tuka Posted October 31, 2009 Posted October 31, 2009 What is this blasphemy, only 4200-4500 from CH 2C? Shame on you.
AcidHairBall Posted October 31, 2009 Posted October 31, 2009 I'm just curious if this is just me... or is it possible after a TK'd crescent saber that counters the opponent (Must Counter) to go into a 5DD > 6DD > 3DD > j.DD > j.2DD > Crescent Saber B&B? Perhaps it may need the 5DD omitted, but I've been using it a bit, but I don't play high lvl.
AcidHairBall Posted October 31, 2009 Posted October 31, 2009 Oh nvm, I found out it works, just mixed up CH with CA. Sry.
Andy6000 Posted October 31, 2009 Posted October 31, 2009 Counter 2147D can net you some fun stuff. I like to CH 2147D > dash > 6C > dash > 2DD > 6C > 2DD > j.2C > j.DD > j.214D for about 4500 damage. There's better, but it's good enough. I'm sure with some thought you could pretty easily get someone to the corner for a 6k combo.
AcidHairBall Posted October 31, 2009 Posted October 31, 2009 Counter 2147D can net you some fun stuff. I like to CH 2147D > dash > 6C > dash > 2DD > 6C > 2DD > j.2C > j.DD > j.214D for about 4500 damage. There's better, but it's good enough. I'm sure with some thought you could pretty easily get someone to the corner for a 6k combo. Oh... Now that does sound fun. I'll keep that in mind for practicing.
severin Posted October 31, 2009 Posted October 31, 2009 On note, I never realized how easy 5DD>4DD>IAD j.B>j.C was. I wasn't able to do it because I was only doing 5DD>IAD Still can't figure out how to do the 2C CH that Desuex does. But I do wanna ask, Desu, is the combo worth it, I noticed when you do it to me it's usually about 4500, while the standard CH combo I do to you is maybe 4200 damage I believe it's worth it. I just am safer with it online, offline I can usually pump it to 4700-5000 if I squeeze enough C hits in there. What is this blasphemy, only 4200-4500 from CH 2C? Shame on you. Hey, we can't be in the right position for a 6.5k meterless combo all the time you know, and I tend to tone down the fancy stuff online. I'd rather have 4.5k-5k than 2C> 6C > dash > jump > dammit I missed the j.C, for 1.5k Counter 2147D can net you some fun stuff. I like to CH 2147D > dash > 6C > dash > 2DD > 6C > 2DD > j.2C > j.DD > j.214D for about 4500 damage. There's better, but it's good enough. I'm sure with some thought you could pretty easily get someone to the corner for a 6k combo. An alternative for 5k~, is 2147D > Dash > 214a > 2C > j.C > j.2C > 214D > Land > Char specific followup
tuka Posted October 31, 2009 Posted October 31, 2009 Hey, we can't be in the right position for a 6.5k meterless combo all the time you know, and I tend to tone down the fancy stuff online. I'd rather have 4.5k-5k than 2C> 6C > dash > jump > dammit I missed the j.C, for 1.5k I stopped playing online for those exact reasons. Luckily for me I have people to play with offline. Well anyway, if the lag prevents you from doing the best combo at least go for the second best (and I've seen only one player in here doing it constantly, we do play offline tough..) wich is: CH 2C > 6C > Dash > 2DD > Neutral j.C > j.2C > Land > 2DD > Neutral j.2C > 7j.DD > j.214D for 5k damage. I've learned Nu's best combos from the thread and I use them all the time, and bealive me they are NOT hard, yet I've only seen one user from Dustloop using them. You said you'd rather do the the easier combo over the not so hard and much more damaging one because of online play, I guess you live in the US(?) or rather you play mostly with people who has a good connection, so is the lag really that bad that it's preventing you from something so simple yet so rewarding? I live in Israel and outside of local connections the best I can get is Europe, and I can still pull all the combos. I don't think it has nothing to do with me being better then someone, it's about players who won't take the risk to go online for what, 20-30 matches? and learn how to pull off a combo, it's really not a big deal and I've seen a video of Andy6000 (I think) pulling them off in training mode yet when I saw him play he didn't even try to use them, and I'm sure anyone here can pull those off in training mode without too much trouble, so with a little practice online won't be a big deal.
Arcade Fire87 Posted October 31, 2009 Posted October 31, 2009 Well, the thing, online, there's two things 1. Gotta get used to the timing for online with lag 2. Sometimes there's a lot of pressure in the middle of the game, and we all get nervous and screw it up 3.Using a 360 d-pad sucks I was watching some Goryus videos, I noticed he keeps a really simple style with Nu, he certainly is more than capable of pulling off big combos, but I noticed he didn't always go for the fancy combos, sometimes he played a really good, simple Nu. I still need to practice some combos, but I have been pulling off some stuff lately online, which is awesome. Still haven't practiced much with the CH but I can't seem to hit the 2DD after the neutral j.2C, it doesn't register as an official combo
tuka Posted October 31, 2009 Posted October 31, 2009 Well, the thing, online, there's two things 1. Gotta get used to the timing for online with lag 2. Sometimes there's a lot of pressure in the middle of the game, and we all get nervous and screw it up 3.Using a 360 d-pad sucks I was watching some Goryus videos, I noticed he keeps a really simple style with Nu, he certainly is more than capable of pulling off big combos, but I noticed he didn't always go for the fancy combos, sometimes he played a really good, simple Nu. I still need to practice some combos, but I have been pulling off some stuff lately online, which is awesome. Still haven't practiced much with the CH but I can't seem to hit the 2DD after the neutral j.2C, it doesn't register as an official combo 1. Do it 2. Don't screw up 3. It does, play with a stick About Goryus, and I hope it doesn't sound cocky or something, but let's say you put him against a player of same skill and play style, only that player knows the best possible combos, it's like one player could finish a fight with 4 combos while the other will finish it with 2, even if they read each other perfectly and get the same opportunities for damage, the player with the better combos will have better chances at winning. Furthermore, give me one good reason as why to play a simple Nu as opposed to a "harder" and much better one. I guess in a middle of an important tournament it's understandable but then again if you want to win a tournament the first thing you want do to is optimize your play style and learn to deal with pressure while making the best combos you defult ones.
zaeris Posted October 31, 2009 Posted October 31, 2009 1. Do it 2. Don't screw up 3. It does, play with a stick About Goryus, and I hope it doesn't sound cocky or something, but let's say you put him against a player of same skill and play style, only that player knows the best possible combos, it's like one player could finish a fight with 4 combos while the other will finish it with 2, even if they read each other perfectly and get the same opportunities for damage, the player with the better combos will have better chances at winning. Furthermore, give me one good reason as why to play a simple Nu as opposed to a "harder" and much better one. I guess in a middle of an important tournament it's understandable but then again if you want to win a tournament the first thing you want do to is optimize your play style and learn to deal with pressure while making the best combos you defult ones. its quite simple.. one is habit.. by continuous using hard and better combo you optimize your gameplay more. It then reaches the level where it isn't a hard combo but an optimal combo that does the most damage and puts you in the best position e.g. Knock down. This is the japanese way of optimal performance they simple don't do hard combo becauses its hard but its is optimal combo. If you keep using easy combo you won't drop but if competition reaches a level where doing sub par combo isn't enough you need to up your game and do the best you can ever do. Same with sportings aim high, being good is never enough you want to be amazing. In the end, don't drop your combo's......... play solid. I don't like the idea of people not striving for more. Can you achieved a gold meddle in the olympic if you just do combo that will never drop? if you can do better combo and consistently great, your chances to victory is increase for every damage you can deal. Consistency is the big "if" factor here..
kriaser Posted November 3, 2009 Posted November 3, 2009 http://www.youtube.com/watch?v=71fg0wckFno#t=1m3s Is this combo viable to use instead of just Throw > 5DD > 6DD > 2DD > etc? I've practiced it a couple times and used it in fights, but I can't really determine if it's any bit more useful or not. I guess it just comes down to showing off?
Andy6000 Posted November 3, 2009 Posted November 3, 2009 It comes down to hitting harder. 3800 damage vs... 3300 I think? And it's not exactly hard. If you were going for really showing off, you'd throw > dash > 3C > etc
kriaser Posted November 3, 2009 Posted November 3, 2009 It comes down to hitting harder. 3800 damage vs... 3300 I think? And it's not exactly hard. If you were going for really showing off, you'd throw > dash > 3C > etc Yeah, I should work on that throw > dash combo more, but I've dubbed it useless for online play. Hell, I even miss normal Throw > 5DD etc sometimes due to small spikes of lag. I need to stay offline for a while and just work on refining my combos. Tourney this weekend, I need to break away from online habits.
Kazikal Posted November 4, 2009 Posted November 4, 2009 Even throw>5DD requires timing. If you just mash D after the throw you can miss the opponent, it's not really a matter of lag (unless you play against blue connection, I don't recommend it anyway).
Diveman Posted November 14, 2009 Posted November 14, 2009 But whats the most damaging meterless combo after a throw? (and the one with meter...for that matter) oh and sometimes it happens that I hit them with spike chaser from far away and I dont have time to dash and 2C etc. Should I just go for 6DD > etc? or is there any combo im missing here?
kriaser Posted November 14, 2009 Posted November 14, 2009 But whats the most damaging meterless combo after a throw? (and the one with meter...for that matter) oh and sometimes it happens that I hit them with spike chaser from far away and I dont have time to dash and 2C etc. Should I just go for 6DD > etc? or is there any combo im missing here? After a throw, you can work on 5DD > 2DD > 6C > 2DD > neutral j2C > j214D. Or if you spaced it properly, you can continue from the neutral j2C > jC > j2C > 214D or j2C > 7 jump > j2DD > J214D. I think that combo is around 3.8 to 4k, depending how many of your jC swords clip the opponent. It's better than 3.3k for sure. If you hit them from a full screen 214D~C spike chaser, I'm curious on what they're doing... But in the case that you did hit them and you're too far to do a full combo, at least attempt to hit them with 6DD > 2DD, just don't jump in and risk being too close for comfort (depending the opponent). Just about any time you hit someone with a 2DD at a low height, you can do the previously said throw combo. It may need slight alterations, but it should work. I may need editing from one of the better Nu players here, I'm typing this in a hurry so I won't be late for work
severin Posted November 16, 2009 Posted November 16, 2009 After a throw, you can work on 5DD > 2DD > 6C > 2DD > neutral j2C > j214D. Or if you spaced it properly, you can continue from the neutral j2C > jC > j2C > 214D or j2C > 7 jump > j2DD > J214D. I think that combo is around 3.8 to 4k, depending how many of your jC swords clip the opponent. It's better than 3.3k for sure. If you hit them from a full screen 214D~C spike chaser, I'm curious on what they're doing... But in the case that you did hit them and you're too far to do a full combo, at least attempt to hit them with 6DD > 2DD, just don't jump in and risk being too close for comfort (depending the opponent). Just about any time you hit someone with a 2DD at a low height, you can do the previously said throw combo. It may need slight alterations, but it should work. I may need editing from one of the better Nu players here, I'm typing this in a hurry so I won't be late for work In terms of throw combos, you can't end with j.2C > j.C > j.2C > j.214D. Ending with a sword juggle or j.2C > j.DD > j.214D (meterless, on non rachel/tager/bang). In terms of a low 2DD, you should be doing either 2DD > 6C > neutral j.C > j.2C > land > 2DD > j.2C > j.DD > j.214D or 2DD > 6C > Dash > 2DD > 6C > 2DD > j.2C > j.DD > j.214D My usual spike chaser combo (like anyone gets hit with spike chaser) is: 214D > Dash > 2DD > 6C > neutral j.C > j.2C > land > 2DD > j.2C > j.DD > j.214D
Kazikal Posted November 16, 2009 Posted November 16, 2009 I think the most damaging throw combo is throw>dash>2C>6C>2DD>j.2C>dj.DD>dj.214D Against Arakune and Rachel it can whiff at 2C or j.2C, so I use throw>6DD>2DD>6C>2DD>j.DD>dj.DD>dj.214D
RinHara5aki Posted November 22, 2009 Posted November 22, 2009 Anyone know timing on this combo? throw > 5dd > 2dd > 6dd > 2dd > j.dd > j.dd > 214d I know its possible, I've seen people do it, and I've done it accidentally multiple times. Is there some kinda cancel or neutral that i'm missing to input this correctly? Obviously this requires timing, and is character specific. Can be done off of 236d > RC as well...
EiseneFaust Posted November 22, 2009 Posted November 22, 2009 In order to get the 2DD to follow the 5DD you need to land the 5DD at the earliest possible point. The combo you listed can be better optimized to the following and about the same difficulty and more damaging: Throw > 5DD > 2DD> 6C > Dash > 2DD > j.2C > j.DD > j.214D remember it is a dash not act parser, so you need to have a slight delay. If you don't have room to 6C > Dash > 2DD > etc., you can replace that part with 6DD > 2DD > j.DD > j.DD > j.214D but it is more damage to get the j.2C in there.
kriaser Posted November 22, 2009 Posted November 22, 2009 Anyone know timing on this combo? throw > 5dd > 2dd > 6dd > 2dd > j.dd > j.dd > 214d I know its possible, I've seen people do it, and I've done it accidentally multiple times. Is there some kinda cancel or neutral that i'm missing to input this correctly? Obviously this requires timing, and is character specific. Can be done off of 236d > RC as well... I've used that combo before. It's really not any bit more damaging than doing 5DD > 6DD > 2DD. If anything, it's for annoyance to make your opponent hate you for using more swords. It's only useful when you Throw > 5DD > 2DD > *SLIGHT pause* 6C > 6DD (depending your opponent) > 2DD > jDD > jDD > 214D. This one I think it upwards to 4k damage, whereas the one you listed I think is a straight 3333.
RinHara5aki Posted November 23, 2009 Posted November 23, 2009 In order to get the 2DD to follow the 5DD you need to land the 5DD at the earliest possible point. The combo you listed can be better optimized to the following and about the same difficulty and more damaging: remember it is a dash not act parser, so you need to have a slight delay. If you don't have room to 6C > Dash > 2DD > etc., you can replace that part with 6DD > 2DD > j.DD > j.DD > j.214D but it is more damage to get the j.2C in there. Mm.. The problem is not at the 5dd > 2dd part, it's the follow up of 6dd > 2dd. After the first 2dd, there is a lot of delay, that's why people JC out of it into j.dd. To do 2dd > 6dd isn't cakewalk... I'll keep that throw combo in mind :3 I've used that combo before. It's really not any bit more damaging than doing 5DD > 6DD > 2DD. If anything, it's for annoyance to make your opponent hate you for using more swords. It's only useful when you Throw > 5DD > 2DD > *SLIGHT pause* 6C > 6DD (depending your opponent) > 2DD > jDD > jDD > 214D. This one I think it upwards to 4k damage, whereas the one you listed I think is a straight 3333. Yeah, I know. I'd njust like to get a good hold of it to imncorpirate it into my BnB if possible that's all. Anyways, since I'm already hear, what kind of high damaging bnb do you guys usually do that's not needing high speed input dashes, basically online play? I usually use- 3c > 214a > 2c > j.c > j.2c > 214d > 3c > 236d > RC > 5dd > 6dd > j.dd > j.dd > 214d
kriaser Posted November 23, 2009 Posted November 23, 2009 Anyways, since I'm already hear, what kind of high damaging bnb do you guys usually do that's not needing high speed input dashes, basically online play? I usually use- 3c > 214a > 2c > j.c > j.2c > 214d > 3c > 236d > RC > 5dd > 6dd > j.dd > j.dd > 214d In most of my gameplay I use the annoyance factor a lot. I make people come to me, so I use a lot of 6D and 2D combos. I also use 6A > 2C a lot when people are careless about their jump ins. When I'm on aggressive mode, I like to stick to mixing up BnB 5DD > 4DD > a number of things. You can Act Parcer > throw/4B/Sweep/2147D. These are all range specific, so be aware of that. 5DD > 4DD > 2147D to crush low guarding 5DD > 236D to hit low when they're expecting 4Ds Other that, my air game consists of adapting to how the opponent fights in the air. If they do a lot of empty jump ins, you can easily Air grab > RC > 6C > etc. In my opinion, Nu isn't so much about having high damaging BnB, but knowing how your opponent is going to react. Mentally damaging your opponent creates many more options for you to attack with. It can turn them reckless and make it only easier for you to counter them.
severin Posted November 23, 2009 Posted November 23, 2009 Though having 4k-5k on a throw, 2.5-4.5k off of a far 5D,4.5-5k on a low that beats a lot, 5-6.5k off of sagat's crouching-fierce-that-is-also-an-anti-air, and 5k off of a 2D tends to help.
kriaser Posted November 24, 2009 Posted November 24, 2009 Though having 4k-5k on a throw, 2.5-4.5k off of a far 5D,4.5-5k on a low that beats a lot, 5-6.5k off of sagat's crouching-fierce-that-is-also-an-anti-air, and 5k off of a 2D tends to help. Most of which need a corner or a RC, but yeah. Those do help quite a bit once they're set up. 5k off a 2D is that 2DD > neutral j2C > land 2DD > etc? It's one I couldn't get the hang of very well. Thanks for reminding me about that though.
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