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Posted

Is Lambda a good character to start of with? I know her combos aren't too hard but it seems really hard to come back once I've been pinned down. Defending in Blazblue seems really difficult so I wonder whether using a character with heavy whiff recovery and poor defensive tools is a good choice. I could try Ragna but he seems kind of boring :/

Posted

Is Lambda a good character to start of with? I know her combos aren't too hard but it seems really hard to come back once I've been pinned down. Defending in Blazblue seems really difficult so I wonder whether using a character with heavy whiff recovery and poor defensive tools is a good choice. I could try Ragna but he seems kind of boring :/

Lambda is a beginner friendly character, she has easy combos and good space control. But, it takes a decent understanding of neutral and certain matchups to be successful with her in the long run. If you're not a fan of blocking, she may not be the character for you. With limited reversal options and an emphasis of your zoning being on point, the moment your opponent gets in blocking, how well you can block is a matter of life or death.

Posted

I'm trying to get used to Lambda but she feels sluggish to me. Does anyone else have that issue? I really have to be careful not to whiff anything.

Posted

Can you define what you mean by "sluggish"? She's a pretty mobile character in terms of movement speed, so I'm not sure what you mean.

Posted

I'm trying to get used to Lambda but she feels sluggish to me. Does anyone else have that issue? I really have to be careful not to whiff anything.

 

Far from me to put words in your mouth, but if you're referring to her Ds, here's a small breakdown. Most of the time while in D range the opponent will try to get closer and the Ds are slow enough that you can't hit the opponent on reaction. You'll have to use the next move in your defensive line. This means if they try to jump midscreen, you're too late with 6D if they're already in air, you have to do 2D instead(if you try to hit opponents in 2D range, you already need 6A/2C, etc). For efficient D usage you have to get a feel for where your opponent will be when you do the attack. It relies on mind games, but if you keep guessing right, it automatically shuts down half of the cast.

 

As a response to this, people will fake-out their movement, they'll start to do pointless empty neutral jumps at midscreen, backdash in the air at midscreen, whatever ensures that you whiff a D(obviously 6D will catch these). The secret with Ds is that you always have to use the one that goes where the opponent will be, not where they are.

Posted

That's exactly what I meant by sluggish. I know she's very mobile. It's just swords I tend to have a hard time with. I just have to keep practicing and getting timing right, pretty much.

  • 2 weeks later...
Posted

How different is Lambda's playstyle in CPEX from CSEX? I used to sub Lambda (and when I say sub, I mean horribly mash Ds without any knowledge of proper sword-spacing), and I really liked her playstyle back then. If she's even remotely similar, I might pick her up. Actually, who's closer to CSEX Lambda's playstyle, Nu or Lambda?

Posted

Lambda is quite different from her CSE iteration in that she lost a lot of her options that she used to have, she became a bit more simple. Her additional D followup comes out automatically with one button press, she can't feint j.214D, easier combo routes, the list goes on. As far as playstyle goes, Nu would be closer to CSEX Lambda in that category because she has 5B pressure and crescent mixup, although she is more zoning oriented than rushdown.

Posted

I guess I'll have to experiment with both then, since I liked Lambdas 236Xs, but I also liked feint j.214D and all the other stuff that Nu has. Best case scenario is that I pick up both. Thanks for answering my question so quickly.

  • 1 month later...
Posted (edited)

Does anyone know the exact properties of Lambda's Gravity Seed? I've beaten out some really odd moves with it. I stopped Kagura's 5D > 6D with it, I know that move loses to lows but I've beaten it out when he's been really far away from me before. I've also beaten out Ragna's Carnage Scissors with it. 

Any info would be appreciated. 

Edited by Butterduck11
Poor grammar
Posted

Chalk it up to luck? I tried simulating the scenarios you described, I could only get Kagura's 5D > 6C to beat out or trade with 214A, and carnage scissors beat 214A out completely. If it helps, 214A has an odd hitbox.

  • 2 weeks later...
Posted (edited)

Chalk it up to luck? I tried simulating the scenarios you described, I could only get Kagura's 5D > 6C to beat out or trade with 214A, and carnage scissors beat 214A out completely. If it helps, 214A has an odd hitbox.

Cool, was hoping there might be some tech there but I'll just take it as ransom lulz. 

Whilst I'm here what are the inputs for Lambda's overdrive specials? There's one I can't figure out, the one off of spike chaser?

Edit : Here's a quick video showing gravity seed beating Kagura's 5D > 6D, can't find the Ragna one unfortunately :/ 

https://youtu.be/mz1g8oUphhM

Edited by Butterduck11
Added video
  • 4 weeks later...
Posted (edited)

Hey guys, got a few matches from a tournament a while back. Could use any advise for Lambda or Nu, thanks in advance.

https://www.youtube.com/watch?v=n4GOBjFek-Q

https://www.youtube.com/watch?v=MewgsvR091s

 

You should post this in the Nu forums as well, as I can't you give any Nu advice. Although since they're similar in some aspects, you may find some of the advice I give you regarding Lambda applicable to Nu as well.

Offense: Your offense pressure is pretty decent, but my only complaint would be the optimization off of certain confirms, as you could be reaping more rewards than you were doing in the videos. Take for example [url=https://youtu.be/n4GOBjFek-Q?t=6m26s]here, after landing the CH 6A > 5C > 6C you whiffed the 6D afterwards when you could have went with 6A > 5C > 6C > 236A > 236C > 66 > 2D > 5D > JC > j.D > j.6D > JC > j.D > j.6D (3.4k) to get yourself out of the corner and into a better position. Additionally [url=https://youtu.be/n4GOBjFek-Q?t=6m36s]here as well, you could have killed with a 5B crouching confirm like 5B > 3C > 214A > 5C > 6C > 236C > 66 > 2D > 5D > JC > j.D > j.6D > JC > j.D > j.6D > j.632146D (5.2k): and you would have had enough time to do so as well, since 2D has pretty bad recovery. In short, work on some of your confirms and combos. If you need to see more combos, take a look in [url=http://www.dustloop.com/forums/index.php?/forums/topic/10643-cpex-λ-11-combo-thread-updated-6142015/]here. Also, don't use 236D and 214D in the middle of close range blockstrings, that's asking to get punished.

Defense: All things considered, your defense is pretty good as well. I noticed you did a lot of instant blocks, used your AA wisely, and teched most grabs against both opponents, so good job there. Don't forget about your reversal super and counter assault though, as they could have saved you in some disadvantageous situations.

Neutral: My biggest complaint stems from your neutral game, in my opinion, you were too passive in both matchups. In the Jin matchup, you want to punish the abuse of ground ice sword with IAD > j.6D and TK.236A with 6D or 2D. You should also be using 2B more, as it's a good normal to use given its range and hurtbox. Don't try to backdash so much if you can help it 214D can force your opponent to move instead, whether or not if they choose to do so, you can apply pressure with swords to get your offensive started. As far as Hazama goes, you don't want to use 214D or 236D too much since he can poke you with his chains from afar. The ideal situation would be ideal to catch him in the animation of a midair chain with a 6D or 2D, and then continue once you have him grounded. Lastly beware of using any D when he has 50 heat, because you can get caught with his fullscreen super. 

Overall you did well, just focus on learning neutral and more combos. 

 

Edited by Frost Monarch
  • 1 month later...
Posted

I just checked the dustloop wiki and there is no frame data listed for Lambda. Not sure if this was known, or if someone just forgot. I'd love to see exact numbers on her moves if possible.

Posted

We never got a mook for CPEX, so unfortunately we don't have frame data for any of the cast.

  • 1 month later...
Posted

You can put "lackluster" as the frame data to every single one of her moves and I doubt anyone will disagree with you.

 

That aside, OD Calamity vs Rachel is hilarious. If I ever find motivation to actually play this game I'll play with it in more matchups and see how it goes. It's a fun gimmicky off button for zoning.

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