Sol Badguy Z AC Posted May 6, 2015 Posted May 6, 2015 I don't know if anyone's noticed this before, or this has been discussed, but my apologies if this has been addressed already... -- Continuing -- Last sunday, I got bodied by Steve H in what was my first ever "in person" matchup with someone in guilty gear xrd. Now I'm absolutely no slouch in this fucking game, and I know that he's the best Ky on the East coast, but fuck that, he's MY guilty gear student, I'll be damned if I get 10 streaked when left to my own devices - especially by someone that I trained to play this game. I've noticed on 20 occasions the game not executing attacks that I've input, and infuriated, one of my controllers almost bought the farm (I fixed it the next day). I had suspicions about the way the game handles inputs before, but I always chalked it up to online fraud. I've figured it out - the most infuriating thing about Xrd that's absolutely inexcusable..... This game is only meant for arcade sticks. What with the way it reads inputs, a lot of them get dropped for shitty reasons, and the only possible explanation for it being that way is because I'm playing on a pad. You see, after playing online and noticing a LOT of my inputs get dropped seemingly out of nowhere, I went to the training room to see what the hell is going on and why this seems to happen so often. So one of the biggest issues I was having was YRCs being dropped like they were hot. After about 30 seconds, I realized just what was going on - when I looked at the input display, I noticed when YRCs were dropped, certain inputs were faded out, or darkened. Trying to repeat the process, I tried all types of ways to press the buttons to get those faded inputs to show up, and then it hit me. I slid my thumb over two buttons and bam, that faded input again. There you have it. Xrd reads SLIDING inputs, and decides not to execute the slid button. What use is this fucking function? I have no fucking clue, but it makes for horrible play on a pad, where only smashing buttons pretty hard is the only way to make sure all inputs come out smoothly, and you can only really do that on an arcade stick.
4r5 Posted May 6, 2015 Posted May 6, 2015 In XX, RC's could be done with a combination of positive and negative edge inputs. (IIRC) They may have made RC's positive edge only.
Sol Badguy Z AC Posted May 6, 2015 Author Posted May 6, 2015 That's okay and all, but this sliding input detection drops inputs on anything that is slid, as far as I can tell. There's no other explanation I can think of as to why I would press a button during neutral and it just doesn't execute at all. I've played with the ps3 pad both plugged in and wireless, and also with a ps2 pad. The game is just fucked up for pad players, from what I see. Also, I never negative edge (even in previous ggs) an RC unless by accident anyway.
Yakifufu Posted May 6, 2015 Posted May 6, 2015 Inputs are getting changed with the next patch so I can only hope that will be fixed.
4r5 Posted May 6, 2015 Posted May 6, 2015 Faded buttons in the input display means that button is being held.
LockedAndClush Posted May 7, 2015 Posted May 7, 2015 So... your problem is that when you try to do something that requires three buttons pressed at the same time and you press three buttons in succession (or two and then one or whatever), it doesn't work? If you want to play on pad, better get used to shortcuts. At least for the RC. Also yes, the game is designed for arcade sticks. The only thing the developers can do to make it easier for pad players without compromising the playability of the game (and reading inputs the way you mention would be quite a compromise) is to add these shortcut options.
Shinvergil Posted May 7, 2015 Posted May 7, 2015 I wont keep it to myself anymore, I too am a pad player on PS4 and in the early days of xrd I confirmed situation based (and not 100% of the time) input error and captured it. But I agree with Locked's reply. I learned how to deal with it. In my opinion it is because of the pad in general. It is still manageable and better than the horrible input and negative edge memory in PS3 ggxx and 3rd strike. I can also confirm that while playing the two mentioned games on Ps3 with more than 2 controllers hooked to PS3 (for example one Stick and two Bluetooth pads), I noticed some weird input reads. Heck 3rd strike got so bad once, the inputs were remapped when one of us paused middle of a match. unless you can replicate the problem with most players all the time, people wont care and ignore you until they get affected and notice it.
Sol Badguy Z AC Posted May 9, 2015 Author Posted May 9, 2015 Well, most people play on stick, so they won't feel a problem anyway. And yeah, there's a way to adapt to the way the inputs were (as of this time, the patch is out, fixing input problems), as I've already stated, you have to hit the buttons harder. I'm not trying to get carpal tunnel messing around with a video game. I've been playing games since I was 5 and never had I have to jam buttons just to get them to work. Anyway, I guess the issue is resolved now. YRCs come out smoothly even with darkened inputs, and I had very little problem pulling them off in training mode, so I can probably put this behind me now.
Xtra_Zero Posted May 13, 2015 Posted May 13, 2015 As 4r5 stated, darkened inputs are inputs that have already been processed and are still being held down. It's an issue of pad (or your own) inaccuracy, nothing else. The buttons are not being pressed at the same time.
Sol Badguy Z AC Posted June 9, 2015 Author Posted June 9, 2015 Late response: It's been fixed anyway, so there was no need to say again. And no, there's no issue with my pad, or it wouldn't happen on other pads I have. Don't know what else to tell ya. I can press the buttons and get the darkened inputs to come out without holding anything down. I realize that I'm triggering said "held down" mechanic, but as fast as I'm pressing the buttons, with the fact that I'm releasing them just as quickly in mind, sliding input STILL best describes this occurrence, whether anyone wants to see that as innacurate or not.
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