ShinsoBEAM Posted October 21, 2009 Posted October 21, 2009 Hey guys, been playing Nu for a while. Anyway, one combo I was wondering about was 5DD>IAD>jB>jC/j2C>combo. I can sometimes tag them with the jb but it seems impossible to squeeze that jc in there as well. Is there something about the timing or IAD I'm doing wrong? I don't really play nu-13 a ton but I really don't have a problem with this comobo, too much... make sure you are IADing as early as possible, seriously sometimes this can be a problem 956 is quickest input. Also learn the exact timing of j.B,j.5C, like I put a very slight delay between the 2. Also make sure they are standing I havn't really used it enough to be sure but I bet it doesn't work on some characters when they are crouching.
Arcade Fire87 Posted October 21, 2009 Posted October 21, 2009 Ah, thanks for the help guys! I'll get to practicing it, I'm trying to work on my mixups and such and think that'd be nice to slip in there I've been practicing some of Nu's more complex combos and I'm in doubt of whether a lot of them are really practical at all. Like, I can do some of them offline but they feel more like flash than substance. The slight extra damage didn't seem very worth it to me. And some of the other big damaging meterless combos are really spacing specific and seem hard to even pull of in an actual fight with the circumstances
tuka Posted October 21, 2009 Posted October 21, 2009 Spacing is ~2 Backdashes from point blank or one backdash from starting position, that combo's really easy as you just need to pay attention to where you stand. Oh and by the way its 5DD > 4DD since 4DD gets them closer as opposed to 5DD wich only makes them go further thus making you miss the jump. I've been practicing some of Nu's more complex combos and I'm in doubt of whether a lot of them are really practical at all. Like, I can do some of them offline but they feel more like flash than substance. The slight extra damage didn't seem very worth it to me. And some of the other big damaging meterless combos are really spacing specific and seem hard to even pull of in an actual fight with the circumstances Wich ones?
Arcade Fire87 Posted October 21, 2009 Posted October 21, 2009 Which ones, hm? Like, instead of doing the simple one like... TK cresent>6C>standard drive combo You could do the harder (not that hard) alt like... TK cresent>6C>dash>2DD>6C>dash>2DD>jc>j2c>DD>cresent Stuff like that, mainly. Looks flashy as hell, but it's not that much better of damage considering how much harder it is from doing the simple one. Then there's the meterless 4500 combo you can do just from a 5DD>pulsar with the right spacing>2C>gravity combo, etc, but you'd have to be physhic to land it
tuka Posted October 22, 2009 Posted October 22, 2009 Well for startes its not doing more damage because you're doing the weak combos only from various different launchers. "Standart drive combo" as in DDDDDDDDDD? that's horribly useless compared to her real damaging combos wich will connect from the exact same launchers and situations. Even the second combo you wrote, while better, is still inferior. For example, to - CH 2147D > 6C > Dash > 2DD > Neutral j.C > j.2C > Land > 2DD > Neutral j.2C > 7j.DD > j.214D wich will do about 5000 damage, as opposed to ~3500-4000(?) from the combo you just mentioned. I already said it somewhere but again, Nu is NOT a hard character to play, even her hard combos are easy compared to some other characters, her hardest combo took me about two days to fully master (7500 meterless CH 2C combo). Once you learn her 2-3 best combos you'll notice you wont use anything else (except for character specific and thats only reffering to Bang, Rachel and Tager with the corner relaunches), all the launchers lead to them wich makes any inferior weaker combos totally useless.
Arcade Fire87 Posted October 22, 2009 Posted October 22, 2009 Oh, no, I very much agree, Nu is not at all a hard character to play.
tuka Posted October 22, 2009 Posted October 22, 2009 Was that being cynical or something? totally ignoring the rest of my post :P
Arcade Fire87 Posted October 22, 2009 Posted October 22, 2009 Actually, it's been an incredibly long time since I lost at this thread in detail, Tuka. Since you sound like a really good Nu could you suggest possibly the better, less known combos that you're refering to? I practiced all day on meterless 2C combo that does like 4500 damage but so far out of like 5 games I only really managed to find the oppurtunity to squeeze in one.
tuka Posted October 22, 2009 Posted October 22, 2009 I kinda summed it all up in here http://www.dustloop.com/forums/showpost.php?p=469545&postcount=151
Arcade Fire87 Posted October 22, 2009 Posted October 22, 2009 Ah, thanks for the help. I'm interested in doing some practice with the CH 2C though, since I rely on it quite a bit if I'm not backdashing. Also need to practice more and get into the habit of doing 2C>6C>RC>dash>6C, etc...Right now with that combo I tend to accidentally do a backwards wheel in rush to RC and 6C. Oh, one more question (sorry, I sound really needy here). From Nu's throw, what's the timing on the dash for 2C? Throw>dash>2C>6C>etc. This has been one of the few things from Nu I've found inconsistent to do. I'm not sure when the animation alerts me to dash for the 2C, but I know if you mash out dash it won't work. The sad thing is, I've only seen Atomicoffspring on XBL do these combos and it's a shame, because with practice, they aren't that hard. Thanks for the help though, Tuka, I'm gonna start intergrating the CH and 2C>6C RC combo in my game
tuka Posted October 22, 2009 Posted October 22, 2009 Wait until the throw animation ends and then dash, its a small yet relatively large window to do it. Non CH 2C > 6C is a rare thing to come by, people won't fall for a random 2C, and anyway you WILL intend it to be a CH as much a possible, its her best attack. The best situations for RC > Dash > 6C are probably off a 3C > 236D > RC..... or 5DD > (4DD) > 236D > RC.... to sum it up, whenever you hit with a ground 236D (or 236D~C) and have meter, do the RC > Dash > 6C for optimal damage.
Arcade Fire87 Posted October 22, 2009 Posted October 22, 2009 Yeah, Tuka, I gotta get to practicing using the 6C>RC>dash 6C. Too many people online fall for just the simple 5DD>wheel, so using that method would really step my game up. My dashing and timing with it is a little screwed up right now. The across screen 5DD>backwards wheel>RC>dash 6C feels intimidating to me right now, but I'm sure it's because I haven't practiced enough that I'm just not dashing 6Cing quick enough yet.
tuka Posted October 22, 2009 Posted October 22, 2009 RC > Dash > 6C after 5DD or 5DD > 4DD is harder then doing it off a 3C or 2C > 6C, the input window is much smaller for some reason but it's far from impossbile, the trick is (for all the variations) to buffer the dash, meaning 6 > RC > 6, doing that will make the dash come out instantaneously after the RC.
Kazikal Posted October 22, 2009 Posted October 22, 2009 ... CH 2147D > 6C > Dash > 2DD > Neutral j.C > j.2C > Land > 2DD > Neutral j.2C > 7j.DD > j.214D ... May I get some detailed explanation about this combo? When to jump, number of hits for the C moves, if I need to buff something and so on? I can do it like 1 time every 10... in training mode. I usually drop the combo in the first j.2C or the second 2DD, I think because of wrong timing in jumping and j.C.
tuka Posted October 22, 2009 Posted October 22, 2009 http://www.youtube.com/watch?v=IL5jL-ln6w0 Time the jump so that you'll hit the opponent at the highest point in the air, the hit C. When Nu starts falling do 2C and land, do 2DD and immediatly after do j.2C so that it will climb, wich means you need to do something like 2DD > 82C so it'll come out as soon as possible. After the second 2C stops climbing, jump backwards (hence 7j) and do j.DD > j.214D It takes nothing but practice, tough it's really easy once you get the timing.
Kazikal Posted October 22, 2009 Posted October 22, 2009 http://www.youtube.com/watch?v=IL5jL-ln6w0 Time the jump so that you'll hit the opponent at the highest point in the air, the hit C. When Nu starts falling do 2C and land, do 2DD and immediatly after do j.2C so that it will climb, wich means you need to do something like 2DD > 82C so it'll come out as soon as possible. After the second 2C stops climbing, jump backwards (hence 7j) and do j.DD > j.214D It takes nothing but practice, tough it's really easy once you get the timing. Thanks, I'll give it a try.
severin Posted October 22, 2009 Posted October 22, 2009 http://www.youtube.com/watch?v=IL5jL-ln6w0 Time the jump so that you'll hit the opponent at the highest point in the air, the hit C. When Nu starts falling do 2C and land, do 2DD and immediatly after do j.2C so that it will climb, wich means you need to do something like 2DD > 82C so it'll come out as soon as possible. After the second 2C stops climbing, jump backwards (hence 7j) and do j.DD > j.214D It takes nothing but practice, tough it's really easy once you get the timing. Another thing I find that helps with that combo, is to dash as little as possible before the first 2DD. Also, you can squeeze about 600~ more damage out of that combo by doing 214D > 2DD > 6C > Dash > 2DD > j.C > j.2C > 2DD etc
germanturkey Posted October 22, 2009 Posted October 22, 2009 http://www.youtube.com/watch?v=Hf8C52-m6FA&feature=related quality is shite, but its still Goryus vs Mike_z
Arcade Fire87 Posted October 22, 2009 Posted October 22, 2009 I went practicing on some combos, and there's one where I don't think it'd be hard but I'm a little stumped on the timing onwhat I may possibly be doing wrong. CH 2C>6C>dash>2DD>neutral j.C>j2C>Land>neutral J.2c (climbing)>7.JDD>cresent I'm a little stuck on the neutral jC>j2C>land>J.2C. I'm not landing low enough to attempt another j2C after landing. What's the specific timing on this, am I not doing the original J.C quick enough or something? If I could understand the neutral jump and rejuggle this combo would be easy
tuka Posted October 22, 2009 Posted October 22, 2009 I went practicing on some combos, and there's one where I don't think it'd be hard but I'm a little stumped on the timing onwhat I may possibly be doing wrong. CH 2C>6C>dash>2DD>neutral j.C>j2C>Land>2DD>neutral J.2c (climbing)>7.JDD>cresent I'm a little stuck on the neutral jC>j2C>land>J.2C. I'm not landing low enough to attempt another j2C after landing. What's the specific timing on this, am I not doing the original J.C quick enough or something? If I could understand the neutral jump and rejuggle this combo would be easy You forgot about the 2DD there.
Arcade Fire87 Posted October 22, 2009 Posted October 22, 2009 I thought I did. Last night, I wasn't landing in time to get off a 2DD, I was juggling them to high to have time to land
tuka Posted October 22, 2009 Posted October 22, 2009 So practice on the timing until you find the right spot for the C attacks wich will make you land and continue the combo.
kriaser Posted October 30, 2009 Posted October 30, 2009 http://www.youtube.com/watch?v=Hf8C52-m6FA&feature=related quality is shite, but its still Goryus vs Mike_z I always hated their commentary on that video. Nu bashing at a tourney? Tsk tsk.
severin Posted October 30, 2009 Posted October 30, 2009 Yeah, how dare they bash an unbalanced, overpowered character at a major tournament. Who is that Sanchez guy anyways, bet he's some random scrub.
Arcade Fire87 Posted October 30, 2009 Posted October 30, 2009 On note, I never realized how easy 5DD>4DD>IAD j.B>j.C was. I wasn't able to do it because I was only doing 5DD>IAD Still can't figure out how to do the 2C CH that Desuex does. But I do wanna ask, Desu, is the combo worth it, I noticed when you do it to me it's usually about 4500, while the standard CH combo I do to you is maybe 4200 damage
Recommended Posts