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[CT-CSE] Critique my Jin Thread. Post videos of yourself playing and get advice


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Posted

That's a solid Jin you got there. The only thing I can tell you to not do is to go for a grab after freezing with j.D, it's easy to break out of. I usually go for 66 > 5B > 5C > 3C > 236C when I know that the j.D > 66 > 5C > j.B > j.C > j.214B will not combo. That or you could have gone for another 66 > 5C > j.B > j.A (whiff) reset. There's that and you should intercept a Jin if he comes at you after a dash cancel since he'll be at a -4 frame disadvantage, just be careful for those sneaky bastards who like to sneak in a DP C after dashing.

I might as well go ahead and post one of my videos: http://www.youtube.com/watch?v=uRP1d0uBy78

I shouldn't be telling people to work on their hit-confirmation when I myself need to work on that aspect. I will tell you beforehand that the 5C jump cancel mid-combo near the end was intentional to continue the pressure, I couldn't afford to have that Rachel somehow break out of the corner if I continued the combo and ended it with a B Ice Car.

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Posted
That's a solid Jin you got there. The only thing I can tell you to not do is to go for a grab after freezing with j.D, it's easy to break out of. I usually go for 66 > 5B > 5C > 3C > 236C when I know that the j.D > 66 > 5C > j.B > j.C > j.214B will not combo. That or you could have gone for another 66 > 5C > j.B > j.A (whiff) reset. There's that and you should intercept a Jin if he comes at you after a dash cancel since he'll be at a -4 frame disadvantage, just be careful for those sneaky bastards who like to sneak in a DP C after dashing.

I might as well go ahead and post one of my videos: http://www.youtube.com/watch?v=uRP1d0uBy78

I shouldn't be telling people to work on their hit-confirmation when I myself need to work on that aspect. I will tell you beforehand that the 5C jump cancel mid-combo near the end was intentional to continue the pressure, I couldn't afford to have that Rachel somehow break out of the corner if I continued the combo and ended it with a B Ice Car.

wow nice pressure, the distortion at the end of the first round probably wasn't the best, but otherwise I learned shit from that, I didn't know you could 5c>air combo, after sekkajin, it makes sense though. But I got no advice, your fundamentals seem to be very good.

Posted
wow nice pressure, the distortion at the end of the first round probably wasn't the best, but otherwise I learned shit from that, I didn't know you could 5c>air combo, after sekkajin, it makes sense though.

Yeah, I was trying to be psychic and hit Rachel with the DD if she summoned the Pumpkin or threw a Lobelia/Frog. As for that Sekka-Jin combo, you have to dash-in before 5C.

Posted

I might as well go ahead and post one of my videos: http://www.youtube.com/watch?v=uRP1d0uBy78

I shouldn't be telling people to work on their hit-confirmation when I myself need to work on that aspect. I will tell you beforehand that the 5C jump cancel mid-combo near the end was intentional to continue the pressure, I couldn't afford to have that Rachel somehow break out of the corner if I continued the combo and ended it with a B Ice Car.

That's a nice Jin you got there, I think I've played you on a friend account last week. :v:

Here some things you might what to keep in mind:

In a corner you can jump-cancel after 5B to move them a bit out of the corner so you can cross them up with j.B and if they are using a Barrier guard then it gonna be hard for them to react.

If you made to make someone block 236D in the middle of the stage a alternative from the 2B/6A guessing game is to jump over them then back dash, you can either j.B, land and 2B or my favorite: j.236D which can do a true cross up since most of the time right before the Ice sword hits you'll fly right over them. :eng101:

Posted
In a corner you can jump-cancel after 5B to move them a bit out of the corner so you can cross them up with j.B and if they are using a Barrier guard then it gonna be hard for them to react.

If you made to make someone block 236D in the middle of the stage a alternative from the 2B/6A guessing game is to jump over them then back dash, you can either j.B, land and 2B or my favorite: j.236D which can do a true cross up since most of the time right before the Ice sword hits you'll fly right over them. :eng101:

I usually do that j.B cross-up in the corner due to pure luck and I think to myself "lol at that random corner squeeze cross-up". I saw someone do the jump over > back dash cross-up on me in the past but didn't know how to recreate it.

Good stuff, I'll be sure to practice these in the future.

Posted
Yeah, I was trying to be psychic and hit Rachel with the DD if she summoned the Pumpkin or threw a Lobelia/Frog. As for that Sekka-Jin combo, you have to dash-in before 5C.

I dunno why you used that combo instead of just going 5C > 6C, but it really doesn't matter, lol. That Rachel feared your pressure strings and just waited for the right moment to escape, thus leaving some time for you to do something like 5B > 6D. The only time you use 6D outside of combos is after 236D...

I'm not really in position to give other people tips though, as my gameplay isn't as solid as I wanted it to be. If you can remember anything I can improve from that match we've had last week, please tell me. We should play more often, despite my horrible connection :eng101:

Posted
I dunno why you used that combo instead of just going 5C > 6C, but it really doesn't matter, lol. That Rachel feared your pressure strings and just waited for the right moment to escape, thus leaving some time for you to do something like 5B > 6D. The only time you use 6D outside of combos is after 236D...

I'm not really in position to give other people tips though, as my gameplay isn't as solid as I wanted it to be. If you can remember anything I can improve from that match we've had last week, please tell me. We should play more often, despite my horrible connection :eng101:

I used that Sekka-Jin combo because it places the opponent perfectly in the corner if close enough to it after the j.214B, otherwise I would have gone for the 5C > 6C combo since it would have done more damage, lol. I don't use 6D that much because I fear that I will just get jabbed out of it given its slow start-up time.

The only thing that comes to mind is that you used about 3 6Ds in a row, I should have jabbed you or DP C'd out of it but the lag was kinda messing with us. Especially near the end where I would have IB'd that Ice Sword but instead I ate it as the finishing touch to the match XD

Posted
I used that Sekka-Jin combo because it places the opponent perfectly in the corner if close enough to it after the j.214B, otherwise I would have gone for the 5C > 6C combo since it would have done more damage, lol. I don't use 6D that much because I fear that I will just get jabbed out of it given its slow start-up time.

The only thing that comes to mind is that you used about 3 6Ds in a row, I should have jabbed you or DP C'd out of it but the lag was kinda messing with us. Especially near the end where I would have IB'd that Ice Sword but instead I ate it as the finishing touch to the match XD

In that case you could have used 6C > 5C > jC > jD > Air Dash > jB > jC > 214B / 5B > 5C > 236C, which moves them pretty far too. I'm not too fond of Sekkajin combos in CT, I only use them against Rachel and Bang when they're not crouching. The damage is pretty close though, not actually worth comparing them.

That's the whole point of 6D, you never know when they're going to use it and it's not really safe to react afterwards. You kinda say to yourself "well, they can't be that stupid to use it again", lol. I've seen a couple of videos where Jin's abuse 5B > 6D and 6D > 6D in the corner, it's a nice trick when they expect you to continue the pressure by dashing in and 2A or 5B.

5C > 2D is really growing on me as well, it does take care of opponents which keep their barriers up all the time... pretty good frame trap tool.

Posted

You make a good point there, I'll have to start using 6D more often, not too often because it might get predictable but just enough to keep the opponents modest. I've seen that 6D spam somewhere against a Rachel in a CS video, so I guess that it is a viable pressure string against someone without a DP.

Posted
6D spam is pretty okay because if they react with a move with no invin, they might trade with you

Which is not good. Whenever you trade from one of Jin's attacks that freeze, you aren't exactly at the advantage. Just imagine trading with any move that can stun like Hakumen's 6A, Rachel's 6B, or Ragna's 2C. They will be completely knocked out of freezing state and be able to punish you for massive damage.

Posted

Unless they react super fast and hit you out with something that has huge CH hitstun, probably not. Those moves have pretty harducoar startup. The 6D Trade stun leaves them very close to the ground. Even in like, CS, its a good height, because unless theyre mashing dash to get in your face with an IAD, any attack theyre going to do will get ground canceled. jin's jC wont reach you from this trade iirc ,_, you can toss out a 5C which now has gdlk range if they try to get in, it will probably get a CH if theyre mashan. If they IAD back in, 5C. That trade in your disadantage will probably not happen unless like, theyre mashing 2C or something. There is also the very bad event in which they will throw you upon seeing 6D, which will beat it out completely, so careful careful with the spacing :o

Pretty okay! :( By spamming i mean 2, maybe 3 times if theyre conditioned enough?

Posted
I might as well go ahead and post one of my videos: http://www.youtube.com/watch?v=uRP1d0uBy78

Yo, i can tell your jin is tourney lv. There's not much anyone here can tell you about what to do. Be careful when jc-ing to continue pressure, when you meet that opponent who is not scared to AA, it's gonna be a hard habit to stop, in fight.

And i know you only missed and attempted this combo once, but work 623B combos, there the best.

Also, more 6A, but stock the rapid and the back-up B shory.

Also, i know the insane difficulty of properly capitalizing off of jin random miss positioned hits, but work on 5D-ing on landing, -4 is nonpunishable so... yea :3

oh and more max damage combos, i seen your combo movie, i know you have them, use them.

lol, sorry this is like my 6th edit, When i play my main (Hakumen) i make it a job to hurt people like you who rush in behind projectiles, pressure with air moves, and 6D. try not to 6D or people like me, will Critical Counter you, and kara throw you, and slip 623s into those 1 frame openings offline. keep that in mind when you meet one ;)

Posted
Yo, i can tell your jin is tourney lv. There's not much anyone here can tell you about what to do. Be careful when jc-ing to continue pressure, when you meet that opponent who is not scared to AA, it's gonna be a hard habit to stop, in fight.

And i know you only missed and attempted this combo once, but work 623B combos, there the best.

Also, more 6A, but stock the rapid and the back-up B shory.

Also, i know the insane difficulty of properly capitalizing off of jin random miss positioned hits, but work on 5D-ing on landing, -4 is nonpunishable so... yea :3

oh and more max damage combos, i seen your combo movie, i know you have them, use them.

lol, sorry this is like my 6th edit, When i play my main (Hakumen) i make it a job to hurt people like you who rush in behind projectiles, pressure with air moves, and 6D. try not to 6D or people like me, will Critical Counter you, and kara throw you, and slip 623s into those 1 frame openings offline. keep that in mind when you meet one ;)

Lol my Jin is far from being at a tourney level, I can tell you that since I've gone to 2 local tournaments in the past and I didn't make it past the 2nd round of the Losers Bracket. The competition was tough, so I have no regrets. I've improved since the last tournament so I'll look forward to going to another one soon and try to make it past the 2nd round XD

As for the JC'ing pressure resets, I was actually waiting for that Rachel to use 6A on reaction but since it never happened, I just continued to use that same JC pressure reset. I know what you mean by that, I learned that cold fact first-hand when I fought Kid_Viper in the past, he smacked me clean out of the air with his DP As and forced me to not rely on JC'ing as much, lol.

Yeah, I was going for a Throw > DP B > 5C > sJC > j.C > j.D > Air Dash > j.B > j.C > j.214B in the corner but I used 5C too early and dropped the combo. Too bad that 6A > DP B doesn't work on Rachel, Jin, Litchi and Carl, that's probably my favorite thing to do in the corner after 6A.

Speaking of 6A, I should really start using it more often, that along with 6D. It's just that I usually spend my meter on j.236Ds for the +20 on block, especially in the corner after a 214B knockdown. The opponent has the choice to roll forward, neutral wake-up and standing still or neutral wake-up and jumping. If they roll forward they'll eat an Ice Sword, if they go for the neutral wake-up and standing still then they'll have to block it and if they go for the neutral wake-up and jumping afterwards they'll have to block it too. I'll do everything I can to keep someone in the corner.

Max damage combos off DP D in the corner, I'll be sure to use those more frequently in the future. 5D'ing after landing, I should start using 5D more frequently as well, I should make the most of it now that it's still an amazing poke. Well since I don't use 5D that often then I won't really miss it in CS XD

Lol yeah, I know not to run behind an Ice Sword or follow a 3C combo ender with 236C against Hakumen, I learned the hard way. I usually keep my distance against Hakumen and look for openings, all while baiting his Drives after I get punished by them.

Thanks for the feedback, I'll be sure to work with all these tips that you guys have given me.

Posted

on those character that 6A 623B don't work on, I

5C > 623B > 5C > 623B > j.B > j.C > jc ( straight up or backwards) > j.C > j.214D > 2C > 623B > 623A

Posted

But 6A > 5C doesn't work on any character...

On a side note, I'm not ending 214D combos with 623B > 623A as much as i used to. It's really only useful for damage, and my game plan is really reset heavy. Purple throw works wonders after a 2C, the only problem is that they don't tech most of the time, lol... at least it gives me a 3C knockdown afterwards.

Posted

If you stop playing people that suck, maybe you'll see what constitutes as a jin reset. And did i say anything about 6A > 5C? Some character your overhead is useless consider the damage on

6A > mash C > 5C > hjc > j.C > j.D > airdash > j.B > j.C > land > 5B > 5C

is very unimpressive, delay 5C, and delay 623B mind games are one of your best tools on the char that 6A 623B don't work on. espcially since there all char's that get like x2 multiplier on there common damage (in contrast to there common combo) if any mash C combo i'd do

5C > mash C (8 hits of coarse) > 5D > dash cancel > 632146C > 214D > and you know what to do in a corner.

if someone says what i think there going to say about the 5D (air hit) > 632146C link, i might lose it. :vbang:

http://www.youtube.com/watch?v=KyYN8J9Ay9Q ... it's kinda jin >,>

Posted
if someone says what i think there going to say about the 5D (air hit) > 632146C link, i might lose it. :vbang:

is it that the 632146C won't hit the full number of hits?

Posted
If you stop playing people that suck, maybe you'll see what constitutes as a jin reset. And did i say anything about 6A > 5C? Some character your overhead is useless consider the damage on

6A > mash C > 5C > hjc > j.C > j.D > airdash > j.B > j.C > land > 5B > 5C

is very unimpressive, delay 5C, and delay 623B mind games are one of your best tools on the char that 6A 623B don't work on. espcially since there all char's that get like x2 multiplier on there common damage (in contrast to there common combo) if any mash C combo i'd do

5C > mash C (8 hits of coarse) > 5D > dash cancel > 632146C > 214D > and you know what to do in a corner.

if someone says what i think there going to say about the 5D (air hit) > 632146C link, i might lose it. :vbang:

http://www.youtube.com/watch?v=KyYN8J9Ay9Q ... it's kinda jin >,>

First of all, what I meant by "people" was basically the random Ranked Match players - it's not that I play people that suck, most of these people just get hit once by the throw and then realize that I'm going to use the same trick again.

Well, I thought you were talking about 6A combos, since you posted your alternative combo to hit those characters we were discussing, but I guess I misunderstood what you were trying to say. I'd like to point out though that combos aren't all about damage, knockdown and space control are also very important.

Posted

REEALLY NOW,, half of the cast you can't pressure on wake up, so knockdown is kinda silly when you can go for a 20 frame overhead reset. one such successful loop is half heath, and you play jin, you have two options if your good, close, and 5D range.

Posted

What the heck do you mean by saying that half of the cast can't be pressured on wake up? It's not like you can't bait some DP's or set a 236C/D up to make sure they won't poke you out of your pressure...

But it all depends on the situation, I choose my combos according to what I need. If I'm very close to winning, then I'll make sure to use more damaging combos. If they're on the corner, I'll find a way to end my combo with something like 3C > 236C or even that 2C > air throw reset.

Posted

I catch so many Jin that set projectiles and run in behind them with my rag jin and haku, that i could open my own brand of ice tea (JIN TEA) anyway, a reset should put you in a dominant position, or give you an overhead without to much movement. A good reset, should go unnoticed. tick throw are the only good use of them.

Posted

Then why you see every japanese pro player do it? If they don't tech your purple throw, which is rare, it'll give you a chance to run up to them and do whatever you want, plus it's also going to deal quite a bit of damage. If they do tech, however, you can airdash in and continue the pressure and mix up game.

If a Jin is getting punished by doing 3C > 236C, he's doing something wrong. If an opponent is giving him trouble by reacting to that, he should try to outsmart them, either by baiting DPs or time a 214A or something after Hakumen lands his drive on some fireball so that he's not hit.

Posted
Then why you see every japanese pro player do it? If they don't tech your purple throw, which is rare, it'll give you a chance to run up to them and do whatever you want, plus it's also going to deal quite a bit of damage. If they do tech, however, you can airdash in and continue the pressure and mix up game.

If a Jin is getting punished by doing 3C > 236C, he's doing something wrong. If an opponent is giving him trouble by reacting to that, he should try to outsmart them, either by baiting DPs or time a 214A or something after Hakumen lands his drive on some fireball so that he's not hit.

that or the opponent did something right:psyduck:

like reversaled through it (>_> :RG::HA:) especially Hakumen and reversal yukikaze, AKA lol you screwed.

REEALLY NOW,, half of the cast you can't pressure on wake up, so knockdown is kinda silly when you can go for a 20 frame overhead reset. one such successful loop is half heath, and you play jin, you have two options if your good, close, and 5D range.

I'm not sure what your saying....

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