NecroTheReaper Posted June 11, 2015 Posted June 11, 2015 But with yrc, that timing is all sorts of screwed. Your best way to tell if you're even getting up yet is if they got a RRC or YRC on your wakeup, but that's 50f+ that they have to input a YRC, and a lot of those wakeup frames look the same. Maybe its my personal wish, but its not like every character can mash 623x and get a DP to a moderately high success
Poultrygeist Posted June 11, 2015 Posted June 11, 2015 Well if you're not confident in a reversal you can always just block. FKGunBlaze and Antaiseito 2
NecroTheReaper Posted June 11, 2015 Posted June 11, 2015 Hey, I can block. The issue I have isnt exclusive to that, but also mistiming or receiving mistimed oki. Those are more obscure but if I'm the only one I'll just keep my opinions to myself
Poultrygeist Posted June 11, 2015 Posted June 11, 2015 Wasn't trying to be condescending, just saying that even with all the defensive options some characters have sometimes just old fashioned blocking is good. At least, that's what I'm most comfortable doing. FKGunBlaze and Antaiseito 2
LockedAndClush Posted June 11, 2015 Posted June 11, 2015 Guilty Gear is full of weird varied wakeup timings that you had to just memorize, I doubt they'd change anything about that. LeonD 1
greatfernman Posted June 11, 2015 Posted June 11, 2015 But with yrc, that timing is all sorts of screwed. Your best way to tell if you're even getting up yet is if they got a RRC or YRC on your wakeup, but that's 50f+ that they have to input a YRC, and a lot of those wakeup frames look the same. Maybe its my personal wish, but its not like every character can mash 623x and get a DP to a moderately high success um you can totally see yourself getting up without time slow. also then don't mash it? Time it.Hey, I can block. The issue I have isnt exclusive to that, but also mistiming or receiving mistimed oki. Those are more obscure but if I'm the only one I'll just keep my opinions to myself Learn the timing stop wishing they will fundamentally change the game to suit you and learn the game LeonD, Hollysmoke, Tong and 6 others 9
Poultrygeist Posted June 11, 2015 Posted June 11, 2015 Honestly though the wakeup timings is pretty important in my opinion, because it makes matchups more dynamic and plus if you could just mash out the exact same oki and setups against every character that would be pretty silly in my opinion. If you're comparing it to BB, that's not quite fair because BB has a tech system that GG does not, so it's a different ballgame. FKGunBlaze, LeonD and Antaiseito 3
NecroTheReaper Posted June 11, 2015 Posted June 11, 2015 No, I love the wakeups in the game, just the obscurity of them makes things... annoying to me. 34 wakeup timings is a bit rediculous to have 100% memorized though, its not like every character is equally represented. And what's with the immediate dick mode that switches people on when someone posts somethinf another doesnt agree with?
Poultrygeist Posted June 11, 2015 Posted June 11, 2015 Well I guess I feel you, it's kind of annoying but it's a necessary evil in my opinion. I wouldn't want to play a GG where things like getup time and weight were universal. It might be easier to get into and a lot less confusing, but I don't know if it would be as good. Antaiseito, LeonD, BladeOfJustice7 and 1 other 4
greatfernman Posted June 11, 2015 Posted June 11, 2015 No, I love the wakeups in the game, just the obscurity of them makes things... annoying to me. 34 wakeup timings is a bit rediculous to have 100% memorized though, its not like every character is equally represented. And what's with the immediate dick mode that switches people on when someone posts somethinf another doesnt agree with?Training mode Also I'm not trying to be a dick I'm just telling you how it is. A bunch of your complaints are unfounded and those that aren't are about things so fundamental to the game that it's not going to change so you can hold that and learn the game
NecroTheReaper Posted June 11, 2015 Posted June 11, 2015 What I said wasnt so inportant to warrant this discussion though so whatever lol. I brought it up because easier inputs honestly made things more annoying for me that I hoped for alternatives (239 giving me 2369 consistently) but eh. If we wanna talk about confirmed changes, I'm honestly surprised that they buffed blitz. The only thing I think needed changing is the OS for blitzbacks
Poultrygeist Posted June 11, 2015 Posted June 11, 2015 Well what they said in the article is that they buffed it so that it would see more use. I guess it will now.
greatfernman Posted June 11, 2015 Posted June 11, 2015 What I said wasnt so inportant to warrant this discussion though so whatever lol. I brought it up because easier inputs honestly made things more annoying for me that I hoped for alternatives (239 giving me 2369 consistently) but eh. If we wanna talk about confirmed changes, I'm honestly surprised that they buffed blitz. The only thing I think needed changing is the OS for blitzbacks239? What's that input for and why wouldn't 2369 work. Or was it a typo and do you mean you get 2369 when trying to do 236 Oh or do you mean you want 239 to register as 2369
NecroTheReaper Posted June 11, 2015 Posted June 11, 2015 I use 239 for forward superjump, but lately I have to do it in a really awkward manner to get sj.P instead of 2369P
greatfernman Posted June 11, 2015 Posted June 11, 2015 I use 239 for forward superjump, but lately I have to do it in a really awkward manner to get sj.P instead of 2369P Why do you need the 3? also how do you input 239 without hitting 6? Are you using a hitbox or something But yeah okay I feel you, I super jump by rotating the stick and if I press buttons too fast I get specials but that's not because of a buffer, it's just my sloppy inputs.
NecroTheReaper Posted June 11, 2015 Posted June 11, 2015 I use hitbox, yeah lol. I huess that makes it controller specific, so godly IB skills come at the price of accidental tk specials. But seriously, why did blitz have to be buffed? I feel like I watched some Nakamura rounds where he was just blitzing EVERYTHING and turning it into a 1P game
LockedAndClush Posted June 11, 2015 Posted June 11, 2015 For a short while after the 1.05 dropped I'd constantly get an accidental instant air dash after Bukkirabou ni Nageru when trying to go WT> 2HS > j.6HS (to get a throw if they Burst or j.HS if not), which made me eat a Burst to the face when I had a good read on my opponent doing it far too many times (seriously though, why do people still Burst right after the post-WT launch it, that's asking for it). I kind of got used to doing it a little bit more careful (or just go for j.4HS instead), but for a while it was annoying. I sometimes still get an air dash instead of a forward air throw from a running start, which also kind of screws up my game when it happens. I'm not complaining much though, because now I can consistently get the jump cancel IAD and super jump cancel IAD combos that were totally improbable in anything more than 2f stable delay before.
king of heart Posted June 11, 2015 Posted June 11, 2015 But seriously, why did blitz have to be buffed? I feel like I watched some Nakamura rounds where he was just blitzing EVERYTHING and turning it into a 1P game FAB is 19th Dan with Potemkin in 1.0 Potemkin is broken Antaiseito, D.R.F. and FKGunBlaze 3
zdravkelja Posted June 11, 2015 Posted June 11, 2015 I use hitbox, yeah lol. I huess that makes it controller specific, so godly IB skills come at the price of accidental tk specials. I have an advice for that since I use something similar to hitbox. Hold the direction you want to jump before jumping, like [6]28 instead of 239, it's impossible to get a tk doing that motion.
Danaiden Posted June 11, 2015 Posted June 11, 2015 Jiyuna posted a video of the new Blitz Shield mechanic in action https://www.youtube.com/watch?v=Le24HuPrVM4 And on the right screen you can see Jack-O's cinematic Overdrive, her and Johnnys taunt/respect and other things. heavymetalmixer, FKGunBlaze, 00000000 and 1 other 4
NecroTheReaper Posted June 11, 2015 Posted June 11, 2015 FAB is 19th Dan with Potemkin in 1.0 Potemkin is broken Nerf Pot? xD but FAB is one of the most enjoyable players to watch because Pot is so bad. It makes me kinda wish they never buff Pot because... well FAB is perma S-tier
FKGunBlaze Posted June 11, 2015 Posted June 11, 2015 Jiyuna posted a video of the new Blitz Shield mechanic in action https://www.youtube.com/watch?v=Le24HuPrVM4 And on the right screen you can see Jack-O's cinematic Overdrive, her and Johnnys taunt/respect and other things. I'm so backing this up.
LockedAndClush Posted June 11, 2015 Posted June 11, 2015 Rejecting little Eddie from far away AND getting a crumple state on Zato? WHERE DO I SIGN UP!? FKGunBlaze and jak d ripr 2
Rhannmah Posted June 11, 2015 Posted June 11, 2015 it just looks like zato didn't block, he was back at neutral
king of heart Posted June 12, 2015 Posted June 12, 2015 Nerf Pot? xD but FAB is one of the most enjoyable players to watch because Pot is so bad. It makes me kinda wish they never buff Pot because... well FAB is perma S-tier And Nakamura isn't ? FKGunBlaze 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now