? (again, I hope I'm making myself clear here) 4.) Does the SLASH 6P/CH 6P combos still work in AC? * 6P -> Air Combo * CH 6P (JC) -> j.H -> 6P -> Heat/HPB * 6P / CH 6P -> Giganter Build Also some changes on Potemkin's frame data: 6P = (Startup) 11F -> 13F f.S = (Startup) 13F -> 12F 6K = (SD) "-3" -> "-4" 6H = (SD) "-16" -> "-11" j.K = (Startup) 10F -> 9F Air Throw (Range) 130 Pixels -> 104 Pixels Megafist Forward (Startup) 22F -> 25F Megafist Backward (Startup) 21F -> 25F Slide Head (Startup) 25F -> 22F Potemkin Buster (Startup) 4F -> 3F
-
Added what needs to be added -- Updated. It's because the fact that they're not included in the arcades and they're unlockable characters in console as well. Also like lars said, too broken to be played in tournaments and that goes for EX characters too. Nevertheless, I might as well add them for completeness sake just like you suggested. I made a seperate list for miscellaneous purposes and had put Kliff and Justice there. =)
-
I don't have a console to test that at the moment. So I guess I'll just put it in the speculation list instead. Meanwhile, the other guys should test it too. Ah I see. I removed it anyways. :D Yep. Slash FDB has been nerfed. However, it's still useful when used at the right time. FDB's nerf isn't something of a big deal in my opinion. Having decrease/smaller active frame window during its deflecting period, couldn't FDB tension overdrives/supers anymore and couldn't FDB some of the moves that was FDB'able in #R as well hurts a bit though. To reiterate, it has some of its uses nonetheless. That's something new to me. I guess I learn new things everyday. :D PS: Oh, could the mods please rename the thread title. Just insert "in SLASH" on the last part of the sentence. So people wouldn't be confuse if the topic is SLASH or #R exclusive. Thanks!
-
Oh I see. Thanks for the confirmation. Got it. Updated. Yes and to be more specific about the charge move -- it's the unblockable exploding move. Both are right nonetheless. Updated. Indeed it is. Updated.
-
Thanks for the sticky! Added some of the recent FDB'able moves to the list that Gwyrgyn Blood mentioned. Also what do you mean by "No to anything Zappa's ghosts throw"? Is it his Ghost Possession mode or his Ghost projectiles? -- which is already listed on the list.
-
List of moves that are FDB'able in ACCENT CORE: STANDARD ROSTERS: ABA: -Kihi = 236HS (Normal mode) -Konzetsu = j.41236S (Moroha mode) ANJI: -Shitsu / FB Shitsu (Butterfly projectile) -Shin: Ichishiki (Aerial fan projectiles) -Issei Ougi: Sai (Giant spinning fan) <SUPER> AXL: -Rensengeki = [4]6S -Kokuugeki = j.63214S -Byakuerenshou (Only the 2nd part is flickable) <SUPER> BAIKEN: -Tatamigaeshi / Air Tatamigaeshi BRIDGET: -Yoyo Recall (Where the yoyo comes flying back all ablaze) -Roger Hug (Where all the mechanical parts of the yoyo sticks to your character) -Roger Razor (Where Roger has a buzzsaw revolving around his torso) -Roger Get (Where Roger flies up then comes falling down in a body slam and when he hits the ground slides toward you) -Ore to Kill Machine (Roger riding a flaming bicycle) <SUPER> -Grenade Super (Exploding move) <SUPER> CHIPP: -Gamma Blade DIZZY: -Fish Laser -Scythe -Seeker -Ice Spike -Imperial Ray <SUPER> -Gamma Ray <SUPER> EDDIE: -Invite Hell (Drill) -FB Big Drill -Little Eddie (D) -Amorphous <SUPER> FAUST: -Baghead -Bomb -Hammer -Meteor -Minis (Faust/Robo-Ky/Potemkin); flickable only when they are walking on the ground, meaning wait for them to land -Coin -Frying Pan -Throw Item Super (Only the items listed above are flickable in this super) <SUPER> I-NO: -5S(f) -Flat Note / Air Flat Note -Chemical Love -Ground Super <SUPER> -Air Super <SUPER> -Megalomania (Arcade mode boss or EX type I-No only) <SUPER> JAM: -Sphere Ball <SUPER> JOHNNY: -Coins -Mist Finers -Divine Blade KY: -Stun Edge / Air Stun Edge -Charged Stun Edge / Air Charged Stun Edge / FB Charged Stun Edge (1st part only) -Sacred Edge <SUPER> MAY: -Dolphin Set -FB Horizontal/Vertical Dolphin -Multi Hit Spinning Attack (Only the Black Whale is flickable at the end of the super) <SUPER> -Great Yamada Attack (Whale attack) <SUPER> MILLIA: -Tandem Top / FB Tandem Top -Silent Force (Hair pin) -Secret Garden (Orb projectile) -Emerald Rain (Three Tandem Tops Projectiles) <SUPER> ORDER SOL: -6P -Blockhead Buster (All levels) -Gun Blaze (You have to do the opposite motion to hit it at the right time; all levels) -Charge Burst (The one where he bursts with flames after charging that makes him invulnerable for a brief set amount of time) -Savage Fang (All levels) <SUPER> POTEMKIN: -FDB (Reflected projectile only) -Gigantor (1st part; mirror only) <SUPER> ROBO KY: -6P -2H -Bazooka -Aerial Missiles SOL: -Gun Flame / Gun Flame (Dragon Install mode) -Tyrant Rave ver. Beta <SUPER> TESTAMENT: -EXE Beast -Phantom Soul -Crow Diving Attack (Phantom Soul/Curse mode) -Crow Feather Showers (Phantom Soul/Curse mode) -Nightmare Circular <SUPER> VENOM: -Stinger Aim -Charged Stinger Aim (Regardless of the charge amount time) -Carcass Ride -Ball Sensei (Only when the ball is in motion) -Devious Curve (Only when the ball is in motion) -Dark Angel <SUPER> -Red Hail <SUPER> ZAPPA: -Ghost Projectiles (All directions) -Raoh's Orb Projectile (All directions) MISCELLANEOUS ROSTERS: JUSTICE: -421S -421HS KLIFF: -236P -236S -j.41236S (flickable on the second hit only)