Syklone Posted June 24, 2015 Posted June 24, 2015 Hopefully they kept the Byakuya changes in so I can play this game again!!!
RurouniLoneWolf Posted June 25, 2015 Author Posted June 25, 2015 Updated OP with what was posted here. Loketest 2 info is being underlined for now.
Reioumu Posted June 25, 2015 Posted June 25, 2015 What's Ex Aiming? I thought was Gordeau's 22A. 22X is aim opening, which some people just call aiming since that's what he says.
Chumaralupa Posted June 26, 2015 Posted June 26, 2015 What's Ex Aiming? I thought was Gordeau's 22A. Eltnum's 236C, aka: wallbounce LaZoR
madigawadesperate Posted June 26, 2015 Posted June 26, 2015 Eltnum's 236C, aka: wallbounce LaZoR Â actually gord 22c is called aim opening Eltnum's 236c is ex hollow point or just called ex-gun shotÂ
ral92 Posted June 26, 2015 Posted June 26, 2015 So I was looking for some more Loktest stuff and I found a goldmine of stuff on Needle's twitter. Like he re-tweeted soooooooo many tweets regarding loktest info. My Japanese isn't very good but hopefully someone else can translate some changes for us.  https://twitter.com/wikivatista  From what little I could try and make out:  Vatista -5C is the same as before (before as in the first loktest), can't combo from the tip of 5C in to A Beam without CS. 2BB and 2FF doesn't reach either (from max range 5C).  Orie -Made 3C stronger -Turn over JC can track now? (I'm not sure what "turn over" means, maybe FF?) -Divine Thurst sticks (?) better on crouching opponents  Also, I guess some people have already started to update the JP wiki with (the current) Loktest updates. Right now it's just Hilda that's updated I think.  Here's Hilda's changes: http://wikiwiki.jp/hilda/?%A5%A8%A5%AF%A5%BB%A5%EC%A5%A4%A5%C8%A5%A8%A5%B9%A5%C8%A5%ED%A5%B1%A5%C6%BE%F0%CA%F3 (looks like Hilda got +700 Health!)  Also, If you go to any of the character's pages on the wiki, there is feed at the bottom with tweets pertaining to that character, which would probably be helpful for getting more info about [sT] changes.
RurouniLoneWolf Posted June 26, 2015 Author Posted June 26, 2015 Thanks for posting this. I'll see if I can try and parse more info from there later tonight and this weekend. Â Oh yeah, I snatched these Phonon Palettes from the twitter feed (Why are UNIEL palettes always so good?!?!?!!)
madigawadesperate Posted June 27, 2015 Posted June 27, 2015 Google translate translations with hilda?  General changes Health 9801 Throw damage buff Normal move changes Buffed cancellation period of 2cc Divekick is now always +1 when spaced correctly Special move change Ex forward spike does more damage and buffed the range Lynchpin falls faster and now has a bigger size Air teleports Some invincibility on impalement, it's now gravity squeeze Skewer now scales more Low spike has a bigger hitbox(linne can't roll through it) Anti-dispersive is invul during spinning motion That's all i really understood
Icekin Posted June 27, 2015 Posted June 27, 2015 Special move change Lynchpin falls faster and now has a bigger size
Sourenga Posted June 27, 2015 Posted June 27, 2015 Lots of stuff mainly from Needle's tweets... I'm too lazy to check which some of these were already in the previous loketest.UNIVERSAL Invincibility moves and super flash moves can't be cancelled with CVO  HYDE 5A 1 frame faster start-up 2A can be delayed as much as Eltnum's. 3B reaches as far as Eltnum's. Hitbox is more thick(?) now, so it's more easier to follow with Orbiter A-follow-up Increased float on FF. ~5B>FF>236A is pretty difficult now. If only Bringer's first hit connects, the opponent suffers from forced knockdown. Bringer second hit float a little higher. Aerial Lotus CS-able on block if the sword hits the opponent. EX Cancel also added.  LINNE EX Hien invincibility is back! Minijump Kuuga block stun unchanged 6B cancel window increased 214B-A>5C>63214A>5B>Minijump Kuuga>j.C>j.2B>2C>214A-A>6CC>236A>CVO>236C>6CC>236C>6CC>63214B>IW = 5940 damage  GORDEAU 3C increased hurtbox j.B second hit can be crouch blocked j.C increased hurtbox A Mortal damage nerfed Charged 5C faster start-up Horizontal throw cause one bounce  ORIE 3B hitbox increased, lower-body invincibility still in. Throw as horrible as always... j.C cross-up didn't work well Divine Thrust strikes crouchers with the tip, hitconfirms more difficult (Orie or opponent!??) Charged B Thrust can be cancelled. Increased untechable time. Aerial Order decreased block stun? Could be countered with an A attack after a Shield Aerial FF added, not very reliable  MERKAVA EX 236 lower-body and projectile invincibility. CS-able Dash C nerfed Hurtbox on all jump moves seems to have been increased 623B is amazing! 623B>22C>something lead pretty easily to 3800 damage Each bug seems to search the opponent's location. They also jump after an aerial opponent. FF>Capture works j.2C recovery increased by 1 or 2 frames  VATISTA Health about 10300. Counter hit are still nullified Crystal block stun increased Only A Stella can be CS'd (Or was it always like it?) 2FF recovery reduced! Start-up is the same as 5B. Recovery is 6~9 frames? "Charge separation" (?) still in. Triple Miko and Triple Stella still possible.  YUZURIHA +D inputs back, but re-lightening is still gone.  SETH Health about 9500 Fast-fall follow-up appears from behing the opponent. As a combo starter leads to good damage. About same amount of untechable time as 3C In Vorpal - Walk is a little faster. Distance that normally takes 5 seconds goes in 3~4 seconds. Not confirmed if it affects his dash. - Fastfall attacks increased range. More accurately, the distance where you can activate the follow-up move is increased. - Increased the diatnce where Disappearance follow-ups are possible Rion says Seth is pretty much the same. Only the EX Command Throw has invincibility returned.  HILDA 2C can be blocked while standing. 2C>2C is still a low In Vorpal, the use of FF takes only half a block Aerial warp has projectile invincibility on frame 1 (At least, the A version has...)  ELTNUM EX Sync decreased damage Charged 3C added Charged FF cancelable  CHAOS 5BB (second hit) lower-body invincibility removed Smart Steer changed: 5A>5B>5C>236A>623A>236C When resummoning Azhi and ordering it to attack, it now always attacks towards the opponent regardless of which way Chaos is watching. Hide (22x) is invincible until Azhi bites. Not need to fear Orie's or Gordeau's Dash C!  AKATSUKI Grove says there isn't many changes. 236B Bullet recovery might have changed? 22C Cannon: Increased invincibility and damage 214B floats the opponent on the second hit a little (whiff prevention?) Dash C reach or duration increased  NANASE 236x still has projectile invincibility  BYAKUYA EX 236 has some invincibility from frame 6 or something.
SoWL Posted June 27, 2015 Posted June 27, 2015 MERKAVADash C nerfedElaborate, please.623B is amazing! 623B>22C>something lead pretty easily to 3800 damageAnd now I'm not sad about 236C being slightly nerfed (and even then, 236C actually having some invulnerability is huge). I always felt that 623B is better than most people think, and now it's even better than that.Pretty neutral on the rest of Merk/Vat changes, doesn't feel like they will change their gameplay too much.
Diveman Posted June 27, 2015 Posted June 27, 2015 So is Phonon supposed to be a mid range fighter with some zoning elements? what about her upclose pressure?
Sourenga Posted June 27, 2015 Posted June 27, 2015 Elaborate, please. I just wrote what CROW posted. It took some time find more info on the matter, but it seems like you can't cancel Merkava's DashC if it gets Shielded. Move itself doesn't seem to have been nerfed, but now it's just more risky.
madigawadesperate Posted June 27, 2015 Posted June 27, 2015 Â She needs it also if she holds 12 full seconds she can get a completely half screen lynchpin Â
madigawadesperate Posted June 27, 2015 Posted June 27, 2015 HILDA 2C can be blocked while standing. 2C>2C is still a low In Vorpal, the use of FF takes only half a block Aerial warp has projectile invincibility on frame 1 (At least, the A version has...) Â Â double post but 2cc was never a low, i really hope they don't keep it that's going to be busted like extremely busted if it is Also good that a teleport has one frame of invincibility but she should be invul when she disappearsÂ
GGCFreeziPop Posted June 27, 2015 Posted June 27, 2015 I wish there was more information about Eltnum I'm pretty curious to what her FF is suppose to be like and can we cancel into Normals from charged 3C.Â
SkyeAutumns Posted June 27, 2015 Posted June 27, 2015 Her new FF might work like a focus attack from sfiv, so she may have some fadcish things in neutral, but I hope that they won't DRASTICALLY change the character more than they already did prior to vanilla unib. Then again in unib she played like f-sion, and in uniel she conceptually plays like c-sion, so she may play like h-sion in unist by theory, which the only thing left from loketest is somebody finding out what hera and b whips do.
Lolimaiko Posted June 28, 2015 Posted June 28, 2015 Needle just confirmed to me that you can XVO in the air. Don't know if that information has already been known however. Â https://twitter.com/wikivatista/status/615148570920947712
Kriegdrache Posted June 28, 2015 Posted June 28, 2015 Man, Akatsuki is sounding pretty good right now. I'm super excited to play him and not require alcohol.Â
LarsMasters Posted June 29, 2015 Posted June 29, 2015 It seems there's no news on Akatsuki's jf/jbC Air Combo Finisher, since it's too hard for having a fast air tech recovery
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