Raiza57 Posted July 18, 2015 Posted July 18, 2015 Judging from this poster http://www.blazblue.jp/cf/images/playguide.pdfthat new attack carl used is not a special attack? If it is, its not on the command list. Maybe a new normal? or possibly the new 25heat attack that replaced CT? If anyone can translate the three boxes on the left of the portrait that would be epic. Carl is on page 7 with Haku-men http://www.blazblue.jp/cf/images/playguide.pdf
Niko Posted July 18, 2015 Posted July 18, 2015 Carl seems to have lost Con Tenerezza without getting a new special move.
JG Posted July 19, 2015 Posted July 19, 2015 Carl seems to have lost Con Tenerezza without getting a new special move. Carl already suck on CPEXT, so i hope this time they manage to return his magic.... Also, we need Tenerezza back!!!
megamonk4 Posted July 20, 2015 Posted July 20, 2015 Judging from this poster http://www.blazblue.jp/cf/images/playguide.pdfthat new attack carl used is not a special attack? If it is, its not on the command list. Maybe a new normal? or possibly the new 25heat attack that replaced CT? If anyone can translate the three boxes on the left of the portrait that would be epic. Carl is on page 7 with Haku-men http://www.blazblue.jp/cf/images/playguide.pdf First box is talking about Carl's Drive. Nothing new. Second box is his Overdrive. It's still Synchronize Speed. Nothing new here either. Last box is the Exceed Excel attack, which is called (direct translation) "Lamentation of Symphonia". It is activated while in OD mode and pressing all 4 buttons.
Psykotik Posted July 21, 2015 Author Posted July 21, 2015 (edited) https://twitter.com/daisukemoto0629/status/622260946828857344 https://twitter.com/daisukemoto0629/status/622263549721624576 https://twitter.com/daisukemoto0629/status/622266130317479936 https://twitter.com/daisukemoto0629/status/622269464466186240 https://twitter.com/daisukemoto0629/status/622275609331236865 https://twitter.com/daisukemoto0629/status/622590594850775040 https://twitter.com/daisukemoto0629/status/622594077234630656 https://twitter.com/daisukemoto0629/status/622649374821081089 https://twitter.com/daisukemoto0629/status/622655196410175488 5B>6B gatling removed 2D animation changed 4D animation changed 6C animation changed 2B mash doesn't give 6B 6D not floating is nice, but 5B6B not working means we'll need to rethink our combo parts. Also, the gauge recovery speed has gotten better. No increase in moves can be jc on block? Tried with the help of the guy next to me, so probably no change. 6B has slower startup. Carl floats for a split second before the flag comes out. No new moves like 4B, etc. The strange floating after Allegreto finishes is gone. Works like before. Although I'm too used to CP, and this version seems unnatural now. BBCF Carl Changes: 2D->the claw in the PV: blockstun is on the long side, might have launched. 4D->Tenerezza: gauge cost decreased? 6C->the overhead in the PV: 5B followup doesn't come out in time. Goes forward about the same distance as one of Platinum's hops. Exceed Accel->a pawn bounces off the opponent, and then a giant object falls. 2D->2 hit on ground, about 1100 damage 4D->1 hit. Launches while pulling opponent in. Move for going into aerial. Cantabile->rather fast. slides in a flash. 6C->If it's just Carl, nothing connects? 2A didn't come out either Sis->pretty beefy. Recovery speed decreases when taking damage. 3D->last hit forces crouch A Vivace->has projectile invuln? OD6D->Does't power up much despite being OD. Either stronger in CP, or still unimplemented? Air throw->bounces higher J2C->slower startup? Comboing from jB causes a short delay before the hit connects. Same aerials still work. J2C->launches on ground hit (<-!!) Cantabile->projectile is fast. Connects midscreen from a 5C tip hit. Allegreto->Attack density increased. If the old one was something like shushushushu, the new one feels like pewpewpewpew. You have no idea what that means? The SE changed. OD might just be unimplemented, maybe. OD4D instantly went blue, after all. J2C feels uncharacteristically sluggish. Sort of like seeing 2D in CPEX for the first time. ---- Sorry if it's a little hard to read, each paragraph is pretty much a different tweet. Edited July 21, 2015 by Psykotik
Raiza57 Posted July 29, 2015 Posted July 29, 2015 Not really loketest information, but they are having a vote to allow the top 3 fav colors from ppl to be cut into CF on release. Feel free to vote. If you guys dont have 3 colors you like I would seriously beg that you choose CS-15 as one of them... Then only Carl color I ever liked T_T PLEASE!!!!!!!! If you have free space open. http://www.famitsu.com/matome/bbcp/color010.html Carl vote page, fill out the info and vote at the bottom of the page. GOOD LUCK!!!!!!!
Psykotik Posted August 24, 2015 Author Posted August 24, 2015 (edited) more Carl changes:+ 5A jump cancellable on block+ 5B attack level up+ 5B > 5C is airtight on IB~ 2B pressed twice doesn't autochain into 2B > 6B+ j.B attack level up+ 2C is jump cancellable on hit and block, doesn't wallbounce any more, has a lot of untech time~ 3C is back to CS ver, 3C into super ender doesn't work (this probably means 3C is jump cancellable on hit again)- 6B slower startup: 5B > 6B doesn't connect (I guess this means they bought the 5B > 6B gatling back)+ 5B > 3C is tight on normal block only (is this a new gatling?)- 6C is the new overhead: roughly 26f, unsafe on block, can only be followed up with doll, forces crouch on crouch hit+ Cantabile is way faster now- Cantata down to 400 min damage+ proration is reported to be better all around- doll has less HP: dies after using 6D 6-7 times in a row+ Doll recovers 1 round counter (second?) after she's turned off- If doll dies, takes 10 round counters to heal+ 6D doesn't knockdown on normal hit, slides on CH~ 4D: new motion; works the same as old one; 1 hit only; slides on normal hit and staggers on CH; has head-body super armor+ 3D: low; attack level up~ 2D: new motion (appears in the PV); all hits are tight on block; hits mid; startup is around the same as 4D, can do 5B, jump, 2D for a low risk high-low mixup+ Fuoco: blows opponent away upwards on air hit and corner wallsticks; can follow it up with stuff like 6A- Volante: added sound effect for when it's shot Source: https://twitter.com/HiagoXYZ Edited August 27, 2015 by Psykotik
JG Posted August 27, 2015 Posted August 27, 2015 I don't get why you put 6C as a buff, it seem to me that is worse thant the previous one.True, is more faster... but we cant combo after it without nirvana and we also lose our charged option. Even SKD think that was a nerf.
Psykotik Posted August 27, 2015 Author Posted August 27, 2015 The new 6C is definitely a nerf, I made a typo on that + lol.
Psykotik Posted August 27, 2015 Author Posted August 27, 2015 Not sure, they didn't mention anything about 6C CH properties. Public loketest is soon so hopefully we'll find out more.
Opeb Posted August 27, 2015 Posted August 27, 2015 ok, thanks for the quick reply. i hope there's a good amount of carl footage, from what i saw before I don't think there was any :(
Raiza57 Posted August 28, 2015 Posted August 28, 2015 (edited) I believe the new 6C is a buff. It allows us to jump over low attacks. Which is much better than charging a NON-Unblockable attack. If the old 6C was still UB I would have agreed. But because of the distance that it travels combined with the fact that it can 'presumably' go over low attack. Which is something Carl has never been able to explore. Not only that but because of how far it travels we will be able to cover large distances with an overhead that can RC into a fuzzy setup. IMO i believe this overhead in comparison to the one in CP2 is more versatile since our CP overhead quit literally sucks. Charge canceling into a low 2B is garbage. Netplay tool, that wont work in tournament level play..... IMO of course. But for sake of argument, you could simply list it as a neutral change.Edit- I also do not believe it is unsafe on block. It is still 'presumably' a level 3 attack. Which means Carl stuns the opponent for 16frames on block. He recovers very fast from what iv seen from the video. The move, at worst is possibly 0 on block. But this is simply speculation. Either way, dont count the move out just yet. I don't get why you put 6C as a buff, it seem to me that is worse thant the previous one.True, is more faster... but we cant combo after it without nirvana and we also lose our charged option. Even SKD think that was a nerf. Edited August 28, 2015 by Raiza57
Opeb Posted August 28, 2015 Posted August 28, 2015 that's an optimistic way of looking at it, raiza! i tend not to judge until the game is out for everyone to try, so who knows, maybe the new 6C will be great! as it stands, since CPEX 6C couldnt go unblockable, I'm only concerned with losing damage from charge 6C stuff, but I'm sure there will be new damaging routes, so i will wait and see.
Raiza57 Posted August 28, 2015 Posted August 28, 2015 Carl already has a much higher DMG output reportedly.
Opeb Posted August 28, 2015 Posted August 28, 2015 Carl already has a much higher DMG output reportedly. higher than right now?! holy cow
Myoro Posted August 28, 2015 Posted August 28, 2015 Ada seems to take a lot of damage. A Hazama j.B(1) did about a 10th of her gauge, but yeah she recovers in a blink of an eye.
Psykotik Posted August 28, 2015 Author Posted August 28, 2015 (edited) Some things that were brought up to me in the loketest footage:- 5B > 6B does connect, even on standing confirms that started with 2A. 6B is visibly slower however.- j.2C doesn't launch anymore. Speed-wise, it looks the same/similar to older games- Damage potential looks good? There weren't too many combos in the vid but 6C lead to around 3.4k meterless in the corner.- As pointed out above, Carl has way less doll meter now as Ada takes more damage now and uses more life to do moves.- To balance the above, doll regen is super fast now: regen started a second after doll is turned off.- Wakeup doll moves are still a thing Edited August 28, 2015 by Psykotik
Opeb Posted August 28, 2015 Posted August 28, 2015 5BB still works :Dwhen you say j.2C doesn't launch are you referring to the enemy in the air? or when they are on the floor? i'm sorry, i'm still relatively new to carl
Opeb Posted August 30, 2015 Posted August 30, 2015 http://youtu.be/ASCxc0ety9Ain this video at 27:30 onward there is a carl player playing in the loketest!it looks like you can combo 5BB > 2C midscreen and continue like in the corner! that looks really cool for solo combos to waste time and recover Ada, especially since she recovers faster now?
Opeb Posted August 30, 2015 Posted August 30, 2015 in the last match i saw 5B > 2B > 6B still works, and i saw 6C into CT, but I think it was a counter hit. That 2D? slashing moves looks crazy good for setting up unblockable. I'm excited, Carl looks pretty solid in this footage!
Psykotik Posted August 30, 2015 Author Posted August 30, 2015 Other things I've noticed:- Carl can still do j.B + 3D UB. Gets at least 3.3k meterless, potential is probably even higher.- 5B > 3C is confirmed- non CH 3C > CT connects (this could be very good for combos)- 2C is good for relaunch routes it seems: 5BB 2C delay j.B j.C 5A etc- I think 6C > CT was on regular hit. I didn't see a counter hit message and it's unlikely the Relius would randomly push a button when he was letting the Carl try things out (standard loketest etiquette)
Opeb Posted August 30, 2015 Posted August 30, 2015 Other things I've noticed:- Carl can still do j.B + 3D UB. Gets at least 3.3k meterless, potential is probably even higher.- 5B > 3C is confirmed- non CH 3C > CT connects (this could be very good for combos)- 2C is good for relaunch routes it seems: 5BB 2C delay j.B j.C 5A etc- I think 6C > CT was on regular hit. I didn't see a counter hit message and it's unlikely the Relius would randomly push a button when he was letting the Carl try things out (standard loketest etiquette)Sweet. I thought I heard the announcer say something, that's why I figured it was a counter. That's really cool then, I was noticing CTs seem crazy fast now, or at least are able to connect to way more moves now universally for every character.
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