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Posted

I have been having a lot of problems with Jin lately. Something about playing against him makes me play like a noob, and I get beat by Jin players that I really shouldn't lose to. I have trouble keeping him away, and when he gets in on me in the corner I haven't really been able to find a way to instant block something and get out of there, which forces me to have to counter assault or burst. I haven't been able to find a way to consistently punish Jin players for using the ice car full screen. I find it hard to hit them when they do it from different points in their jump. If I react early enough, I can 6D into air combo, but I usually don't and it seems like there is a better option I am missing. Also, I am kind of unsure what to do once frozen :psyduck:. I either mash too hard and unfreeze myself only to eat another combo, or I dont mash hard enough and get hit by a combo where the meter is grey. From what I hear, this is one of Nu's harder matchups(though still not really that bad considering she's Nu) and is probably somewhere between 4.5 and 5.5 for her. Any help would be greatly appreciated.

Posted

If they surfboard normally, I like 5C'ing anyone. If its a jump into board... hm... I tend to 2C. Worked so far for me if not miss and eat it. It's face full of metal for them generally. Don't 5D/2D/whatever D like an idiot. Surfboard goes clean over it and you may miss if you don't predict correctly. If he tries to zone using icicle sword then jumping, jump and use your sword zoning. Or 5C. The sword will break the ice. Just watch for their follow-ups. From him to get close is a nightmare to deal with. I personally don't like this match up whatsoever. He's average fast (if not good, not Tao good, but still), decent safe attacks, and has some easy to do combos with good damage. It's a good match. I try to be patient and see what he'll do. A lot try to work freeze set ups, so if they get predictable. Smash em in good. A good Jin will try to be unpredictacle, rush, and freeze. Makes things really hard for me anyways.

Posted

I would suggest to avoid the icicle sword Projectile as nu 5c has hella recovery and can mean free combos or pressure for Jin, but try 5dd>236d it's small icicle sword start up, it will trade hit and knock him down far away and on corner pressure, i just can't get the timing to shake him off the best i could do is barrier him out, and his 5d(ice wolf) crank the guard libra like nobody business he'll never bother to mix up and break your guard in no time if he can keep you in the corner

Posted

Also, I am kind of unsure what to do once frozen :psyduck:. I either mash too hard and unfreeze myself only to eat another combo, or I dont mash hard enough and get hit by a combo where the meter is grey.

Every freeze attack has a predetermined minimum time frame in which you will be frozen, with a max time of 120 frames. Every directional input reduces it by 5 frames.. So if a move has min freeze time of 30 frames 6 directional inputs will break you free.

If you can input those directions as before the minimum time runs up, it stores them, and you break free at the earliest possible frame.. So if you input the directions asap, you can hold down back, and prepare for throw techs and still break free at the earliest possible moment.

Posted

Is the ice car punishable on block? Or do I just need to look for another opening and try and escape pressure later? I've had 0 luck trying to punish the ice car when I block it.

Posted

If you can manage to break out of being frozen I found it very helpful to IAD over them since they seem to go for a rush down every time. If you broke free and your forced to block don't try to score a counter hit during his block string since after 2a>5b[2]>5c he'll be at a frame advantage and hit you with 5d which would be his frame trap. Sadly to say his close range game is far superior to Nus and if your going to try zoning him then your best bet is to mix up a whole lot while using safe options during Act Pulsar. Also make use of her gravity fields since they can potential eat up one of his ice cars.

Posted

i was repeatedly beaten down last night by a friend who plays Jin. The thing that was getting me the most was his C DP. Shit is invulnerable to grabs and all hits on start up. Granted it has hella recovery but it's still worth noting that you can't do shit to him while he's in the start up of that motion and if you get caught trying to do something he gets a free CH combo.

Posted

Welcome to the second of Nu's two weaknesses, first being her low health and defense. Since you really cant fight in the corner against Jin your gonna have to guess his mix ups and get out of there by landing 2C or 2B on CH or 6B if he is using his 6A overhead. My buddy plays a very safe Jin till he starts his rush down and all I can say is to watch out for his 5C. With 5C on CH Jin will get around ~3000 dmg with no heat. Good Jin players will know how to backdash out of 5DD. At that point if you followup with 4DD>236D he will be able to IAD. To play against Jin you have to be able punish ice car on reaction, bait DP, and bait IAD. Nus anti air beats Jin's air game by a mile and her air to air game is also pretty solid.

Posted

To play against Jin you have to be able punish ice car on reaction...(cont'd)

Question about this.

I've been able to punish it (online) with 2C on block. Are you referring to stopping it midair? And if so, what are you using? I may just be suffering from lag, but if there's a reliable way to counter it when it's heading towards you, I'd love to know what it is, because I easily can see and react to the move, I just don't know what to react with.

Posted

Instant block the second hit, punish with whatever. If you instant block the second hit of D icecar, you can get a wallbounce combo.

Posted

5c seems to stop him sometimes, but i wouldnt rely on it since if he does pretty much anything else youre in trouble

Posted

Question about this.

I've been able to punish it (online) with 2C on block. Are you referring to stopping it midair? And if so, what are you using? I may just be suffering from lag, but if there's a reliable way to counter it when it's heading towards you, I'd love to know what it is, because I easily can see and react to the move, I just don't know what to react with.

Severin is right about punishing the second hit of ice car after instant blocking it. If you are risky enough and see an ice car come at you at full screen (and possibly half screen) you can hit Jin with 6C and get a wall bounce or for a safer option 5C since the hit box is a projectile your less likely to to get hit then with 6C.

Posted

If you want to be silly you can beat ice car clean by just hitting the tip of it with 5a. I love to see the looks on people's faces when they experience this for the first time.

Posted

hmm just played a good jin for a few hours, killua looking at you. Either way just curious what are the safe pokes that nu can do in the tiny gap that some of jin's ground combo's have as a lot seem to push out of 2B range and the C's all have to much start up. Also is there a solid counter to his Aeriel B, if it's high angled or direct overhead it seems to beat out the 2C which really just leaves back dash or blocking it since depending on his angle 2/6 D seem to just miss him.

Posted

Jin has a little double-kick thingy. If you're Nu with no barrier bar left how do you get out of the corner if the Jin player just keeps spamming the double-kick over and over. Your A has no range, your B is out-priority'd, your C is outpriority'd, your D obviously won't work. O_O And he can just spam it until you get negative penalty and repeat. I need more practice. :(

Posted

Try instant blocking cookie...block as soon as the attack hits you, to give you time to escape or punish.

Posted

All the cool kids would reversal super, but the easisest and safest thing to do would probably be to instant block and get out of there. A counter assault would work also, but it would be a waste of meter if they are just spamming the same move.

Posted

Try 4B? Low invincible, launches on counter (merely speculation, I'm at work so I can't test it).

Posted

Try 4B? Low invincible, launches on counter (merely speculation, I'm at work so I can't test it).

second hit launches always(on hit of course...), but it only combos both hits on crouching opponents

  • 3 weeks later...
Posted

Random Ice Cars > V-13 Be sure to look out for them, or they will dominate. Bear in mind "Random" as in, lack of consistency.

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