Leo7 Posted April 18, 2010 Posted April 18, 2010 Post gadget finger, I've seen noels use 2d to get past throws (beaten by 5a), or sometimes they 5a (if Tager uses 6a to punish back dash), or sometimes, they use their meter and super, since I get the impression noel gets a lot of meter from her combos. Noel's 2D after Gadget can be completely stuffed by Tager's 2C for a free Fatal Counter combo. Gimmicky option that Noel can do after Gadget: TK Revolver Blast lol. Beats Collider and Command grab (doesn't beat anything else). You're going to eat a 5d to the face unless you predict it well enough and use the magnetism to make your jump better and c him in the face when you're in the air. If you can predict a 5D while magnetized, since I know some Tagers like to spam it when Noels are magnetized, it's better to dash in and do a 3C for that big big damage. Your 3C moves farther due to the magnetism.
DC Posted April 21, 2010 Posted April 21, 2010 And if he sledges instead of 5d then you eat a fat ~4k combo. Everything about Tager vs. Noel is guess right you win, guess wrong you lose, except Tager only has to guess 2-3 times while Noel is more like 5-6. IMO it's best to just take your fingers off the C and D buttons. Very true. Now imagine how much harder it would be if it lost to most of Tager's moves from 1/2 to 3/4 of the screen away when you're magnetized and was rendered useless by sledge? Haha, Optic Barrel is a slow projectile, why are you shooting at Tager instead of infront of him? I love predicting a sledge and shooting exactly where he will recover. If you're magnetized, 236a stops his 2d. Predict, it's not a fireball!
Halcyone3 Posted June 2, 2010 Posted June 2, 2010 How exactly is this matchup in noels favor? because the inmense troll factor of the optic barrel zoning joking aside, i been wondering bout this too, i honestly don't see how the match-up is even slightly in her favor.
FlyingVe Posted June 2, 2010 Posted June 2, 2010 How exactly is this matchup in noels favor? As a Tager player I agree that this matchup is 4-6 in noels favor and in continuum shift is about 5-5. The reason is simple despite the fact that Tager can sledge or 360A a few of you block strings, he still sucks. You can beat on him almost forever with Noels fast a/b attacks, and hit-confirm into a combo. Tager also has no reliable way to AA Noel. In CS it's a bit better, mostly because Noel's worse and Tager has some AA moves.
Halcyone3 Posted June 3, 2010 Posted June 3, 2010 As a Tager player I agree that this matchup is 4-6 in noels favor and in continuum shift is about 5-5. The reason is simple despite the fact that Tager can sledge or 360A a few of you block strings, he still sucks. You can beat on him almost forever with Noels fast a/b attacks, and hit-confirm into a combo. Tager also has no reliable way to AA Noel. In CS it's a bit better, mostly because Noel's worse and Tager has some AA moves. oh wait, he was reffering to CT? in that case ya, totally in her favor, thought he meant CS, that 1 i do agree it seems even.
Nov Ganon Posted June 5, 2010 Posted June 5, 2010 Match up is not in Noel's favor in CT, sorry. i sooooooooooooo agree with u
Tae Seong Kim Posted June 6, 2010 Posted June 6, 2010 The matchup is in Noels favor in CT. But it seems many people are having problems with him though. What areas are giving you guys problems?
DC Posted June 6, 2010 Posted June 6, 2010 Nope, don't believe so. I also have no problem with Tager players. Reasoning in the Noel thread.
FlyingVe Posted June 6, 2010 Posted June 6, 2010 Average level Noel players are overly reliant on C attacks, Drives, and auto pilot pressure. Good Noel's know that Tager can hurt them for that, so they just stomp Tager without them.
DC Posted June 6, 2010 Posted June 6, 2010 You say that as if Noel's damage output without C and D is any higher than 1.5k.
Wizard Posted June 11, 2010 Posted June 11, 2010 Plenty of combos can start with a or b attacks and still give about 3k dmg. I'm sure he's just talking about pressure game and how a lot of Noels' forget c is considered projectile and tend to use that for pressure.
A.X.I.S. Posted June 12, 2010 Posted June 12, 2010 Plenty of combos can start with a or b attacks and still give about 3k dmg. I'm sure he's just talking about pressure game and how a lot of Noels' forget c is considered projectile and tend to use that for pressure. lol 3k from a B poke from noel...what!? ok maybe from 6B>3C>haida but thats it.
mAc Chaos Posted June 12, 2010 Posted June 12, 2010 You say that as if Noel's damage output without C and D is any higher than 1.5k. How much can she do off 5A > 6A?
Leo7 Posted June 12, 2010 Posted June 12, 2010 if tager's crouching, 5a and 5b can eventually gatling into 3c for decent damage. even if he's standing, i'm pretty sure ch 5b combos into 3c. also i'm pretty sure 6a > 6c loop + drive ender does decent damage (you can tack on 5a in front of the 6a I guess, it'll do less damage, but whether it's higher than 1.5k I don't know).
DC Posted June 12, 2010 Posted June 12, 2010 if tager's crouching, 5a and 5b can eventually gatling into 3c for decent damage. even if he's standing, i'm pretty sure ch 5b combos into 3c. also i'm pretty sure 6a > 6c loop + drive ender does decent damage (you can tack on 5a in front of the 6a I guess, it'll do less damage, but whether it's higher than 1.5k I don't know). First combo is 2k and air combo leaves you at a disadvantageous position. Second combo only works after one 5a, good luck hit confirming. I like how you're trying to tell me combos for my own character. I also like how a lot of people don't know any specifics of the match up, such as the fact that Tager falls differently after 22c then every other character in the game, so if your 3c isnt' RIGHT NEXT TO HIM then the 66c will not connect.
Leo7 Posted June 12, 2010 Posted June 12, 2010 lol @ the hostility, gotta say, not really in the mood for that . i like how you made an erroneous statement, and i also like how i made a correction. do you think i care about all the specific conditions that you listed? anyways, i only popped in here cause this thread was getting a bit of activity. i'm not in the mood to continue this conversation, since this is about ct, which i don't really care about or play. i see that you believe that the ct tager match-up isn't in your favor and while i don't really agree, you're welcome to continue thinking that, and we can just agree to disagree.
DC Posted June 12, 2010 Posted June 12, 2010 do you think i care about all the specific conditions that you listed? lol So you don't care about specific conditions when coming up with your argument? I'm glad to see that you think the same thing happens the same way every single time. I would also like to thank you for confirming that your arguments are baseless, seeing as how you don't "play or care" about CT. EDIT: And I apologize, but yes I can be quite hostile to people who don't know what they're talking about. Sorry.
Leo7 Posted June 12, 2010 Posted June 12, 2010 hahaha, damn, i guess i'm nadal and you're federer and you just sent me some backhands. damn good with those backhands shynkz.
DC Posted June 12, 2010 Posted June 12, 2010 For someone not in the mood to continue discussion you sure do keep coming back to this thread. I'd advise you to stay on topic, thanks.
FlyingVe Posted June 12, 2010 Posted June 12, 2010 I'd take the noel players words on what combos into what, and how much damage it does. My point was, that Tager survives by preying on unsafe stuff, mistakes, and general stupidity. It's much harder to beat someone who will sacrifice damage for safety than the player that keep trying for some ridiculous set-up, but just gets punished when he fails.
Halcyone3 Posted June 13, 2010 Posted June 13, 2010 if your 3c isnt' RIGHT NEXT TO HIM then the 66c will not connect. not to be antagonistic or cause nasty discussions, but that is incorrect. I both remember this being wrong, and i tested it just now. 5B(CH)->3C->22C->66C does connect vs tager even with 5B at a bit away, and from as far as possible if u do a dash before it (or were dashing to begin with) and with a few frames to spare. 22BC->66C connects as well, even with the added pushback. I didn't check damage potential though, so for all i know the spacing could limit haida usage or w/e and cut down damage to shit, but the requirement for 3C to be real close is definately not true. Of course, this is asuming we are still talking about CT, and assuming that is what you meant, if not, ignore the ramblings of a guy who can't read
DC Posted June 13, 2010 Posted June 13, 2010 We're talking about CT yes, of course. I was not talking about ch 5b 3c, though.
Halcyone3 Posted June 13, 2010 Posted June 13, 2010 We're talking about CT yes, of course. I was not talking about ch 5b 3c, though. my bad, that sounded to me like u were saying 3C had to be really close to tager for the 66C to connect in general and threw an example, i can't read
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