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Posted

I seem to be having problems against Ragna's constant attack. His easy combos seem to end with me just being slightly out of range to punish any of his attacks. I can't do any quick move that goes into a combo. So when he finishes his combo that I block he just rushes me again with jabs. Any ideas? I seem to be having this problem with a lot of characters. They get close but not in range of 2B into 2C.

Posted

The people on Dustloop don't mess around.

I dunno about that. :8/:

uh to add random info...I think the only move that sledge will autoguard in this matchup is deadspike.

Posted

Ragna is jumping at me spamming jA like a whore and it beats backdash/my air moves (unless I'm out of range and do jD or something)/5C/5D etc help :(

Posted

Not 100% sure that this works but its worked for me a few times. 2C xx Collider, 6C, 5D xx Charge should stuff Ragnas j.A (sry if my notations off) Also fun fact, 2D stuffs Carnage Scissors.

Posted

Against the really good Ragna players who do around 12-15 hit combo's that either hit me or put me in block stun for a very long time, I'm confused on how to punish those after cause I noticed that they always end the combo with Hell's Fate + the follow up of that. Even if they do the follow up, they're out of range for me to really even hit them, or so it seems. He's certainly more out of range than when the move is done normally. I'm guessing it might have to do with me being in the corner, but I'm honestly not sure what causes that distance difference. Hopefully someone knows what I'm talking about :/, I dunno how else to describe it.

Posted

If they Hell's Fang and you IB it, you can 360A the followup. After a few of those, you can 360B them for not doing it anymore. :^)

Posted

Hell's Fang followup can be IBed to 5d/2d i believe also. If they are dumb enough to do the followup on block make them hate life for doing it.

Posted

Not 100% sure that this works but its worked for me a few times. 2C xx Collider, 6C, 5D xx Charge should stuff Ragnas j.A (sry if my notations off) Also fun fact, 2D stuffs Carnage Scissors.

Really? 2D has such a long startup it would either have to be at max range or psychic.

Posted

Ya ive stuffed carnage scissor on reaction with 2D a few times at like 1/2 or 3/4 screen away but the better option is to block then 360B but 2D is funnier so i go with it. Also i find even some good ragnas don't really know exactly what stuffs carnage scissor so they sometimes try to do it during your 2D as a punish.

Posted

honestly I've tried that stuff and unless you are mad psychic (or attack way sooner than he does) jA spam will beat all those options.

Posted

K tiamet on IAD jab spam this works well though the damage isnt great. 2A, 2C xx Collider, 6C, 5D or Shot xx 236236B if you have meter. (Suprised to find 2A be the solution.) If its just a normal jump to spam jab I find the whole thing minus 2A isn't hard at all to do on reaction. Another alternative is to IB the last jab and 360 a or b depending on range/ 720 with meter.

Posted

For ragna I usually just wait for an opening. The bad ragnas usually slip up and throw out a 214A which you can easily backdash then 360A before the 2nd hit of 214A.

Posted

K tiamet on IAD jab spam this works well though the damage isnt great.

2A, 2C xx Collider, 6C, 5D or Shot xx 236236B if you have meter.

(Suprised to find 2A be the solution.)

If its just a normal jump to spam jab I find the whole thing minus 2A isn't hard at all to do on reaction.

Another alternative is to IB the last jab and 360 a or b depending on range/ 720 with meter.

thats true, 2A is the best option here as I found out later, though it doesn't always work. From Ragna's perspective I tend to prefer dash jump As to iad jAs though I do that as well. I guess you're saying to use 2C for that? move seriously makes me want to cry

I'll be messing with it more from both sides, I recorded a pretty hilarious online match I might upload sometime.......lol

  • 1 month later...
Posted

Well guys, recently, I faced a good Ragna myself... He was pressuring the Hell out of me and I could find little to no opportunities to give him a good beating. Hell, when he used Carnage Scissors, he'd quick cancel out of it to make sure I couldn't punish, however, I keep having trouble even doing the 360 motion fast enough to punish him cause I'm afraid that it might unblock for some reason or another. The Ragna was no fool either, every time I'd try to trick this guy with some magnetism, he'd try to stick his distance, even if he was running out of me, he'd stop and try to move away if he was magnetized. Anyhow, he continued to attack me, trying to trick me and mix up a bit, however, I could never figure out how to beat him exactly. I will admit this, I'm no good at buffering into grabs, however, I don't think it'd matter way too much since he'd punish me right away if I use something like Down+D. Anyhow, I would at least get him to low health and such, but it was a hassle trying to punish him. Honestly, I didn't know what to do and got lucky enough sometimes where he'd mess up and I could punish, but if I have to rely on him messing up, that's not gonna cut it too much since it wasn't something that happened way too often and it's hard to punish a guy, especially if he's really good at cancelling. Anyone got any tips?

Posted

Well guys, recently, I faced a good Ragna myself... He was pressuring the Hell out of me and I could find little to no opportunities to give him a good beating. Hell, when he used Carnage Scissors, he'd quick cancel out of it to make sure I couldn't punish, however, I keep having trouble even doing the 360 motion fast enough to punish him cause I'm afraid that it might unblock for some reason or another. The Ragna was no fool either, every time I'd try to trick this guy with some magnetism, he'd try to stick his distance, even if he was running out of me, he'd stop and try to move away if he was magnetized. Anyhow, he continued to attack me, trying to trick me and mix up a bit, however, I could never figure out how to beat him exactly. I will admit this, I'm no good at buffering into grabs, however, I don't think it'd matter way too much since he'd punish me right away if I use something like Down+D. Anyhow, I would at least get him to low health and such, but it was a hassle trying to punish him. Honestly, I didn't know what to do and got lucky enough sometimes where he'd mess up and I could punish, but if I have to rely on him messing up, that's not gonna cut it too much since it wasn't something that happened way too often and it's hard to punish a guy, especially if he's really good at cancelling. Anyone got any tips?

haha, i fought a tager like this last night, good fight really i enjoyed that one..

anyways as a tager player i can help you..

ragna's are relentless bloodthirsty barbarians and he will do his best to keep you down, tips.

ragna's will always stay away and poke your blind spots, he will either jump at you with a J.C from distance or if he knows your gonna 2D he's gonna J.D you..its nasty and its butthurt...in this fight be prepared to punish with 5A yes fucking 5A its a godsend for pressuring ragna, refrain from sledge hammers especially if ragna is in the air, you sledge him and you eat a hit that turns into a combo.

thats just some basic tips...eh wheres mike Z he knows all...if im wrong on this guys then help me out...i got my methods as a ragna player but a tager solution is best.

pressuring the beast.

ragna's know your range, at least the smart ones...ragna's 5B can be B tager bustered, and your pokes like 5A and 5C can keep the guy off you and yet you score some fun busters in...

sledge hammers wont be too important unless you got ragna in range and on the retreat, he wont dare try anything but J.to anything off this, and if he isnt prepared then after the first sledge then 2A him to keep pressure going, you can even 5C to Magnet for kicks...

show him your magnetism!

if you got the magnet on ragna then your good, you can stick him closer with J.D and other fun things but becareful though if you let him get too close and you wiff then he will touch you inapropriately and ragna touch is much much worst than anything else...ok V13 but lets not discuss, remember magnet is your best friend especially with a successful B sledge, it makes tager buster B connect for real soviet damage, just remember ragna will restrain from getting close to you or find a way to make pulling him in a punish, for example a wiff 5D gives ragna a free 5C so IMO i use J.D jumping back and so he rushes me then i just 720 him because alot of ragna's see a J.D as a free hit from medium range...of course you should know the distance.

Air pokes=!.

yes air pokes, oh god tagers B and C give ragna some difficulty in the air so keep that in mind, tagers elbow is great for punishing any ground poke from ragna and you can jump cancel from 6C into it for a fun combo, and you can almost always follow elbow with a 2B>2C>623C and shut him down, but dont rely on the air too much ragna's 6A will punish that and thats a easy 2000+ damage to you and your in range for ragna's asswhuppin progress.

its too hot get off me!

last thing you need is ragna doing mix ups on you and IMO you should refrain from burst unless you really cant do anything, barrier ragna's strings if he ends it with 5D then he can't do anything but dash cancel you or wait until its safe again, beware of his 6B and his gauntlet hades they are both overheads and they will do serious slayer damage to you.

on your recovery you should either: A. B 360 him for real soviet damage, or B. get ready to block, a smart ragna wont let you grab then so he will jump, and although i'd say you can wake up colider him, its not guaranteed you will connect so just play it safe and block his J.whatever..

tip if you burst a ragna and your in the corner then he has you right where he wants you.

Tagerciding!

yes you have heat and you got your magnet gauge full, i don't know why but EVERY TAGER DOES THIS WHEN THEY HAVE THE MAGNET GAUGE FULL!!! they fire it when they see any forward movement, don't be tempted..instead wait for it...A sledge if you have to but get him closer to you...chances are if you make a move that looks like a mistake they will come for you...and the tager shot to B sledge at the right range smells like a 2A poke game to a 5C>5D game followed by a genesic if he blocks it, more fun for you...keep your spinny ready if you have the meter if ragna tries you in the air then you can bushwhack him and make him think twice...

bittles.

ragna has much less health than you and it only takes 2-3 good combo's to end it.

tager can grab ragna from 5B and A sledge follow up...follow this with B sledge if you can he chances are can air tech and he cant do shit about the sledge...poke poke poke.

tager shot is not a plaything its no need to blast it ASAP stay patient a opportunity will come.

back dash last long like hang over...practice against ragna in practice mode and learn what moves to back dash punish.

2D is god as a tager you should learn which moves gives you the right to magnet spam..like when i play tager and my opponent is in the corner, i 5D>236B>5C>623C>step forward 6C it works on many people...i gave you an example so go for pro.

well this is it...although i'm not the most solid in this match up i gave you a view of how i see things...lets hope someone has better solutions because i suck.

Posted

Thank you SolBadass! Like I said, I do have trouble pulling off grabs, especially 720s. By the way, thank you very much, you have been a big help. :TG: By the way, I noticed you live in the Detroit area. Do you go to Wayne, cause I have a friend that goes there (I live in Sterling Heights myself), eherm, anyhow, these tips are very useful. I'll have to do a little practicing with Ragna just to get an idea of how some of his moves work, cause to be honest, I have no idea which attack is his 5D and such, however, when I do figure out, I'll be more prepared, not to mention your other tips are very informative as well. Thanks very much.

Posted

Also worth mentioning that Blood Kain and his Claw Super are throw invincible on start-up.

!

I'm not sure about the claw, but blood kain is invincible to everything, not just throw on start up

Posted

Thank you SolBadass! Like I said, I do have trouble pulling off grabs, especially 720s. By the way, thank you very much, you have been a big help. :TG: By the way, I noticed you live in the Detroit area. Do you go to Wayne, cause I have a friend that goes there (I live in Sterling Heights myself), eherm, anyhow, these tips are very useful. I'll have to do a little practicing with Ragna just to get an idea of how some of his moves work, cause to be honest, I have no idea which attack is his 5D and such, however, when I do figure out, I'll be more prepared, not to mention your other tips are very informative as well. Thanks very much.

nah i dont go to college yet, im doing some part time work...planning on going to henry ford to build character i suppose...

i main tager and ragna so i know this match up well enough.

Posted

Where are there gaps in Ragna's more common pressure strings? I want to know which moves I should look out for so I can IB them, then 360+A. For example, I know I can IB his 5B then grab him out of 5C.

Posted

I'm no Tager expert by any means so take my advise with a grain of salt........... - You can Barrier 5D to push them away and give you some breathing room. - If timed right and they do not jump cancel it, you can 360 Ragna out of 6D after the first hit - You can sledge Deadspike.

Posted

I'm no Tager expert by any means so take my advise with a grain of salt...........

- You can Barrier 5D to push them away and give you some breathing room.

- If timed right and they do not jump cancel it, you can 360 Ragna out of 6D after the first hit

- You can sledge Deadspike.

yeah your right on these...when fighting ragna its better to barrier his strings but dont get locked in the corner, its rather hard getting ragna off you if your strapped to the wall...so try your best to get out the corner.

Posted

You can punish the 2nd hit of 5D with 720 regardless if he dash cancels it or not. As my friend claimed, since he was magnetized when I did a 720 and his recovery time from 5D was so long that he wasn't able to move away from my 720. He just got magnetized to it.

Posted

Well, if you 720...and don't hit Ragna with the unescapable grab frame after the super flash, since he touched you with the 5D (and therefore is allowed to cancel it into specials) he can just be spamming Inferno Dividaa and hit you as you're pulling him in. Basically you can't magnetic-720 Ragna after anything cancellable that he touched you with. Tell your friend to level up? :^)

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