Tae Seong Kim Posted July 7, 2009 Posted July 7, 2009 Spot saved! Go ahead and post some of your suggestions on defeating the Iceman.
Blackalpha Posted July 7, 2009 Posted July 7, 2009 Ok against Jin's I find this most effective, Block his ice car and immediatly follow up with a 5B into 3C loop combo. If he tries to attack after a blocked ice car you will get the B counter hit which will net you a free 3C into loop. You can also punish with 6A into loop or air combo but sometimes he's too far away to capitalize on that damage so 5B is a better choice. Don't try to get a 5C counter hit it won't come out in time and he'll end up countering you.
Bluewindz Posted July 7, 2009 Posted July 7, 2009 Jin mistakes against Noel: 1. Launching a projectile when Noel is within 3C range. 3C if he does this. 2. Doing the Ice Car follow up. 3. Blocking too much You can go under Jin's 5D with Noel's 3C if you do it around the same time. Check to see if your opponent favors using Jin's uppercuts. If he does, next time you knock him down, run towards him and block/instant stop outside of throw range. Noel's 6A can beat Jin's 5D from my experience. I literally see the animation, like the blue circle that summons the dragon head. I'm not 100% on this. Be careful of 5D into ice car, if blocked, into charged uppercut, (the one that cost meter). Like normally, they Rapid Cancel the blocked ice car. I got hit with that lol. Noel's strategy should be to be above Jin when he's in the air because Jin's swirly air attack does not hit above. That's ideal, but just catching him with jumping B when he's high enough to not see you coming from below would also work. When approaching Jin from the ground, you want to be right above Jin's 5D with j.B or just outside of it. To get out of Jin's pressure, when you are being combo'ed, do not tech to either side. Tech neutral and fortress him out to jump out of any corner or fortress in the air. Cracking Jin's defense will be based on your distance and his recovery from moves. Jin's first line of defense is his projectiles, ground and the 25% meter projectile and his outer drive (2D), the ice pillar from the ground. As soon as you are within 3C range and out of Jin's 5D range on the ground, you have reached his 2nd defense, his Drive attacks and far uppercut. You just need to block and inch forward to get him within your 5B range. His final defense is his high hitting uppercut or to jump away and ice car to the other side. Jin only has enough time to either use his first line and final line of defense, or his 2nd line. If you see him use his 2nd line of defense, or 3rd line, you have a good chance of hitting him with the exception of his uppercut that hits horizontally. He has enough time, if he uses that while you are outside of it's range to use it again before you get to him.
archling Posted July 7, 2009 Posted July 7, 2009 so 5b is the best option after a blocked C Ice Car? Depends on how far you are. Sometimes, you may be close enough to hit 5A 6A. A few other notes vs. Jin: - 4D beats out ice car. - Jin doesn't have a lot of mix ups, so it's safe to block low most of the time and watch for the throw. Only his jump ins hit high, so block high when he's in the air or anti air with 6A. - If you do block the ice car, watch out for the RC or you'll eat a counter hit. I'll add more when I think of more stuff.
Doren2k Posted July 7, 2009 Posted July 7, 2009 Depends on how far you are. Sometimes, you may be close enough to hit 5A 6A. A few other notes vs. Jin: - 4D beats out ice car. - Jin doesn't have a lot of mix ups, so it's safe to block low most of the time and watch for the throw. Only his jump ins hit high, so block high when he's in the air or anti air with 6A. - If you do block the ice car, watch out for the RC or you'll eat a counter hit. I'll add more when I think of more stuff. He does have a overhead too......
CrimsonDisaster Posted July 7, 2009 Posted July 7, 2009 ugh - if you IB the 2nd hit of ice car (there is no followup, it has to come out if he does B/C/D ice car), you get guaranteed dash (5A) 6A punish. No reason to try to counter-hit someone who isn't trying to attack. Someone has mentioned that you can get CH 2C(1) > 3C into combo but I can't recreate that just yet. All of that really doesn't matter because there isn't a lot of reason for Jin to be doing random ice car anyways. - you can go through Jin 5D up close with your own 5D for big damage. Generally this happens if you IB some stuff and he goes for scrubby Jin pressure (2A 2B 5C 5D xN oh yeahhhhh) - Noel's pokes get owned by Jin's so you have to take some stupid risks to get in, but once you're in you can just run your frame traps and baits no problem. As for Jin's "lines of defense," he doesn't need to be a huge scrub when he can just 2B all of Noel's normals into a combo or into pressure. Noel doesn't get the option to just inch her way in most of the time. Why would Jin just sit there and try to zone with mediocre zoning tools when he can just force his way in and rush Noel down?
sogos Posted July 7, 2009 Posted July 7, 2009 Why would Jin just sit there and try to zone with mediocre zoning tools when he can just force his way in and rush Noel down? because youre on dustloop
Tyidue Posted July 8, 2009 Posted July 8, 2009 - Jin doesn't have a lot of mix ups, so it's safe to block low most of the time and watch for the throw. Only his jump ins hit high, so block high when he's in the air or anti air with 6A. His 6A (sword hilt swingy move) is an overhead, but it's pretty easily read, so blocking low is the best idea. Also, I've found that his j.B can come out pretty quickly and low to the ground, so that's something else to be careful of.
Gambit Posted July 8, 2009 Posted July 8, 2009 Depends on how far you are. Sometimes, you may be close enough to hit 5A 6A. A few other notes vs. Jin: - 4D beats out ice car. - Jin doesn't have a lot of mix ups, so it's safe to block low most of the time and watch for the throw. Only his jump ins hit high, so block high when he's in the air or anti air with 6A. - If you do block the ice car, watch out for the RC or you'll eat a counter hit. I'll add more when I think of more stuff. In my experience, there are times when the Ice car moves far enough to hit me even while using 4D. Yeah Jin doesn't have a lot of mixups. What's the best poke I can use for him? better yet, what should be my match strategy?
Steez Posted July 10, 2009 Posted July 10, 2009 This is my hardest match up. I went to a friends house yesterday to hang out, and this other kid was there. He was blasted, first time playing ever, using Jin, and he still whooped me with my Noel. I don't understand how to fight these guys. At all. And it just frustrates me when I find a level 3 Jin online just ripping me apart with the same combo. 2D can go over Ice Car, sure, but what do you do when they just pull it again and you're still in drive? Yeah. I can't win.
Kirbeh Posted July 10, 2009 Posted July 10, 2009 Jin chart ::SCRUB:: :ACKSHUN -> Jump back -> ICE CARZ -> SLASHY :Fireballs, ice car and, slashy rinse, repeat... :Is he near? DP! THEN ICE CAR!!!! Grabs... :5D, fireballs, chain grabs, ice car, "why are you over ther- DISTORTION DRIVE!" :Zoning, Ice car combos only, anti zone D.Drives :Zoning, Fireballs, Ice car combos, huge invalid combos, DD combos :::PRO::: Where were they on this gauge lol?
andianqz Posted July 10, 2009 Posted July 10, 2009 I suck vs him too. He does have a couple of weaknesses though. He has really no mix up game so down blocking with barrier will push you outside of his range quickly and get you into a more defend-able position. Off the ground air dash to j.C into ground combo works pretty well as it comes out fast. Also, as some have mentioned 3C goes under his 5D. Usually though, to avoid eating 5D, I start the trip kind of far and won't be able to link into a 22C>6C combo. Therefore, once I trip him I just hump him with a bunch of 2As and 5As and try to go 5A to 6A to 6C to BnB. I just try to keep him on the ground and not give him space. If you do give him space though best to back out and find a new entry either with a 3C or a j.C, otherwise you tend to be poorly positioned and eat 5D or his uppercuts, which are all very punishing. my 2 c
Steez Posted July 11, 2009 Posted July 11, 2009 So I think I figured out how to beat the crappy ones. Usually they rush you, all you have to do is 2C them as soon as you block the ice car, and it almost always lands, then just follow up with a combo. The good ones are still giving me trouble though, because they don't rush you, they just bait till THEY get the upperhand and rock you. I can't even j.C them cause they have that up slashy move and it just, rocks the crap outta you when you're falling back down and they get you in there 5D.
Zero Kyori Posted July 12, 2009 Posted July 12, 2009 I notice when playing japanese Jin players that stand block strings with Noel get beat by his 623C. On counter it's worse.
ConsummateK Posted July 12, 2009 Posted July 12, 2009 This is my hardest match up. I went to a friends house yesterday to hang out, and this other kid was there. He was blasted, first time playing ever, using Jin, and he still whooped me with my Noel. I don't understand how to fight these guys. At all. And it just frustrates me when I find a level 3 Jin online just ripping me apart with the same combo. 2D can go over Ice Car, sure, but what do you do when they just pull it again and you're still in drive? Yeah. I can't win. Yeah, same thing happened to me. Well it wasn't someone random but it was my buddy who had never played before and while I could generally beat him when he was using anybody but Jin, when he would use Jin my shit was toast. Ice car > followup > 5C5C5C5C
EndingPC Posted July 26, 2009 Posted July 26, 2009 My buddy mains Jin and is quite skilled with him. Usually picking up new combos. I don't own the game so I play with him most of the week. One thing I noticed this week was pretty amazing. If Jin tries to combo into his 5d, Noel can activate her special and Jin's move won't hit. I've managed to pull this off 3 times so far and it seems like her special is just fast enough since most of the frames before Jin's 5d makes contact have already taken place.
Darcius Posted July 26, 2009 Posted July 26, 2009 My buddy mains Jin and is quite skilled with him. Usually picking up new combos. I don't own the game so I play with him most of the week. One thing I noticed this week was pretty amazing. If Jin tries to combo into his 5d, Noel can activate her special and Jin's move won't hit. I've managed to pull this off 3 times so far and it seems like her special is just fast enough since most of the frames before Jin's 5d makes contact have already taken place. Whew, that was a close one. Almost thought you were serious there for a second.
EndingPC Posted July 26, 2009 Posted July 26, 2009 Whew, that was a close one. Almost thought you were serious there for a second.Why wouldn't I be? He was in the middle of his 5d while I was blocking all his other moves and then I activated the special and it hit him before his 5d hit me. The ice from his attack would be visible as well.
Darcius Posted July 26, 2009 Posted July 26, 2009 Combo Block I think you might want to review your terminology here.
EndingPC Posted July 26, 2009 Posted July 26, 2009 I think you might want to review your terminology here.I'm not understanding what you mean. My main point is that the special beast out a 5d even if they aren't at the same time and you're cornered.
Senovit Posted July 26, 2009 Posted July 26, 2009 If by special you mean the distortion drive, it gives a few invulnerability frames, so yes... if they give you a bit of breathing space during a blockstring like that, you can throw it out and pass through the next attack. Also, the problem is that you said you used a special while he was "comboing" into 5D - meaning he must have already been hitting you. If you're blocking, the proper term for what he's doing is a blockstring or just a string.
EndingPC Posted July 27, 2009 Posted July 27, 2009 If by special you mean the distortion drive, it gives a few invulnerability frames, so yes... if they give you a bit of breathing space during a blockstring like that, you can throw it out and pass through the next attack. Also, the problem is that you said you used a special while he was "comboing" into 5D - meaning he must have already been hitting you. If you're blocking, the proper term for what he's doing is a blockstring or just a string.Oh, all right. Then yes, I meant distortion drive and blockstring in place of what I said.
Recommended Posts