Layer Posted April 15, 2015 Posted April 15, 2015 You mean I'm not supposed to flowchart Greed Saver on wake up/oki/match start/punish/pressure/neutral/post burst? Antaiseito, Antitidus and Icefang 3
Hollysmoke Posted April 15, 2015 Posted April 15, 2015 Hence the "newer players" comment. But Ky is strong in this game!His 6HS in 1.1 is even stronger now! The meaty, it's juicy and delicious Blade 1
Destin Posted April 15, 2015 Posted April 15, 2015 Yeah the buff to reversal blitz is actually a huge deal for ky. Maybe more than any other char.
HardSlash Posted April 15, 2015 Posted April 15, 2015 Maybe for 6hs sake, but he's got plenty of oki beyond that. He's almost never close enough for any of his projectiles to get hit with the new effect. And of course, just keep an eye on your opponents meter. I think Ky will be just fine. D.R.F. 1
Pomparomp Posted April 16, 2015 Posted April 16, 2015 Yeah the buff to reversal blitz is actually a huge deal for ky. Maybe more than any other char. Ky's projectile oki is blitzproof. The grinder hs stun edge makes contact long before ky is in their face. Unlike, say, venom, who needs to make contact at the same time as the ball or be flying over them as the ball hits. Blade 1
Blade Posted April 16, 2015 Posted April 16, 2015 Saw a glitch involving Blitz-shielding Potemkin's ICPM on tumblr, not sure how it works, but if someone can explain it to me, much obliged. Also, to anyone going to AX this year for Daisuke, please do me a favor...
ChexGuy Posted April 16, 2015 Posted April 16, 2015 Seems to have something to do with air blitz: https://www.youtube.com/watch?v=KceQr7PXSTU heavymetalmixer and Blade 2
Destin Posted April 16, 2015 Posted April 16, 2015 Ky's projectile oki is blitzproof. The grinder hs stun edge makes contact long before ky is in their face. Unlike, say, venom, who needs to make contact at the same time as the ball or be flying over them as the ball hits. His 6h however, is not.
Pomparomp Posted April 16, 2015 Posted April 16, 2015 If you think just being able to mash out blitz is going to effect Ky the most, a character with really strong blitzproof set ups even in 1.1, I'm not really sure you understand that most of the cast don't have reversal or blitzproof oki in 1.0. Even Millia has to watch out for it. Like, yeah sure, you'll have to worry about it mid-screen but most characters can't ever escape having to worry about it.
Destin Posted April 17, 2015 Posted April 17, 2015 Ky has by far the most telegraphed to reversal blitz pressure that I can think of. Watching 1.1 I see more of his 6h blitzed on wakeup than anything else. It's not the end of the world for ky, ky players are already switching around their wakeup. I don't know if I like 3f reversal window for 6h though anyways.
NecroTheReaper Posted April 17, 2015 Posted April 17, 2015 Doesnt that make 6H wiff mindgames indirectly better? Build up all that disrespect when they see 6H then watch them stand there like an idiot after they blitz
Pomparomp Posted April 17, 2015 Posted April 17, 2015 Doesnt that make 6H wiff mindgames indirectly better? Build up all that disrespect when they see 6H then watch them stand there like an idiot after they blitz Does ky have counter hit combos?
NecroTheReaper Posted April 17, 2015 Posted April 17, 2015 I think CH 2H leads to somethin good? Idk, I play Bedman. I just know that wiff 6H shenanigans was already a thing
Zouf Posted April 17, 2015 Posted April 17, 2015 Does ky have counter hit combos? CH c.5S > 6HS > *You wa Shock plays in background* BladeOfJustice7, SmoothTerumi, Yannick and 1 other 4
BladeOfJustice7 Posted April 17, 2015 Posted April 17, 2015 So, does ramlethal suck now? I see she's like the only character not played in 1.1.
NecroTheReaper Posted April 17, 2015 Posted April 17, 2015 She's only sucks if she's not OP in Japan. 00000000 1
Destin Posted April 17, 2015 Posted April 17, 2015 Doesnt that make 6H wiff mindgames indirectly better? Build up all that disrespect when they see 6H then watch them stand there like an idiot after they blitz That's actually not exactly how it works. See, they could still BS the same as in 1.0 and nothing got better. The fact that they can now BS super easy moves the Nash equilibrium towards ky having to bait more often, which is bad for him. It's like saying sol having a great do makes baiting him stronger. Yes it does! But overall it's still better to have the dp.
NecroTheReaper Posted April 17, 2015 Posted April 17, 2015 6H has like virtually no recovery, but even then, he's got j.D and CSE oki
Stellarcircle5 Posted April 17, 2015 Posted April 17, 2015 In regards to Millia, yes her oki is really strong and really simple. Now go try to dominate neutral and see how far you get. heavymetalmixer 1
Hollysmoke Posted April 17, 2015 Posted April 17, 2015 So, does ramlethal suck now? I see she's like the only character not played in 1.1. For the most part, people who were playing her were new players to Guilty Gear and were just being metaslaves. This isn't a slight to the people who are legitimately good, it's just a phase that new players to a series go through. The second loketest put her in a good spot but not ridiculous to deal with once you're trapped in the corner. Character loyalty is hard when your main isn't in Xrd. Antaiseito and D.R.F. 2
muerto Posted April 18, 2015 Posted April 18, 2015 kuni and daiji still play and shes still pretty good, just not ridiculous there's some videos on the ramlethal video thread in her subforum if you want to see it yourself RWA Announcer 1
Dreiko Posted April 18, 2015 Posted April 18, 2015 I have seen some VERY good Ramlethal stuff in 1.1 so I dunno. She's not bad by any means, just weaker.
Jakestation Posted April 18, 2015 Posted April 18, 2015 http://www.twitch.tv/joniosan Nob vs Taka ft10. Mikado weekly saturday tournament later on today.
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