metsuke Posted July 19, 2009 Posted July 19, 2009 Why is the Tao match in Rachel's favor? It seems like Rachel is way too slow to reliably catch Tao with much of anything really. Basically for me this match turns into "lock her down before she can lock me down". But in order to do that, I have to predict her a few seconds in advance because she's so damn all over the place. The short of it is that she guardbreaks too easily; your lockdown is much more dangerous than her lockdown. Force her to block anything with a pumpkin out and RTSD into non-stop corner rape begins. Also, 6a.
Gabriev Posted July 19, 2009 Posted July 19, 2009 And lo'; there was much 6A. I use 6A likes it's candy versus Tao. Is there a better choice of move versus a drive spamming Tao? Playing cat and mouse (or more concisely, 'cat and rabbit') with Tao isn't my favorite activity.
Maester Posted July 21, 2009 Posted July 21, 2009 Super noob question but how do you 1hit with 3c? :/ I can not figure out...
Ryock Posted July 22, 2009 Posted July 22, 2009 Super noob question but how do you 1hit with 3c? :/ I can not figure out... Tap c. The longer c is pressed, the longer Rachel will spin. So if you just tap it, you get 1-3 hits only as compared to maybe 7.
Maester Posted July 22, 2009 Posted July 22, 2009 Tap c. The longer c is pressed, the longer Rachel will spin. So if you just tap it, you get 1-3 hits only as compared to maybe 7. Oh ok, thanks Apparently Im just retarded lol
Kurumster Posted July 23, 2009 Posted July 23, 2009 Tap c. The longer c is pressed, the longer Rachel will spin. So if you just tap it, you get 1-3 hits only as compared to maybe 7. No? You cancel it into a special.
faultydefense Posted July 23, 2009 Posted July 23, 2009 No? You cancel it into a special. actually you're both right, a lightly tapped 3C will one hit some characters (tager for example) but the general aim is just to cancel it after one hit with a special
~NAKM~ Posted August 2, 2009 Posted August 2, 2009 Anyone notice online how a lot of people will pick Tagor against Rachel as if he's a counter-pick for her? >__________>
kaidakrusha Posted August 9, 2009 Posted August 9, 2009 I need vs. Ragna strats. What else can be punished besides whiffed or blocked d. I get guard crushed constantly. How would you zone effectively I assume from most of the videos I've seen it's best done mid range. I cant keep him out but afraid to get too close.
Kuuhaku Posted November 5, 2009 Posted November 5, 2009 Anyone notice online how a lot of people will pick Tagor against Rachel as if he's a counter-pick for her? >__________> Because a lot of n00by Rachels don't know how to deal with tech traps well. And the Tagers assume they can just sledge through everything since Rachel's not as fast as Nu when it comes to projectiles. I see Tagers like this and make them say 'hello' to 6B. Though, online I have the hardest time with Nu. You have to be wicked patient and basically wait for them to mess up or try something risky. Then if they burst and you don't block it the song and dance starts all over again. Jin also gives me a really hard time if they half know what they're doing. Curse you jB! Also... for some reason I seem to be having a lot of trouble with Litchi lately. Dunno wtf that is. They get me with a low hit, then juggle me all the way to the corner and rape me. Then again I can't block switch for shit online, so that might be part of it. Against Ragna- a lot of them like to use Hell's Fang to close in on you. Block that and if they try the second hit, block that for an easy 6B CH (though the timing online gets iffy). You can also 2C random 5Bs... at least it works for me. Just be careful and watch their meter. A lot of Ragnas would rather abuse RC than use Carnage Scissors or Blood Kain. Watch out for wake up DPs. A lot of Ragna's like to do that. So approach them to bait it, block the DP, then punish them during recovery. You can duck Black Onslaught. Sometimes you can beat it out with 2B and 5B, but ducking is safer. Carnage Scissors is extremely unsafe on block. And for Blood Kain there's like a few frames at the end of it where Ragna's not invincible. AKA- right when it's ending I pumpkin him in the face. And you only need like two good combos to take him down. If you can get him corner trapped with George he's basically SOL.
Voidddd Posted November 6, 2009 Posted November 6, 2009 Also... for some reason I seem to be having a lot of trouble with Litchi lately. Dunno wtf that is. They get me with a low hit, then juggle me all the way to the corner and rape me. Then again I can't block switch for shit online, so that might be part of it. Yah litchi's are one of rachels tougher matchups cuz of her range and rachel specific rape combo, the thing is you need to try and zone her with frog and seeds until you get a chance to go in for a mixup or learn to block really really well against her btw didnt I just play you yesterday Bohemian Polka? I cant remember for the life of me
Kuuhaku Posted November 6, 2009 Posted November 6, 2009 I remember seeing you in a room, but you left before I could play you. XD; I was sad. I like Rachel mirrors. I learn a lot from them.
DC Posted November 6, 2009 Posted November 6, 2009 Hell's Fang is really easy to instant block... IB it for a free 5b combo.
Spud Posted November 7, 2009 Posted November 7, 2009 Yah litchi's are one of rachels tougher matchups cuz of her range and rachel specific rape combo, the thing is you need to try and zone her with frog and seeds until you get a chance to go in for a mixup or learn to block really really well against her btw didnt I just play you yesterday Bohemian Polka? I cant remember for the life of me Having played Litchi, I can say first off that Litchi's Rachel-specific combo is way worse than her regular combos damage-wise. Damage scaling hurts the loop a lot. Just sayin'. *shrugs* Second, imo Rachel's best bet is rushing down, Litchi has way fewer options here than in neutral game. Just watch out for Tsubame, but when Litchi does throw her staff away she then has no defensive options whatsoever.
God_Of_Olympus Posted November 7, 2009 Posted November 7, 2009 Having played Litchi, I can say first off that Litchi's Rachel-specific combo is way worse than her regular combos damage-wise. Damage scaling hurts the loop a lot. Just sayin'. *shrugs* Second, imo Rachel's best bet is rushing down, Litchi has way fewer options here than in neutral game. Just watch out for Tsubame, but when Litchi does throw her staff away she then has no defensive options whatsoever. this matchup is a 5-5 becuase both have insane oki options and really good corner rape rachel vs litchi is really just king of the corner your right though rushing down is a very good thing w/ litchi although i can DP her stsff like a tager can randomly 720 so she does have that scary tsubame and yes her loop is damn scary, it corner carries for days and leaves her in a wonderful oki position if her staff is near her
Sindelian Posted May 29, 2010 Posted May 29, 2010 I cannot for the life of me beat Noel's no matter how terrible I simply can't get past the whole entire-chain-of-invincible-moves.
Alex073088 Posted May 29, 2010 Posted May 29, 2010 I cannot for the life of me beat Noel's no matter how terrible I simply can't get past the whole entire-chain-of-invincible-moves. just block them, then barrier then backdash them. be more patient and calm down. noel options have alot of risk.
EvilWolf Posted May 31, 2010 Posted May 31, 2010 Tao's taunt loop is nonsense. I ate 7k from one taunt loop yesterday. I have trouble with Ragna, Lambda, and Tager in CS too.
K2 Posted May 31, 2010 Posted May 31, 2010 tao is annoying when she flies around, you will probabily lose in the air, her drive will just knock you back down. so when u jump, make sure you are always in block mode. Tao has low life and low primar bar, but i makes no diffence cuz u can't catch her and you don't do dmg anyways. she can't guardbreak u so he paitent and block, do not mash, u aren't fast enough. don't get hit by random 6c into 7k combo. Ragna is terrible for you, he IB anything can punlish you with srk. long range 5b and his dmg output just gives u intense pressure. he can kill your frog np. Wt i do is to plant seed around so he doesn't rush in with careless like a mad bull. which buys u time to pumkin and read his movement better ^ : far range u lose to all her D, and she will always run away from mid range, up close she has anoying gravity u got to bait ( and the sword super from above too). and u have to know that 5b5cdc236a up close she can 3c u before 236a comes out. over all getting close is the barrier u have to over come. if she whiff 6d she has big recovery, so is mind games of 5d and 6c. another tool that u will be using is ur jump 6d air dash to get in right away. when u trap her in the corner, get ready to air throw her, cuz they always wants to run. Tager : don't get touch, don't get magnetize. he can IB ur jc and 360/720 you np, in fact, if he blocks anything with IB he can grab u, even frog. o, he can IB ur 1st hit 5a and grab u out of the 2nd hit 5a, so 5a whiff is deadly on you. always push him to corner with 6cd if it hits and play ur high low games, make sure u don't do ground block string, always instant high low and take off, if he blocked, use 6b to pull that distance apart so u won't be grabbed. you cannot anti air tager, again, you CANNOT anti air tager, his jb and j2c beats everything. yet if he is up really high to bait ur 6a with his j2s u can just lily him. once u are touched in to magnetize, u lose, gg and tager has rachel specific combo after 360 into 5k into his 22d, terrrible, and your normal bnb doesn't work on him cuz u have to delay ur 236b after 5v5cc so you cannot lily in to 8dj2c big dmg combo. no fair, he is has character specific on you but he is character limit on you. and if you ARE magnetized. do not mash anything unless you IB, u will lose for SURE. he has abosoulte frame adv. u are force in RPS. poke, jump, or continue to block. so IB and pick one of the above. poke u lose to grab, jump u lose to his 623c and block u lose to his grab AND more block string. u ever played a RPS when 2/3 u lose? terrible horrible match up
Alex073088 Posted May 31, 2010 Posted May 31, 2010 tao is annoying when she flies around, you will probabily lose in the air, her drive will just knock you back down. so when u jump, make sure you are always in block mode. Tao has low life and low primar bar, but i makes no diffence cuz u can't catch her and you don't do dmg anyways. she can't guardbreak u so he paitent and block, do not mash, u aren't fast enough. don't get hit by random 6c into 7k combo. Ragna is terrible for you, he IB anything can punlish you with srk. long range 5b and his dmg output just gives u intense pressure. he can kill your frog np. Wt i do is to plant seed around so he doesn't rush in with careless like a mad bull. which buys u time to pumkin and read his movement better ^ : far range u lose to all her D, and she will always run away from mid range, up close she has anoying gravity u got to bait ( and the sword super from above too). and u have to know that 5b5cdc236a up close she can 3c u before 236a comes out. over all getting close is the barrier u have to over come. if she whiff 6d she has big recovery, so is mind games of 5d and 6c. another tool that u will be using is ur jump 6d air dash to get in right away. when u trap her in the corner, get ready to air throw her, cuz they always wants to run. Tager : don't get touch, don't get magnetize. he can IB ur jc and 360/720 you np, in fact, if he blocks anything with IB he can grab u, even frog. o, he can IB ur 1st hit 5a and grab u out of the 2nd hit 5a, so 5a whiff is deadly on you. always push him to corner with 6cd if it hits and play ur high low games, make sure u don't do ground block string, always instant high low and take off, if he blocked, use 6b to pull that distance apart so u won't be grabbed. you cannot anti air tager, again, you CANNOT anti air tager, his jb and j2c beats everything. yet if he is up really high to bait ur 6a with his j2s u can just lily him. once u are touched in to magnetize, u lose, gg and tager has rachel specific combo after 360 into 5k into his 22d, terrrible, and your normal bnb doesn't work on him cuz u have to delay ur 236b after 5v5cc so you cannot lily in to 8dj2c big dmg combo. no fair, he is has character specific on you but he is character limit on you. and if you ARE magnetized. do not mash anything unless you IB, u will lose for SURE. he has abosoulte frame adv. u are force in RPS. poke, jump, or continue to block. so IB and pick one of the above. poke u lose to grab, jump u lose to his 623c and block u lose to his grab AND more block string. u ever played a RPS when 2/3 u lose? terrible horrible match up you still having fun with nerfed rachel?
Alex073088 Posted May 31, 2010 Posted May 31, 2010 isn't...chair...better... not really i saw a rachel mashing the chair with 50 meter to rc it against taokaka in the corner and the rachel kept getting hit on counter over and over and over. the chair came out the taokaka blocked it. then rachel went right back into blockstrings =). you still need some space to get it started. if you like i could get that video for you
K2 Posted May 31, 2010 Posted May 31, 2010 you still having fun with nerfed rachel? i had fun playing CS rachel way more then CT rachel a nerf rachel is more fun then a broken top SS+ tier rachel again, CT rachel is too bullshit full of training mode replay. no mid game no nth involed full wind = 99% hit combo into 7k, if block = gerantee guardbreak, and 6b 6a are too powerful tools that u can just spam. you can rush u can zone u can do anything. where as CS rachel has a lot of tachieq u can enjoy from the game. just that bang and liltichi are too top to handle and rachel herself has too little dmg, other then that i am extremly happy with the change. she just need more dmg and less punlishment from using her normals. then again, it runs into those argument that, " u just didn't play a good player" thats y u don't feel is the end of world from this piece of shit. she is crap i admited but i enjoyed cs rachel after losing for 3months, i learned about her inside out and i can apply the game to win, not using bullshit training mode reply. fuck j3c>5b/2b x 4 mix up in ct. so... 2c cat chair is always ur answer to everything, but also the move that kills you, use it with caution. you want to use it so ppl are expecting it and back off from full power rushing, that will buy u time to escape or poke back. thats the key to use 2c, imo
EvilWolf Posted May 31, 2010 Posted May 31, 2010 CS is way more imbalanced than CT imo. With Rachel in CS there's nothing you can do when Tager has Magnetized you or when Ragna is pressuring you or when Taokaka is running all over the place. Tager's sledge goes through EVERYTHING Rachel has, and with Tager's buffs its almost impossible to win. Just imagine how many combos you have to do to him to win whereas he can just do one or 2 then 720 and game over. Lambda is a bitch to fight, all those that I fought all either used that ramming move of hers or her 5c/6c, always out of melee range. And against Ragna, Lambda, and Tager I always get guard broken, and eat a 3k min combo, or worse, 720c from Tager. My Rachel these days has to rely a lot on lobellias and Tempest Dahlias. Still, CS Rachel is fun though, except when you lose.
Alex073088 Posted May 31, 2010 Posted May 31, 2010 To k2: there where ways around rachels mix-ups midscreen which was to barrier, if your opponent is barriering which all players do, 5b>j.2c will whiff. i dont even mix-up mid screen unless it was with a pumpkin(without frog) and im in range to lick there face if i wanted to. Otherwise i just save my wind and do a safe blockstring. And people jump around so often that 4b and j.3c+3d misses them, you can also mash buttons if you go for 4b in t. mix-ups are gurantee in the corner which i thought was fair as long as wind was managed right. 6a was the only thing we somewhat had to make it so that people dont abuse the sky against us, and also one of our main ways to punish people who jump out of pressure resets all the time and to net us some damage. rachel air to air against everyone is really bad, and players jump all over the place when fighting rachel with there superior jump normals. Its hard to lock players down because of it. To me there's nuthin wrong with giving rachel atleast one good normals because we all know the rest are crap.(execpt j.2c) nu still has 3c, ragna still 5b, tager still has 5a j.b j.d, jin lost j.b but his new normals is only slightly worst then j.b, litchi has j.b j.b 6b, carl has j.a and ground normals that severly out range you, taokaka has good air normals but that doesnt matter you have a hard time locking her down in ct and in cs its seems almost like an impossible task(the only way is if the player makes a mistake), arakune has good air options, possibly one of the best aerial characters in the game bang j.b j.c j.nails hakumen new cs pokes are godlike etc etc We coulda had 6a but we got shit 6b isnt broken it comes out really slow, and it was the only only way we could get a punish off unsafe things done on block in its respective range without it we arent punishing anything its takes way to many frames to get out of blockstun walk up hit 5b, or 2a before there jumping away or able to block again. Rachel only got 7k with 3rods and herself without very little proration, anything else and the opponent should have been able to tech out. Taokaka gets 7k off taunt loop now without meter. none of ct tops got 7k without meter, even with it. The guard breaking was a bit much, but still other characters can also guard break us, and there still doing it in cs because we cant do anything about it. And for being ss tier rachel requires more work and learning then almost any character in that game carl would be a step more work and learning. you should be rewarded not punished like in cs, i have way more fun knowing that i have the tools to win. Rather then knowing that there gonna be some matches where i lack so much to compete with just about everyone in the roster and its very easy for them to abuse certain things on me because of how the character works. I dont plan on losing when cs comes out, but i will never agree that rachel deserved to be nerfed like the way she was in cs.
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