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Posted

Yesterday I fought a series of matches against a really good noel player. Now I haven't touched the game in a week or so, so I might be a little bit rusty, but I really had trouble against escaping her pressure strings, or even playing keep away.

Is simply backdashing away from her D combos a viable option? He seemed to always have an answer to my backdashes. Also, whenever I gain some distance he always seems to correctly predict where I will throw my swords, or if I will jump and poke with j2D. Whenever I used 5D he would simply IAD and kill me, whenever I 6D he'd either be running down or anticipating it with an airguard. What are some reliable poking tactics that I can use against her?

Most Noel players (good or bad) just tend to guess where you throw swords. It looks like they anticipate your swords but they're taking big risks because Noel's strength is in her ability to rush down (although some can evade on reaction if you make it a habit to use D all day). What I found as a good substitute for D is her C attacks. She jumps in at you, 2C. She rushes in at you, 5C(CCCCCC). She blocks, Act Pulsar. Act Pulsar enough times and they'll eventually eat a combo. Use your D pokes at almost full screen. Also, don't try to j2D when Noel is running because it automatically lowers her hitbox which makes her swords completely whiff.

Posted

My little advices: Keeping the pressure is good since Noel doesn't have much options. Act pulsar and 214d to bind her in guarding position. When a Noel is going to approach i use IAD back j.2d and you can hit her even while running. It's safe because she can't approach from below with 3c and she won't hit you if she suddenly IAD towards you. Also 2147d can solve both air and ground approaching problems. I won't recommend to use any of Nu's normal when she rushes in, because she can evade every attack with her 3c (slide on the ground and shoot). You will eat a good BnB. And if you attack low too, both the characters get hit.

  • 2 months later...
Posted

what can you do against a Noel who just air dashes at you using jA? i would like a way that doesn't rely on using Nu's anti-air swords, since this Noel used it close range and it seemed like both 6A and 2C failed to stop it.

Posted

what can you do against a Noel who just air dashes at you using jA? i would like a way that doesn't rely on using Nu's anti-air swords, since this Noel used it close range and it seemed like both 6A and 2C failed to stop it.

6D? 2D? But since you don't want to use swords, you only have 6A and 2C.

Then again, I'm not sure what you're looking for. Those 4 moves are Nu's only AA attacks. 6A has upper body invincibility, learn the timing to use it properly.

Posted

what can you do against a Noel who just air dashes at you using jA? i would like a way that doesn't rely on using Nu's anti-air swords, since this Noel used it close range and it seemed like both 6A and 2C failed to stop it.

Let me make a bold statment.... First Im guessing you would have control issues refering to controling air space in these cases. At the basic level your roll is to keep noel from approaching safely. If she is able to ja/jc at a safe melee range you should aim to create more space. In some cases D swords jump cancel into backwards Airdash jdd or j2dd depending.

but besides that 6a has head invul, it impossible for it to be beaten since the invul is active after 5 frames if done properly. There area few counters if you can predict noel movement one is Air grab since nu has superior air grab range you can punish high verticle distance or AD distance. the next one is back dash.

Posted

Let me make a bold statment.... First Im guessing you would have control issues refering to controling air space in these cases. At the basic level your roll is to keep noel from approaching safely. If she is able to ja/jc at a safe melee range you should aim to create more space. In some cases D swords jump cancel into backwards Airdash jdd or j2dd depending.

but besides that 6a has head invul, it impossible for it to be beaten since the invul is active after 5 frames if done properly. There area few counters if you can predict noel movement one is Air grab since nu has superior air grab range you can punish high verticle distance or AD distance. the next one is back dash.

So it was a timing issue. I figured that but i could never time 6A right so i wanted to verify it.

And thanks for the advice about creating space, but since i fight from close range with Nu, creating space would just make me have to get close again, which is difficult against a good Noel. Unless you have any advice for how to get close to a Noel?

Posted

So it was a timing issue. I figured that but i could never time 6A right so i wanted to verify it.

And thanks for the advice about creating space, but since i fight from close range with Nu, creating space would just make me have to get close again, which is difficult against a good Noel. Unless you have any advice for how to get close to a Noel?

There are some characters you just don't want to get close to on a frequent basic. Noel is one of them. Upon a knockdown, you want to create distance, not stay in it. It's much easier to counter her as she's trying to get in on you than it is to play wake up games with her.

If you really want to get in on Noel on a frequent basis, you need to know your mix up game very very well. Not only that but you have to know her mix up game just as well. Some of Noel's drives have invincibility, which can make a wake up game a pain in the ass. You can take 3 combos from a good Noel and she's a character that can set up a 3.5k combo from borderline nothing.

Also, since Noel is a small hit box, several mix up options don't even work on her. In a lot of cases 4B can be pushed too far away and whiff completely or the 2nd hit will whiff. If she's too close from a 2C > 3C > saw blade, the saw blade will whiff.

One thing of advice would be to use TK sabers a lot in this fight. If you can time it properly on one of her approaches, you can get a good CH combo in.

Posted

the thing with fighting noel with nu is, if ur gonna get close to her, u should do it only if u know her mix-up well and are confident that u can keep her on the defensive, if she gets an attack through she can get more than 3.5k damage rather easily, and if the noel is good at haida looping it can go over 4k. I honestly have a much harder time as a noel vs nus that play more ranged, a single messup in melee can leave u almost half ur hp down and knocked down. and as a nu, i find the match to be pretty hard if i don't focus hard on keeping my distance, but that may just be me not being good enough with nu.

Posted

Besides spending a few weeks using Noel, isn't the best way to learn Noel's mix-ups would be to fight her close range and she what she can pull off? And the solution to the single mess-up going into massive damage is to not mess-up, right? If you continuously put yourself into situations where failure leads to lots of damage, you will eventually learn not to fail. At least, that is the theory i believe.

Posted

Besides spending a few weeks using Noel, isn't the best way to learn Noel's mix-ups would be to fight her close range and she what she can pull off?

And the solution to the single mess-up going into massive damage is to not mess-up, right? If you continuously put yourself into situations where failure leads to lots of damage, you will eventually learn not to fail. At least, that is the theory i believe.

If you really want to beat noel artistically, learn to block and react to 6b and 2d which are two of her common mix up. After that punish accordingly. I've gotten use to using reversal gravity vs noel d string in bb cs. lol, can't provide much input since BB CT is the past for most of us.

note: you can be agressive after a KD since the advantage is yours to begin with and with BB CT property everything is Jump cancal at least so you can retreat safely if your mix up fails. Nu is strongers in her TK Crescent Saber range since your opponent are required to approach more causious or will eat a large RC combo. Of course you can annoy them with lots of TK crescent saber into nothing.

Posted

Besides spending a few weeks using Noel, isn't the best way to learn Noel's mix-ups would be to fight her close range and she what she can pull off?

And the solution to the single mess-up going into massive damage is to not mess-up, right? If you continuously put yourself into situations where failure leads to lots of damage, you will eventually learn not to fail. At least, that is the theory i believe.

If I could "not mess up" on any of my fights, I would be the god of all fighting games. That's the purpose of mix ups though, to make the other person screw up. Any single mess up = massive damage in BB, if your opponent knows how to capitalize on their hit.

As I do agree with Arcade, this is also one of my most aggressive fights. Just because I make distance doesn't mean I'm letting up on my attacks. I like to save my melee tricks against Noel, so they're in a way conditioned to expect me to only be using ranged and AA.

Posted

Zaeris is pretty right about that, TK feint distance is good, with tons of tk mixups. Nu can put pressure on Noel really well, you just have to react promptly to Noelle's mixups

Posted

Will a good Noel be willing to spar with me? Her mixups is what screws me over the most and her speed. I could keep her back and then...:vbang: Everything hits the fan. Particularly, I want to get better in matchups I suck at.

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