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OmniSScythe

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Everything posted by OmniSScythe

  1. Threw that in google and the quote was right on top.
  2. Also if making a request is possible, Makoto's 13th palette/1st DLC palette.
  3. Not yet, somehow found myself touching CT.
  4. Lostsoul might actually be able to attend this one at well!
  5. 1) I only caught a glimpse at first so though you made it so 214A~B went in reverse. lol 2) Yeah once Lostsoul got better at zoning with her normals within a week I honestly though it was in her favor as well, like it was dealing with Litchi in full time staff mode. Getting exposed by moves that I didn't know the properties of didn't help. The match up for me gotten a lot better once I realize it was mostly his previous match up knowledge against me and every other Platinum were doing it wrong. =/ 3) Just making sure I didn't have some kind of inflated ego, since I don't normally reference myself as such. xD 4) True enough.
  6. Oh me! Pick me next! So LK: 1) What exactly was that thing you did with Makoto in the corner and what are the pros and cons of it? 2) What's your take on Platinum as this point, both character strengths and match up wise (Litchi or Makoto's perspective). 3) What do you think I need to improve on to be consider "pro"? Is my slightly reset based game play harmful or could it work better with moderation. Can it involve a dose of trolling, I already know there's a time and place for everything but I like to think it adds a small enough random factor to increase my opponent tension at times. 4) I hardly ever use training mode and when I do it's usually always for messing around with random characters, is that bad? :P
  7. CT: Bang vs V-13 "I can chase down that smelly pirate hooker back to whore island" = Jin mirrors "watching matches with stunedge/srz/haven playing was gdlk" CS: Makoto vs Arakune "Parry shut down everything :o" CS2: Makoto vs Litchi "When their not eating Daisharin every 20 seconds it turns out great."
  8. That only made me go back to play CT Jin.
  9. You can 5B > 6A > 2D, 2D by itself or anything really.
  10. Some netplay matches. OmniSScythe (Makoto) vs Nineball_Infinte (Ragna) 01 OmniSScythe (Makoto) vs Nineball_Infinte (Ragna) 02 OmniSScythe (Makoto) vs Isuyaru (Carl) 01 OmniSScythe (Makoto) vs Isuyaru (Carl) 02 OmniSScythe (Makoto) vs Isuyaru (Carl) 03 CrazyApe64 (Taokaka) vs OmniSScythe (Makoto) 01 CrazyApe64 (Taokaka) vs OmniSScythe (Makoto) 02 CrazyApe64 (Taokaka) vs OmniSScythe (Makoto) 03
  11. Yeah doing PF right after 6C can sometimes force you to have to use 44 instead of 66 so delay 6C moves you forward to avoid that and makes using Level 3 easy instead of a combo risk.
  12. Characters like Arakune, Hakuman and Tao can only get hit by SS if damage scaling isn't too high, corner combos can also get messed by Tager, Arakune, Rachel, Tao and Carl off the top of my head.
  13. Triple whiffs are gdlk. I should have some more videos uploaded soon. Edit: Matches against Ragna uploaded in the video thread. Edit 2.0: Matches versus Carl have been added as well.
  14. We can combo after j.B ch, we just can't use 2C from looks of it (5B > 6A > 2D). Shooting Star already had better carry than LA so I'm assuming it may replace the distance lost by LA losing bounce with it's buff. DP carry is also still active, we just can't use the multi-dp carry which is currently more combo video stuff than norm. Also we don't have an idea what star gazer's change might do for her combos. Btw I just notice that if SS got a start up boost we may be able to do 214A~C~D on standing or maybe just crouch but that still would be grand.
  15. I just really want to keep the ability to get a full combo off an air to air hit, she's the only one who can do that without needed meter or positioning now.
  16. I came in buckets.
  17. Let me put this in to a perspective you may understand: Most of the changes as far as her drives, hit stun and proration are not set in stone till CSE actual release so for all we know they can make it so that Lighting arrow can't be followed up with anything and in the final build it'll be toss aside. What we know is that for starters if 5D > 2D doesn't work then 2B > 2A > 2D can fix that pretty easily, even 214A~C~D > 6A > 2D would work. Mars Chopper can already be follow up without using a drive. Paths adjusted on astroid vision B & C does not mean "longer start up" Level 3 cosmic cannon not having wall bounce isn't too much of a big deal since: 1) Level 2 can be follow up easily with 5B. 2) If it just causes slide then it can still be followed up by something 3) At very least it can be used as a finish for Oki. This is not even counting what seems to be upgrades to her mid screen combos and mix up.
  18. Actually most of the joke test results are quite positive. Getting real changes > possible yet to be seen nerfs
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