Jump to content
Dustloop Forums

Dacidbro

Members
  • Posts

    4,005
  • Joined

  • Last visited

Everything posted by Dacidbro

  1. Hey, if anyone is heading to WCW from north, and are going to be traveling through La Mirada area (Or roughly traveling through, if you're more awesome) and could pick me up, my address is 13800 Biola Avenue, La Mirada CA. Send me a message if you can.
  2. Could have been a lot worse than just omitting one j4C, 5A prorates a good bit worse than 5B Also, is the reasoning behind using Ashura really sound? You burn 50 heat that could be used for epic mixup or in the next combo a massive damage daifunka, or if CA can be used with barrier, there's CERTAINLY reason not to; Just to add 500ish damage and put yourself at negative frames instead of oki! I dunno, personally it doesn't sit well with me. If I'm missing something hook it up, yo
  3. 10Stars, I'd be honored. :] It'll be nice to finally meet you, if you don't make it out to NY when I'm there. Show me, FT10, 20 bucks? Digital Watches, FT5, 1 buck? Huey, FT10, 20 bucks? :] MMs Confirmed; Zong, FT5, 5 Heroic, FT5, 10 10Stars, FT5, 20 Potentials Qwerty Derek Mike Shomeyamoves DWatches Huey Officially bailed and are completely pussy in nature Dollacash, FT10, 5000
  4. o: It's been said that Friday casuals start at 8pm, IIRC For at least a rough estimate
  5. My evil plan is working PS James, I know I'm gonna be playing mad casuals there. And if you win 5 games in a row, you get a free drink.
  6. Somehow, I never made the connection that you were Brendan Also, are you only ever going to money match me when drunk
  7. The problem with not getting hit by ID ever is your mixup becomes pretty much literally non-existant in that theology. I would say get hit by ID rarely, so they still feel called to use it now and then and also you don't lose your offense, and also you get to block and punish their rapid whatevah To clarify, I don't mean literally intend to get hit by it :8/:
  8. Hey, the next time you literally punish someone for their 5C, you tell me, alright? Very little works, and you're liable to get fatal'd for it too. It's really, really hard to punish. More power to you if you succeed. And 2D is a quick gatling that makes you die for trying to punish it too.
  9. No, they aren't, but they make 5C itself safe. You would have to screw up twice.
  10. If you let it cancel itself, you can cancel to special at any time, giving you the option of an extremely late GH (would be odd, but available), HF, or even DP punish if they try to do stuff. It's very safe.
  11. Was just replying to the stuff that Orion said about defense, figured it was important to rebut Yeah, in CT, when you used meter, you gained extra meter for a period of time.. now it seems it actually slows down meter for a bit?
  12. Save your Jayakou for IB Reversal super, instant block a lot, use safe pressure. Pretty much copy Zakiyama's base plan 100%, and work from there. I'll come back to help you guys more later, I know how to make Hazama's cry
  13. All I was talking about is his Defense is only moderate, especially for a character with no mobility. Never going to argue with his explosiveness.
  14. If no Kenshiro 100 strikes, you weren't there
  15. You better be there. :] It's been too long.
  16. Why, it serves a double purpose to do the opposite (in my case, triple) 1. If people are losing to me, and I suck, what does that say 2. If I pass my skill off to my character, it creates a fear of the character, giving me another edge 3. It's kind of honest. I don't really do anything that special, I just know how to make a tier hurt and make some kind of cool stuff up. In this case, though, I was conceding that Mike is a better player because he is, not really saying that I'm bad. You don't have to worry about my confidence, I have it in spades no matter what I say. I dunno, I guess I just got defensive because after the tournament Mike said that I was a horrible player. Lol. While it's oversimplifying it a bit, it's not that far from the truth, because I get away with spamming the living hell out of 5A/5B. So while I think it was misunderstood, I just wanted to explain my side of it, and let him know that I agreed with him in the sense that he is better than me, which is kind of the underlying meaning of the entire thing in the first place. TL DR; I'm bad, just not that bad EDIT: I just want to make sure it's totally clear that I'm not salty, at all. I <3 u Mike, and the way you welcomed me into the Socal BB community has been fantastic. And I can't wait to get to go to Rendsday tomorrow at your place. :]
  17. Heh. Beautiful. Will be good to see you. Dabbit, too?
  18. He officially bailed. Weak. :/
  19. Soniti, you coming to this?
  20. You know, you're probably DIRECTLY responsible. Goryus saw the video and he was like ":psyduck: Man, now I remember how amazing that was!! Surely I can't not hold another one!! :I:" But you know what? ... I won't be there.. so.. sorry, I guess it'll suck.
  21. Not to mention they add more meter when you just rapided..
  22. Huey, get him to man up or shut up for me, plz :D
  23. A practical 5-6k combo with meter/fatal/whatever doesn't make Bang that far ahead of everybody else. There's a big chunk of the cast that does that (Litchi, Carl, Ragna, Hakumen, Taokaka, etc.)- why would Bang's max damage rating be higher than those characters for doing the same as those people? Litchi's overall damage is crazy, so is Ragna's. Hakumen's max damage is really potent, but rarely applicable, so much less dangerous. Tao's damage is really really good too. Also Hakumen has viable 100% combos. You won't see them as often as Arakune's since Arakune is always one airthrow away from cursing you into 100% whereas Hakumen has to be sitting on full bar, but it happens. I guess it depends on what you mean by viable, because to me 100% meter isn't viable when you spend your meter on every single combo. As for Ragna, I've been hit with blah blah 22C dash 5B > 3C xx 22C ender pretty often lately, it's harder than generic enders but not impossible. 2D is a decent move with bar as well, gives him a nearly half screen low option in pressure that leads to pretty good damage on RC or CH (not BEST DAMAGE EVER but it's beefy enough considering how far away he can hit you with it). Pretty much Ragna with bar = mixup/damage/pressure into sick oki from huge range, Ragna without bar = mixup/damage/pressure into sick oki but only from close range or with big risks. Sounds about right I dunno why "can't do much damage at MAX RANGE" is a weakness for Ragna given that the entire rest of the cast can't do any damage at that range without bar or a counter-hit if they even have a move that reaches as far as Ragna's pokes. Pretty sure "can actually hurt you, even a little, from like half the screen away and get a knockdown that pushes you into the corner AND steals life, with the option to RC it into like 30% of your life" is more accurate. Or "can't do much damage at MAX RANGE but his max range is like double everybody else's max range except Litchi who is a stripper whore." Sounds about right Also Jin lands 6C/6D combo starter as a frame trap or anti-jump-out in pressure. 6D also breaks primer so it's not like people can just sit there and block all day. Yeah people can mash or DP out, but that's why he has 6B or FC 2C to beat up people who mash on things that are too fast to beat up by only doing 6C/6D as his frame trap normals. 6D is PRETTY EASY to interrupt on reaction, barring phenomenal spacing on certain characters (looking at you, Rachel)
×
×
  • Create New...