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Posted

Right, I wanted to test the previous point a bit.

Training dummy set to dash 3C, then hold up.

Tager instant-blocks 3C, nu jumps away from 360a

Tager instant-blocks 3C, nu gets grabbed by 360b and 720c

Did you try recording 2C > 6C or 2C > 3C?

All in all, I guess it's in our best interest to hit confirm the 2C before continuing the combo. If it's blocked, Act Parcer backward.

Maybe I'm just bad with Tager, but I couldn't 360 anything if I had Nu do the 2C > 3C or even 2C > 6C if I canceled the 2C fast enough. Basically, if I only let the 2C do 2 to 4 hits and went into the other, Tager gets countered or drops his guard.

EDIT: after testing more with easy specials on this time, Tager can do it no matter when Nu ends the 2C. It just depends how good the Tager is.

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Posted

Did you try recording 2C > 6C or 2C > 3C?

All in all, I guess it's in our best interest to hit confirm the 2C before continuing the combo. If it's blocked, Act Parcer backward.

Maybe I'm just bad with Tager, but I couldn't 360 anything if I had Nu do the 2C > 3C or even 2C > 6C if I canceled the 2C fast enough. Basically, if I only let the 2C do 2 to 4 hits and went into the other, Tager gets countered or drops his guard.

EDIT: after testing more with easy specials on this time, Tager can do it no matter when Nu ends the 2C. It just depends how good the Tager is.

yeah,i also have to say that you can cut short and run, and we can't do shit about it. :(

Posted

yeah,i also have to say that you can cut short and run, and we can't do shit about it. :(

Im p. sure we can just 720 any where we want and that does catch run due to its insane range, and okay speed, though this sounds better on paper then in practice.

Posted

Im p. sure we can just 720 any where we want and that does catch run due to its insane range, and okay speed, though this sounds better on paper then in practice.

I don't think you're going by what we were saying. Sure, you could prolly 720 after a 5DD, and if we Act Parcer, we'd get caught. Maybe. Have to try it out in training. But what we were going by is that if Nu 2C Tager, we can cancel into a Act Parcer forward or backward, which would prevent getting hit by a 360 or a 720.

Posted

I don't think you're going by what we were saying. Sure, you could prolly 720 after a 5DD, and if we Act Parcer, we'd get caught. Maybe. Have to try it out in training. But what we were going by is that if Nu 2C Tager, we can cancel into a Act Parcer forward or backward, which would prevent getting hit by a 360 or a 720.

I am fairly sure we can IB the 2C and 720 it is what I am saying ill have to check it out though but I thought this was the case.

I wouldn't be surprised though if it like only work if nu is magnetized or something.

Posted

I'm not quite sure why any of this is an issue to begin with. With nu, it's possible to flowchart even the best tagers to death at fullscreen, and at melee range, you should be only really looking to get to a jump cancellable move as fast as possible and get out of there, without spark bolt, tager can't really do anything to punish an escape like that.

Posted

yeah your right, and spark bolt is only useful if your trying or for comboing, i prefer my 50% meter 5k combo's on nu's or just slowly chip them down and put them in a wall, other than that just stay away and don't miss a shot, seriously if you miss then tager covers a little ground, not much but enough for you to get worried.

  • 2 months later...
Posted

I've been playing my friend who main tagers and i've adapted a mixed play style against him. My zoning, while solid, i must admit that i am human and make mistakes... which can cost a match against tager. at any point in this i could be wrong but this is a discussion board... trial and error, lets see what works! :eng101: like severin said above, using jump cancellable moves is a god send. normally, if i see a tager SJ, i dash closer to him and 2DD > 6DD > 2DD > aerial block string to push him back. sometimes ill even jc the second 2DD and go for a j.C > j.214DC and air dash in the direction of my choice.....but usually towards him for some simple cross up or to mess up his collider/sledge input [tager is usually close to the ground at this point] sometimes i dash close to him and 6B... if i dashed close enough, the 6B will still hit, but your momentum slide you a bit forward, placing tager in the air behind you, probably blocking the wrong way. 2C for air combo :eng101: if im in close, or if the tager is using a block string, i look for specific moves, like 5D [iB this] > B sledge. if its B, then i can safely get a CH 2A, the proceed to 2B > 6B > IAD to him [he can collider/2D if you IAD back, since you blocked the 5D earlier and are magnetized] but there are times when he does A sledge.... IB that if you can. at this point he usually does one of 4 things: 1 Collider to catch a predicted IAD/jump 2 command throw if your mashing something out 3 back dash then punish. If he backdashes and you IB something, a well timed 2A will catch him, then you can 6B > 2C Act Pulsar, JC or combo... 4 2A If you get hit/block, your locked down again for a while. It catches your SJ surprisingly and stuffs out any attempts to IAD and leads to combo on hit. There are times when, if tager has 50% meter, and you IAD or pressed 6AB for counter assault, a 236236B magnetech wheel will come flying our his graphic and ruin your efforts with a lot less health.... lol? i've seen other players just burst to get him off cuase they get frustrated.... not very wise and kindof a waste when you could [not] burst at a better time.. ANd lately i've been baiting his spark bolt with relative ease. Look for back dash.... lots of tagers do that then spark bolt. time a 5D to either catch the end of his back dash or put him back in a block string. DO NOT 5DD > 4DD!!! he can block 5DD, back dash spark bolt!! so 5DD > JC [preferably super jump]. Super jump works well, but tager can be like....wait...she's gonna come back down... "SPARKU BOLTUH!"............ double jump j.2D will stall you long enough to avoid falling into it and getting magnetized. if your close enough, your j.2D will hit and either kill the spark bolt [during start up frames] or just be blocked. if you didnt double jump, j.214DC the j.2DD and air dash or just straight up JC it and j.2D stall again. NOTE: the above wont work too often once the tager finds a counter but every little bit helps Also, if you can predict a back dash and hes relatively close to you, a well timed IAD > j.C will catch him during his recovery frames [when hes not invincible] and you can get an easy 2C combo or try out 6B for an added 500-800 extra damage to your combo... but i believe you may need to super jump after 6B > 2C to combo correctly. im done, i hope that helps someone somewhere :keke: ~Anon4907

Posted

Severin's pretty right, you really need to just flowchart a Tager, you don't have to get fancy here. Personally though, the matchup is terrible enough that I spent my time rushing Tagers down, too Back pulsar and jump cancel is pretty much all you need in this broken ass matchup though If Tager has a blockstring going on, my advice is to just Counter Assault, if you can.

Posted

can i ask why are you guys still discussing this? you can't lose unless you screw up something.

Posted

Well, the thread was dead for 2 months. Someone decided it was a good idea to reiterate what has been said already through 9 pages.

Posted

hmm it would be cool if tager instant blocked everything and broke every grab u cant beat him then :3

no...we can get our guard broken and nu can mix us up from anywhere, also her C normals are pretty safe even on IB except for 2C>6C/3C and jump cancel swords...oh god i hate that now.

Posted

lol ehh that match up isnt that bad, anyway the nu cant spam swords forever u just gotta play smart u just have to wait for her to J2dd

Posted

the problem with the match is she can spam swords all day dude...even if you IB those swords it doesn't guarantee you getting in.

Posted

...Yeah, it's true. V13 players can still spam some of the best Tagers, it becomes more of a poking game if both players are good, but V13 can keep poking all day

Posted

lol ehh that match up isnt that bad, anyway the nu cant spam swords forever u just gotta play smart u just have to wait for her to J2dd

214D~C Falling j.C says fuck your sledge.

  • 1 month later...
Posted
how i beat tager? i swear it's 4.5 - 5.5 tager. damn you sledge!!!!

Try blocking it, or baiting it or things that aren't projectiles. It's not like he can just walk right up to you with it without you having any number of opportunities to own face.

Posted
Try blocking it, or baiting it or things that aren't projectiles. It's not like he can just walk right up to you with it without you having any number of opportunities to own face.

You got trolled by month old troll bait. Nice.

Posted
You got trolled by month old troll bait. Nice.

people are silly aren't they. :vbang::vbang::vbang:

Posted

Since this thread was bumped, I will ask something.

What should you do when Tager gets in on Nu ? I almost always lose the round when he does.

Posted

Do you know what he is doing that kills you? If you do, I am pretty sure the answer is somewhere in this thread already. It isn't like you can't easily escape most of what he can do.

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