EvilWolf Posted May 14, 2010 Posted May 14, 2010 In cs also if your pumpkin is out you can punish a whiffed slegde from afar on its recovery. timing is a bit strict but you can nail a counter combo the second its inactive. (lol i espically like in ct to super jump summon pumpkin get out a frog, they slegde im floating slowly below and then after there on there counter hit recovery i 2d right on top for a counter into a 6d rushdown.tagers get lazy sometimes slegde wont get you through zoning everytime.) I'm sorry I don't get this part. I use that SJ>Pumpkin>Frog strat too, but usually when I wind the pumpkin down I usually get sledged. So what you're saying is after throwing out pumpkin and frog, I should just float in the air and wait for him to sledge, then 2D down and punish them, is that what you're saying Alex? For the Tager loop its for CT or CS or both? In CT the combo is easy to remember, just I screw up the timing all the time.
Alex073088 Posted May 14, 2010 Posted May 14, 2010 Hi guys, I have some question for Rachel vs Tager. In CT, I mostly lose to good players cos I'm always trying to do J.a mixup combo. I've seen some good Rachels pull off the J.a mixup properly and the problem I have is that I can't continue the combo after landing, e.g. they can CH me or if my first combo hits them, they can tech and block. In CS, I'm having a lot of trouble with Tager. He sledges through everything I can throw at him, pumpkin, frog, lobellias, and I can't rely on 6B CH anymore. So what should I do against Tagers in CS? I can't find anyway to punish his sledges other than a lobellia Isn't that not possible in CS? yup its no longer possible in cs, he was asking about ct and cs as well. because j.a is also no longer an overhead in cs. And he said he was getting punished for doing it(as a mix-up). I think though in cs that j.c comes closer to the ground so j.b>j.c>5b should be okay
tofurr Posted May 14, 2010 Posted May 14, 2010 Oh, I thought you were just referring to CS in that post, my mistake. And yes, j.c has been said to hit while crouching. BUFF: Hits some crouching opponents now. Can link to BBL. NERF: A little less hitstun.
EvilWolf Posted May 14, 2010 Posted May 14, 2010 yup its no longer possible in cs, he was asking about ct and cs as well. because j.a is also no longer an overhead in cs. And he said he was getting punished for doing it(as a mix-up). I think though in cs that j.c comes closer to the ground so j.b>j.c>5b should be okay It's not possible to cancel J.2C into anything other than special moves like sword iris or Lobellia. So its almost nearly impossible to combo into anything from the air attack mixup without meter in CS. :vbang::vbang: Edit: J.C can hit some crouching opponents but then it would require you to be almost touching the ground when you do it right?
Alex073088 Posted May 14, 2010 Posted May 14, 2010 It's not possible to cancel J.2C into anything other than special moves like sword iris or Lobellia. So its almost nearly impossible to combo into anything from the air attack mixup without meter in CS. :vbang::vbang: Edit: J.C can hit some crouching opponents but then it would require you to be almost touching the ground when you do it right? yup it blows(about not being able to cancel it), and i would space your j.b. and J.a normals and see the range from just practicing. i havent been able to play cs so im not sure of the range on j.c now.
EvilWolf Posted May 14, 2010 Posted May 14, 2010 J.C, J.B,and J.A should be largely the same range. But Rachel's pressure and Mix-ups in CS have mostly gone to shit unless you can get your opponent into the corner.
Alex073088 Posted May 14, 2010 Posted May 14, 2010 J.C, J.B,and J.A should be largely the same range. But Rachel's pressure and Mix-ups in CS have mostly gone to shit unless you can get your opponent into the corner. true, even in the corner, her mix-ups are very interuptable for certain characters. But you know even in ct, i find that its hard to mix-up midscreen, because of barrier whoring. it makes j.2c whiff off anything 5a> or 5b> and doing it naked with wind people kinda block that on reaction. so i normally dont waste the wind. i just try and get an opening or make it so they have no where to go because they keep running toward the corner. once there its rape time.
EvilWolf Posted May 14, 2010 Posted May 14, 2010 true, even in the corner, her mix-ups are very interuptable for certain characters. But you know even in ct, i find that its hard to mix-up midscreen, because of barrier whoring. it makes j.2c whiff off anything 5a> or 5b> and doing it naked with wind people kinda block that on reaction. so i normally dont waste the wind. i just try and get an opening or make it so they have no where to go because they keep running toward the corner. once there its rape time. Try using wind for pumpkin or frog. It's sad now though, even if I wanna play CT Rachel, I have no one to play with.
EvilWolf Posted May 15, 2010 Posted May 15, 2010 Just went and played CS today. Like you said, 6B was helpful. Might not be able to combo from it, but at least it allows me to get close and start attacking. But I lost a lot of the rounds due to 720C. =(
Alex073088 Posted May 15, 2010 Posted May 15, 2010 Just went and played CS today. Like you said, 6B was helpful. Might not be able to combo from it, but at least it allows me to get close and start attacking. But I lost a lot of the rounds due to 720C. =( Did he 720 you after you 6b>counter> dash+6wind>4b or 2b mix-up when he is forced to block you? And im glad my advice helped you =), 6b atleasts gives us away to approach our opponent. Also you probabdly would be able to get out a frog or pumpkin in the event also and wind it forward or whatever. you can also run and throw when they recover.
God_Of_Olympus Posted May 15, 2010 Posted May 15, 2010 6b isn't very good on tager, you can only special cancel it and so once you do it your only safe option is lobelia wich he can sledge/720.
EvilWolf Posted May 16, 2010 Posted May 16, 2010 Did he 720 you after you 6b>counter> dash+6wind>4b or 2b mix-up when he is forced to block you? And im glad my advice helped you =), 6b atleasts gives us away to approach our opponent. Also you probabdly would be able to get out a frog or pumpkin in the event also and wind it forward or whatever. you can also run and throw when they recover. Well usually I have like 50% life and he has like 30%, and he is in the corner or something and I'm whacking away at Tager, and somehow he manages to throw me between some of my attacks. So unfair, still lost after all that hard work due to one attack by Tager.
sanshiki Posted May 17, 2010 Posted May 17, 2010 Perhaps this should go in the CS Tager thread since its more relevant to what you're going through EvilWolf.
EvilWolf Posted May 17, 2010 Posted May 17, 2010 Perhaps this should go in the CS Tager thread since its more relevant to what you're going through EvilWolf. Ooh sorry didn't know there was a matchup thread for CS.
God_Of_Olympus Posted May 17, 2010 Posted May 17, 2010 oh shit this isnt cs, i gave invalid info then, sorry.
Sindelian Posted July 23, 2010 Posted July 23, 2010 What do you do when you're stuck in Tager's same old ground combo and you're magnetized? I try to instant block his one b dragon punch move (I think that's the command), but his jabs or his low kick always beat me out. I try to jump away while blocking but he still catches me with the jab.
EvilWolf Posted July 23, 2010 Posted July 23, 2010 Try using a cat chair when he sledges...otherwise there's pretty much nothing you can do except block for CS...or are you talking about CT?
TD Posted July 23, 2010 Posted July 23, 2010 lB the D punch (the yellow fist), then 2C. lf he's any good he will bait it and punish your kitty after awhile. If you see him pausing to wait for 2c, that is your chance to GTFO!
Sindelian Posted July 23, 2010 Posted July 23, 2010 Yes I'm talking about CT. I'll starts stating my complains when CS is out on concsoles. Anyway. Instant block the D punch and then cat chair. Got it. Anything else I could do?
TD Posted July 23, 2010 Posted July 23, 2010 I believe cat chair is all you would need for the time being. lt would be wise to do the CH cat chair combo because it leads into oki. (CH 2c - 2d - 5b - SJ j.b - j.a - j.b -j.c - DJ j.2c in case you don't know it.) You should already know not to tech predictably against him, nor should you air tech w/magnitized etc... tbqh you shouldn't even be getting hit much. Bait with fork or what have you, and combo. Really, this can become quite a boring matchup.
EvilWolf Posted July 24, 2010 Posted July 24, 2010 If you are talking about CT, you should try to maintain a distance from Tager so you can punish him with 6B. There are actually a lot of chances to CH with 6B. At close range Rachel doesn't have much chance against Tager unless you can do the air crossup Tager combo the Rachel keeps using in this video: http://www.youtube.com/watch?v=ubdkg1PZUhE (Note how the Rachel maintains a distance from the Tager unless he's doing a combo.) But that's for advanced players and a bit hard to pull off consistently so if you don't feel comfortable with it just stick to 6B CH Dash 5B 6CD J.c 5B etc. Oh, and try to keep your frog and pumpkin out at all times, George helps to bait sledges so you can punish with 5B and pumpkin helps keep Tager away or can save you at close range
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