Jump to content
Dustloop Forums

Recommended Posts

  • Replies 116
  • Created
  • Last Reply

Top Posters In This Topic

Posted

i'm new here, so... hi everyone! Rachel is awesome. x_x I wish I knew about dustloop when I was playing GG. Anyway... has anyone had an omg moment vs. a Hakumen when a lobelia half-cross screen is countered? I just got trashed on Live because my lobelia's were being turned into physical strikes against me. ~_~ I can't help but yell BS at that. How is a projectile being turned into a melee attack? It happened 3x in the match I just lost and I'm fuming because of it.

Posted

From my experience with online nu's. I have no idea how viable this is, but try it out: 236B+D is a god-sent. If you have a nu who will either spam the buzz-saw thing or air swords, just backdash and 236B+D. It costs a wind, but it will most likely A) Be a counter hit since they'll be in the middle of sword summons or B) Shock them into being scared of zones, no longer having the advantage. Do it on match start, if they backdash, just throw it out. If they don't backdash, predict, backdash yourself, and set up the zone. 236C+D is god for throwing people if they air-dash in from afar, and 236B+D is pretty safe on match start since the push back from D will keep them in range for 236B, even for IADs. Not so safe if they do nothing whatsoever, or try to open with moving at all, but I personally think the rewards outweight the risks on it. I've seen MANY a nu just kinda crumple there in shock, while you can dash in. I wouldn't worry TOO much about wasting gauge because you always have the upper hand thanks to the knock-down effect of her B and C bats, and dashing in restores wind gauge. If they're a smart Nu, they'll start trying to rush you down. However, in that situation you always ALWAYS have the upper hand. Once they rush you down, it becomes 6B counter fodder for high-damage combos, and 6A for IAD since it will most likely knock her out.

Posted

LOLCAKE and also ROFLCOPTER. In all seriousness, a smart Nu will know they have better options whilst zoning, fishing for you to make a mistake. Also, I wouldn't take anything you see/do online as gospel, it may not work the same in offline matches. Don't get me wrong, I'll be trying that sh*t out, & the last bit about having the upper hand against rushdown Nu is a definate though.

Posted

Normally, I start rounds by super jumping backwards and 236B to start my pumpkin offense.

Against Nu, I super jump forward, usually following it up with the usual pumpkin and 2D, 6D. From there I try to follow it up with non-stop pressure (until Nu inevitably dash cancels one of her awesome C moves and starts the zoning game :vbang: )

Posted

What do you guys do when a decent Jin (i.e. who doesn't just spam Icecar) just constantly uses 5D to trap you in the corner? It seems to have way more range than any of Rachel's moves, comes out fast enough to stop anything that might conceivably stuff it (i.e. 6B or pumpkin) and punishing incorrectly usually ends up leading to a 40% (usually Black Beat because once you get frozen you might as well just give up) combo if you so much as trade. 5D > 5D > 5D > 5D works way better than it should against me. Is my only option to try to IB it?

Posted

barrier blocking will push the opponent farther, now you should have a bit more time to get away or 236b,214b etc

Neither, although perhaps 236a if he is far enough. Barrier puts you in longer blockstun.

Posted

speaking of corner traps, does 1f jumping exist in bb, with barrier instead of fd? I tend to do it out of habit but it doesn't feel like it its helping, can someone clarify

Posted

If I understand it correctly, 1f jumping no longer exists and holding 7 to jump out of a block string with barrier is detrimental since the opponent can hit you during your jump startup.

Posted

Jin players usually do 5D then freeze throw you over and over. you escape the throw, then they'll 5D again.

um

wow

Posted

Jin players usually do 5D then freeze throw you over and over. you escape the throw, then they'll 5D again.

You sir, just made my day. Thanks for the laugh :D
Posted

Do you guys have any tips for approaching Jin? Because when i summon pumpkin, he ice cars his way over to me and it vanishes, and Rachels normals do to well against his 5D. And things get worse when he has 50% heat because his Ice Fang Super move thingy prevents zoning (unless you bait or something), so yeah im stuck XP...I was thinking maybe trying j.3C+D(idk if that is how you say it, but its the drill move) idk if hid 5D beats it... Thanks in Advance:keke:

Posted

So it looks like Ragna and Noel are Rachels worst matchups! Anybody has any tips on Noel players, I'm still getting my ass kicked by Noel players, even the Drive Mashing Noel players since Noel's attacks and Drives have high priority over Rachel's attacks? I tried using her 2C and 6A but even that doesn't work well.

Posted

I notice a lot of Noels LOVE to run and use their low attacks. This makes some of them pretty predictable. Usually what I like to do to start a round off is backwards jump FD. If they don't shoot me, I summon a pumpkin, and it usually falls apart for them pretty quickly after that. Don't bother trying to hit Noel while she's using her drive for the most part unless she's stupid enough to do the jumping heel one while you're blocking. Block low mostly unless you see the overhead one coming out. That one's pretty easy to see coming. FD ruins a lot of Noels; especially the scrubby ones, cause they'll just keep driving, letting you get a pumpkin out. If she jumps, I can almost promise you 6A will beat anything she has in the air. Don't be predictable with it though. If you have a pumpkin out, throw a frog around. This way you cover where they walk basically. They have to hit it or jump. 2C is only good on Noel when you know which of her drives you can use it on and see it coming. If the 2C does connect, a good thing to do is 6D her away from you to get some space and set up a pumpkin and maybe a frog.

Posted

Why is the Tao match in Rachel's favor? It seems like Rachel is way too slow to reliably catch Tao with much of anything really. Basically for me this match turns into "lock her down before she can lock me down". But in order to do that, I have to predict her a few seconds in advance because she's so damn all over the place.

Posted

Why is the Tao match in Rachel's favor? It seems like Rachel is way too slow to reliably catch Tao with much of anything really. Basically for me this match turns into "lock her down before she can lock me down". But in order to do that, I have to predict her a few seconds in advance because she's so damn all over the place.

The general idea is that once you lock Tao in the corner, its hard for her to get out like most of the cast. On top of that Rachel's combo damage potential is very high. Taokaka isn't bad really, but her ability to get large combos off of random hits isn't high.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...