Majistrate Kura Posted July 10, 2009 Posted July 10, 2009 Yup, I gots a question alright. I was up against almightygnat online and his Tager was totally screwing with my spacing game. What exactly is the correct way to space against Tager? He just sledges through all my projectiles and I cant set up anything before he's already in my face and magnetized me.
Zinac Posted July 10, 2009 Author Posted July 10, 2009 Yup, I gots a question alright. I was up against almightygnat online and his Tager was totally screwing with my spacing game. What exactly is the correct way to space against Tager? He just sledges through all my projectiles and I cant set up anything before he's already in my face and magnetized me. Just don't get magnetized. Otherwise you won't be able to do much but preemptively throw fork and wind pumpkin unless you're full screen away.
Majistrate Kura Posted July 10, 2009 Posted July 10, 2009 is that really just it? I mean he's gonna get a spark bolt eventually... Also, his backdash invincibility is messing up my approach. Is there a sure fire way to close the distance so i can start my mixup without fear of getting Tager Driven to the ground?
Zinac Posted July 10, 2009 Author Posted July 10, 2009 is that really just it? I mean he's gonna get a spark bolt eventually... Also, his backdash invincibility is messing up my approach. Is there a sure fire way to close the distance so i can start my mixup without fear of getting Tager Driven to the ground? Bait him to waste spark bolt, bait his backdash so you can punish. These are basics.
Majistrate Kura Posted July 10, 2009 Posted July 10, 2009 I guess I was too caught up in learning combos that I forgot basics. Thanks for the reminder. >_>
pewter Posted July 10, 2009 Posted July 10, 2009 Just keep in mind tager's a cakewalk to combo, and his ... girth means he's all the easier to hit with Sword Iris. Don't rush yourself in this match, or any match for that matter -- but especially against Tager. He's also very susceptible to Rachel's air pokes. Take a look at this match video: http://www.youtube.com/watch?v=jx8JaeDOG78&feature=PlayList&p=DC8621CE5CEE593D&index=2
faultydefense Posted July 10, 2009 Posted July 10, 2009 He's also very susceptible to Rachel's air pokes. Take a look at this match video: http://www.youtube.com/watch?v=jx8JaeDOG78&feature=PlayList&p=DC8621CE5CEE593D&index=2 i knew i wasnt the only one that liked to be up on tager's grill. I don't really trust long ranger tager if I'm magnetized at all. I generally just try to stick to j.A range. Just like the vid you can kinda play with him all day that way and its a fairly backdash=proof aproach. Anything further back and you're watching for his heat knuckle, past that you lose to sparks, and potentially his hammerfall. I know its not that simple for tager to get in, but its just the comfort zone that I've found, and I don't know his move names so I referenced potemkin, thank got tager doesn't have potemkin's 6P
KaiAskari Posted July 10, 2009 Posted July 10, 2009 Ah... that video/Tager strategy definitely makes me rethink Tager matchups from my online experience. Very much thanks for posting that. I always seem to find a way to lose to Tagers because I try to zone him like a Haku-men. e_e And inevitably have my projectiles eaten for it.
pewter Posted July 10, 2009 Posted July 10, 2009 Don't fear the reaper, baby. Just don't get frame-trapped.
kro_ Posted July 10, 2009 Posted July 10, 2009 Yup, I gots a question alright. I was up against almightygnat online and his Tager was totally screwing with my spacing game. What exactly is the correct way to space against Tager? He just sledges through all my projectiles and I cant set up anything before he's already in my face and magnetized me. I am the one responsible for giving him lots of Rachel practice Some long range tactics: Summon a pumpkin, backdash his sledge, then wind pumpkin forward during his recovery + followup with a combo. Summon pumpkin, summon frog. If he tries to kill the frog, use wind + pumpkin to punish him for doing so. If he tries to jump over it, shoot a seed at him and he'll be forced to block the frog since he can't kill it from behind. Or if you're close, 6a or chair him. If he blocks the frog, free mixup. Your wind regenerates faster than his spark bolt, but you still have to pay attention to both meters. You can avoid spark bolt at peak super jump height or by releasing an aerial frog to absorb the blow preemptively. I don't really suggest the latter though. Respect the backdash and learn to tech throws. Once magnetized, do not jump carelessly or you'll get air-thrown. Do not try to run away if he has you in melee range while magnetized either. May be worthwhile to save meter for counter assault in this matchup especially when you're cornered+magnetized.
Gabriev Posted July 19, 2009 Posted July 19, 2009 Got some close range tactics? I run into a ton of Tagers, and I tend to perform pretty badly.
metsuke Posted July 19, 2009 Posted July 19, 2009 Got some close range tactics? 6b and j.a. A lot of people panic when grapple characters close the gap; trying desperately to create space is a great way to guarantee a loss.
DC Posted July 20, 2009 Posted July 20, 2009 Is it possible to tech his 720? I say no but my friend insists that he's done it before... Either way don't get hit by his god damn 720.
Vayden Posted July 20, 2009 Posted July 20, 2009 His 360 and 720 are both techable. I've done it lots against my friend. Would be incredibly broken if it wasnt considering how easy it is to link it. Pretty surprised too first time I did it :D Heavy reliance on throws is prolly why he isn’t used much at higher tiers. With the large tech window you very rarely see players get thrown.
Kane Posted July 20, 2009 Posted July 20, 2009 I've only played 2 Tagers but I generally tried to keep a pumpkin out and stay just out of range of his 2D, baiting that CH 6B...
Discotheque Posted July 20, 2009 Posted July 20, 2009 Playing against good Tagers will teach you how important it is to IB his pressure stuff once he's in. Learning how to tech his shit if he does manage to catch you is more important than knowing when to 6B/ja/6A imo. It's much easier for Tager to get in on Rachel than Nu/arakune imo.
Binh Mighty Posted August 5, 2009 Posted August 5, 2009 I haven't had match up problems until this week. I beat most Tagers, but I bumped into a person who was giving me troubles. I'm having problems whenever a good Tager is up-close. Like I was practicing instant blocking his 5C because most Tagers will go into 5D or 236B after a 5C, and that can be punishable if you instant block the 5C. The problem is some Tagers don't go into 5C and would mix up with "X" number of 5A to like 5D or 236B (or something?). Then I'm stuck in Tager's pressure I know that 5D and 236B can be backdashed, but the question is can you backdash these attacks on reaction? If you backdash too early, you'll get hit at the last frame of his attacks and if you do it too late you'll get hit. What are my safest option? Just block? Mash backdash(lol), Backdash on reaction? I'm known to play safe in most fighting games, can anyone give me pointers what to do when hes close up? I always tend to use my dead angle whenever he is up close, without it I'm pretty much a sitting duck.
kro_ Posted August 5, 2009 Posted August 5, 2009 If I'm not magnetized, I will usually go for the backdash. Mashing backdash isn't as bad as it seems. In fact, wind-boosted backdash (454d) is very good for escaping Tager pressure if not in the corner. If I am magnetized, then I will make the extra effort to fish for IB's and counterpoke him with 5b. But if my barrier is running low, I'm in the corner, and he's mixing it up too well, just dead angle out of there. Tager isn't a bad character at all if you let him get in on you. The reason why he's low-tier is that he's not supposed to be able to get in on you in the first place and everyone has some stupid abusable combos on him.
ghaleon109 Posted August 9, 2009 Posted August 9, 2009 So I've got in a lot of practice against a pretty decent tager. He playes somewhat cautious and responds to what I do, while putting on some moderate pressure so as to not be too predictable with what he does. I usually go 3:1 with this guy or close to that. But I played another tager a couple of days ago, and he was completely different. Same combos over and over again, I'd say 99.9% predictable, but the problem was I didn't know wtf to do to punish him I'd pressure the hell out of him from the start of the match, but eventually going balls to the wall against him I run out of wind. So I back off a bit, but eventually he gets in a hit... Typically a 5D, then followed by sledge, and the overhead smash. And eventhough I block I seem to take a hit as if I weren't?? Following up with another 5D knocking me across the room. After that it goes Sledge, 5D, Sledge, 5D, Sledge, 5D, ect.... The sledge ended up being too far for me to punish, and I was pretty sure I was still rolling during that anyways, leaving me right back in his 5D range because I was magnitized, wich again goes back into sledge, and the overhead leaving me hit once again and rolling across the screen, because for some reason I can only block so many hits from tager before block doesnt work anymore? After reading this it seems as though I need to learn to IB his 5D, and punish, but is there anything else? I feel so stupid for loosing to something like that, after about 10 matches I was 3:7 with every single one of the wins being from a perfect match in which he didn't get a chance to start his offence... because as soon as he did I was F***ed. I just had no clue... I was at a complete loss :sad: Edit: Maybe a 236A right on wake-up? Since I'm magnitized I'll get sucked in and it might hit before the 5D reaches me?
Moogster Posted August 10, 2009 Posted August 10, 2009 I have this problem too. In a combo where I really really know that a sledge will be there so I'll just block it, I still take the hit and I don't know why. It's not a guard break or even a mistake in blocking where there are exclamation points, One time, I even tried to block while holding the jostick with two hands just to be sure that I didn't let go of my block.
kro_ Posted August 10, 2009 Posted August 10, 2009 This is when it's worthwhile to go into training mode and work on your IBs. IB the sledge and you can usually counter with a fast poke like 5b or just start doing some pressure with jumping normals. As a last resort, use those alpha counters and wait out the magnetism by staying far away. Also try to backdash his 5d before you get magnetized. 5d doesn't move him forward so you will be safe from possible 720 setups. This does not work if you are magnetized, though. Practice IBing things like sledge, ice car, and hell's fang. Then move on to key points in less common characters, multi-hit moves for free meter, and eventually to some of the more common block strings. Relying on barrier too much can be detrimental because it pushes you out of the range of some of your faster counterpokes. The risk:reward for IBing isn't as good as parrying in 3s, but it's still important to learn.
Zeenof Posted August 10, 2009 Posted August 10, 2009 Man, I met a Tager a couple days ago who has some combo that I physically couldn't figure out how to get out of. Nothing I did could counter attack in time so I was forced to block indefinitely. It's the only reason he wins. He just does it over and over. He just does Tager's 5D, and if I happen to get magnetized via that, or something else he proceeds to do 5A, 5A, into that cross chop looking thing, into his 5D, into his sledge or something like that. And, thanks to the magnetism, I can't seem to get out of it or counter attack in any way and I just have to end up bursting to get him away. I'm sorry I can't be more descriptive of the combo he does, but he doesn't want to tell me how he does it; but anyways, if anyone can figure out what I'm talking about, and give me some advice around it, I'd really appreciate it. :D
kensk Posted August 10, 2009 Posted August 10, 2009 ib the 5D and 6A or electric chair before the sledge hits you, also after 5D and before B sledge, there is roughtly a 1 frame gap in which you can reversal as well but this ONLY applies if you are standing. there is also a gap after B sledge and 5A, though tager is at the advantage in this situation, you can use electric chair or backdash out. i like the rachel matchup, so any of you on xbox live feel free to add me if you are remotely good.
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