Putting some advice for you Lambda players if you ever fight against good Makotos, lol.
Makoto is zoned very, very hard by Lambda... until she has meter for BBS. Once she does have 50 meter, be careful, because she can BBS you as you poke with swords. Sure, it'll probably trade, but Makoto will get hit for like crap damage while you eat a giant fist and allow her to rush in and apply pressure. Honestly, the funniest thing that happened against a Lambda was when I BBS'd when the Lambda used 4D... the sword was right over my head during the whole super animation and only hit me once the giant fist came out. We were like IMPENDING DECAPITATION, it looked so funny.
Makoto 3C goes under many pokes, like 5D, 5C, 6B, and at certain places can avoid a tk Crescent Saber. However, you can easily remedy that by countering with 5B, 2C, 3C, etc etc on reaction if the Makoto is throwing out 3Cs at random. Makoto has to basically predict your move to safely 3C, so try to be unpredictable. Also, Makoto 3C is safe on block and beats almost anything Lambda has after that with 2A. Not sure if Lambda can counter poke with her own 2A and score a trade, hasn't happened to me yet.
If you use Spike Chaser a lot, Makoto can fire her projectile and cancel it. Careful of 214D-C, because Makoto can either projectile you during your startup for a free FC combo, or BBS you. However, cancelling regular Spike Chaser with Projectile really works in your favor, since the ball won't hit you after the cancel and you're free to poke with swords after that, so really, you have to watch more for when you use delayed Spike chaser. Also don't run it after Spike Chaser if the Makoto isn't jumping... chances are they'll parry it and catch you in the follow up D. But really that's only if they don't projectile or jump after Spike chaser, since she only has those three options.
Also maybe someone can find a counter for my corner strategy oki vs Lambda. After a combo into DP ender, I always like to jump and j.2C Lambda because she really doesn't have any answers for that, at least not that I've seen. 2C gets clashed, and Gravity well doesn't help much. I basically have a free j.2C that will either hit and I can go into combo, or the Lambda will block it and allow me to apply corner pressure. It looks really good, but I want to know if Lambda can do anything counter it. >_>
For an FYI, BBS does have some invul, but really like only a few frames. It's iffy, I've wakeup BBS'd and beaten a Lambda dash- in 2B, but also been 2A'd out of wakeup BBS. It just depends on your timing and if you're lucky or not, lol.