Famhuss Posted June 9, 2011 Posted June 9, 2011 Hey guys, Thanks very much for the quick replies. @Tong, it really wasn't laggy at all. In CS1 I had this all purpose 4K double BE combo which I could do from different starters. Since that one obviously doesn't work anymore I find my self at a loss for combos. I used to hitconfirm with 5b>3c and then act accordingly since hitconforming a singel 5b is a bit to hard for me. Once i got a hit in i could alter that 1 combo so it would work so yeah... This also wasn't the first match i played against eQuallz so I already caught him trying to do stuff after a DS and punished him for it, maybe thats a bit of the reason he just sat there for a 6B. That and I almost never use 6B so I think it kinda surprised him :P Making excuses aside(:p), do you have any tips for learing how to hitconfirm in a good way? Single pokes are a bit to much for me I'm afraid... I practice almost daily on the dummy with random blocking, still have a ways to go. @ Skye Could you please elaborate your last 2 points? In what sense should I ID more? on wake up or in another situation? Your last point is kind of lost on me, do you mean that I should use less DS for pressure? Once again Tyvm for your feedback!
Skye Posted June 9, 2011 Posted June 9, 2011 Inferno Divider more. You need to flex your ability to reversal. It's nice that you don't use it as a get-out-of-pressure-free-card, but you have to make your opponent know you have it, make them second guess their oki or their pressure options. Use it more, it will do well to condition (smart) opponents. Herp less on Dead Spike pressure. You do 5b > 5c > DS too much, it's not air tight, can be mashed out of, jumped out of, and DS on whiff makes Ragna players sad. Add more variety to your strings to make the DS less predictable. You can stop your string short, extend it with more gatlings, not use strings at all, or sometimes not use DS at all, throw in a 6d > j.d (or 6d > j.d whiff) or a 2c whiff or a jump cancel to throw them off, DS is what scares them, make them sweat. Ex. 5b > 5c > DS 5b > DS 5b > 2b > DS 5b > 5c > 2c > 3c > DS 5b > 5c > 2c > 3c > 2d (for non dp mashers or jump outs) Empty DS 5b > 2c > 6b > DS 5b > 5c > 3c > JC > (air approach/berial edge to throw off AA timing) 5b > 5c > 6d > j.d > 5b > DS 5b > 5c > 6d > j.d whiff > 6c > 6d > etc etc etc etc You have a plethora of options when it comes to pressuring with Ragna, but aside from raping primers they do good for conditioning.
Tong Posted June 9, 2011 Posted June 9, 2011 Well, this is what I do to hitconfirm without panicking or relying on reaction.Look at this blockstring: 2B 5C 2C 6C Where do you expect a hitconfirm, assuming your opponent blocked the initial 2B and tries to block the rest? 6C of course, It hits low and he may block high, expecting a 6B maybe or w/e.What about this one? 6D delay j.D dash 2B 6B 5C 2D You're expecting him to faulter and block wrong, but WHERE!? Which of these has a good chance to hit? What will you do If ANY of those hitconfirm? You need to be prepared. If j.D hits(It is a high atk durr), 98% of the times he will be crouching(the 2% may be a Counter Hit) then, you summon your best damaging combo for crouching opponents.Same deal for the 6B If 2B hits, same thing, "load" your best combo that starts with 2B. If 2D hits, RC since you cant followup without Rapid and land on your best combo. Same deal with the rest, like Gauntlet Hades and Deadspike, be ready to combo anytime anywhere.And like I said, that comes with practice and will eventually become second nature. Dont forget to check the combo thread, It is sorted by situation, perfect for developing your "arsenal" I hope that helped. Cool.
MashThat5A Posted July 18, 2011 Posted July 18, 2011 http://www.youtube.com/watch?v=wAUV94u_qns This is me. Any advice? There was a bit of lag as you can see from some stuff that was dropped.
Xill Posted July 18, 2011 Posted July 18, 2011 http://www.youtube.com/watch?v=wAUV94u_qns This is me. Any advice? There was a bit of lag as you can see from some stuff that was dropped. After a DP in the corner when you have to use 214D, land and hit 22C. That will make people start to tech so you don't have to wait there to throw your meaties. Ragna has to force people to tech or you're giving up a large part of your offensive. They even look like they are laying down, you got 2 options. I like 22C cuz you can catch a quick tech with 2C fatal. But, if it's toward the beginning, 2B 5C BE/ID(236C or 214D) depending on what kinda tech time you're working with. Gotta step up the blue beats. Free damage is Ragna's best friend. I don't agree with the massive amount of 5C 66 new pressure string. Here and there, like everything thing with Ragna, legit. But you got more mixup you haven't touche'd. You have 2C. You have 6C. You have 6D. You gotta use them outside of combo more I like only sticking to 3 things on Critiques so, lastly. 5B is good. But, you don't need if if you're close enough to catch with A. You have 2A/5A. You wouldn't get counter hit as much if you tried to use them more instead of defaulting to 5B all the time.
Tong Posted July 18, 2011 Posted July 18, 2011 that mustve been one laggy game :V Indeed, way too much derp moves for both sides.
MashThat5A Posted July 18, 2011 Posted July 18, 2011 Yea, the points where everything just kind of...stops were huge lag spikes. Thanks for the advice Xill.
Janiekenzu Posted July 18, 2011 Posted July 18, 2011 Mashthat5a , You short dash to much, and jumping at your opponent is always a Big no no.
Yggjrasil Posted August 4, 2011 Posted August 4, 2011 (edited) http://www.youtube.com/watch?v=yq-_tboaQPY Hmm... http://www.youtube.com/watch?v=fK1x1tTXDXU lol Counter Assault. Enjoy. Edited August 4, 2011 by Yggjrasil
yashanyu1 Posted August 4, 2011 Posted August 4, 2011 http://www.youtube.com/watch?v=wAUV94u_qns This is me. Any advice? There was a bit of lag as you can see from some stuff that was dropped. I literally come in this thread for shiggles and see this...My mind is blown... but yeah, I hate Hazama online so much xD
MashThat5A Posted August 4, 2011 Posted August 4, 2011 I literally come in this thread for shiggles and see this...My mind is blown... but yeah, I hate Hazama online so much xD There was so much derp in this match. XD
Tong Posted August 4, 2011 Posted August 4, 2011 http://www.youtube.com/watch?v=yq-_tboaQPY Hmm... http://www.youtube.com/watch?v=fK1x1tTXDXU lol Counter Assault. Enjoy. Excellent gameplay. Your pick ups were great, every confirm was well-executed and most combos werent dropped at all. Props to blocking dat Polestrip.
Yggjrasil Posted August 4, 2011 Posted August 4, 2011 I'm still having problems with 5B > 5C > 214A > RC > 6C > 214D > etc. by the time I get to 214D it bluebeats....
KayEff Posted August 4, 2011 Posted August 4, 2011 5D(1) is pretty much required in that combo since the hitboxes and timing don't mix all the time.
Tong Posted August 6, 2011 Posted August 6, 2011 Hell's Fang is trashy. Use 2D instead whenever you can. 5D(1) is also a must in this case.
Callisto Posted August 9, 2011 Posted August 9, 2011 Hello all, first post on DL... I'm still pretty new to FGs, been playing BB for about a year but it's the first game I've really gotten heavily into. Just got a stick and trying to step up to a higher level(going to Chicago Heart this weekend!) and looking for some tips. Here's a few of me, there's a ton on the channel: http://www.youtube.com/user/TheSassageKing A lot of what I do wrong I already know(too much ID spam when rushing :/) and am working on it, but I was wondering what were considered the safest combos to use online. I see a lot of corner combos ending in ID + followups > dash under > 3C > 22C, but I can't for my life pull this off, usually I just do 5D > ID + followups after the wall bounce since I know it's something I won't drop. Does anyone have some videos showing how to do the wall bounce > dash under > not over yet so I can see what the timing is supposed to be like? Thanks in advance for any tips~
MashThat5A Posted August 9, 2011 Posted August 9, 2011 (edited) Hey Callisto. First off, welcome to the Ragna forums! I don't have access to YouTube so I can't see your matches, but about the ID follow up, there are two steps to learning how to do dash under 3C. First, as simple as it may sound, just do the dash under. Don't try to attack yet. The timing for the dash under varies by the height they hit the wall, and it's a little hard to make a video tutorial for it because Ragna usually isn't on screen for the dash under. Usually, when they start falling faster vertically, you should have just started your dash. When you feel comfortable with the dash under, use Jin to practice hitting the 3C. It's easier to hit the 3C on him than most of the cast. Chicago Heart is soon right? I would stick to 5D>Hell's Fang or 5D>ID->236C>214D enders if you aren't comfortable with your execution by then. Whiffing a 3C is not good, and the lack of practice won't help if you get nervous. If you really want to see some video examples, go look at Jourdal's youtube channel. There are a bunch a Ragna combo tutorials on there. Edited August 9, 2011 by MashThat5A Dat spelling
Famhuss Posted August 9, 2011 Posted August 9, 2011 (edited) My advice, for what it's worth would be: -Do not use 6C as a poke, I think 2b is better for that.(when going for a low poke) -Do not randomly use Hell's Fang, better players can react to this and punish you for it, also don't use it in blockstrings. What I think you should do is: - learn a few different combo's with different starters(Tong made a post about this a page or so back, look it up). - learn some blockstrings. Basically if you go back a page and look at the critique I got and look at the reactions you can get some great tips which I think would work great for you too. Edited August 9, 2011 by Famhuss typo
Tong Posted August 9, 2011 Posted August 9, 2011 (edited) You're new, so it is pretty common to do derpy things like 5D/Inferno Divider everywhere everyime. If you really wanna improve just: -Learn better combos. Simple, just try to do all the pratical stuff@Combo thread, you wont need all of them though. You're better off learning basic stuff, instead of that neat 7k combo lets say. -Also, how to confirm into them. If you score a Fatal Counter, theres a 95% chance that you will just finish it with xx stuff Hell's Fang. That's why you must learn better combos, so you may fish off maximum damage from every opportunity. This comes with time and lots of matches. -Play people that are better than you. Basic, you cant improve at all without this. Fine if you both have same skill. Thats pretty much it. About 22C after ID Bounce, you cant learn the timing from a video. It's just something you have to feel... You will also stop doing unsafe stuff as a "side effect" of everthing I mentioned. Good luck Edited August 9, 2011 by Tong
Callisto Posted August 9, 2011 Posted August 9, 2011 Heart's this weekend, 8/13, I live about 20 minutes from where it's being held and it'll be the first ever tournament I've gone to so I'm pretty excited, especially after watching the ridiculousness of the EVO BB finals. And yeah, actually the 'getting nervous' part is a large issue of mine online, part of my 'training' for this week involves knocking back 2-3 beers while I warm up since I always get super-antsy when I first start my online sessions and just bungle my inputs all to hell because I can't relax, but I tend to go beastmode when I get tipsy. I know I'll be lit at Heart and for whatever reason I seem to just relax and focus more in that state lol...but still I mainly want to figure out what will be the easiest strings to not drop so I can make the most of my chances when I get them.
MashThat5A Posted August 9, 2011 Posted August 9, 2011 -Play people that are better than you. Basic, you cant improve at all without this. Fine if you both have same skill. It's great that you're going to Chicago Heart, because you'll get to do exactly this. Play a buch of casuals. Talk to the better players. Ask questions on how to imporve your game.
Tong Posted August 9, 2011 Posted August 9, 2011 (edited) Glad you asked. If you get blocked, finish your stuff with Deadspike, 2D or Gauntlet Hades. If you hit something and have no idea what to do next, just Hell's Fang. Just dont say NO to any damage/combo opportunity. Edited August 9, 2011 by Tong
Callisto Posted August 9, 2011 Posted August 9, 2011 My advice, for what it's worth would be: -Do not use 6C as a poke, I think 2b is better for that.(when going for a low poke) -Do not randomly use Hell's Fang, better players can react to this and punish you for it, also don't use it in blockstrings. What I think you should do is: - learn a few different combo's with different starters(Tong made a post about this a page or so back, look it up). - learn some blockstrings. Basically if you go back a page and look at the critique I got and look at the reactions you can get some great tips which I think would work great for you too. Yeah 6C I know I'm really bad about over-using and am trying to get out of it. I think I found an acceptable use for it as a frame trap in the corner if I believe it'll get blocked, dashing out of it after the first hit into a throw but I'm trying to get out of the habit of just dashing in and tossing it out there at mid-screen like I've been doing.
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