Smilax Posted July 9, 2009 Posted July 9, 2009 I figured this was the other important one as well for talk about defeating Nu (V-13) I have yet to fight a decent one so here's the info from the other thread found here: http://www.dustloop.com/forums/showthread.php?t=5925 V-13: This is hands-down Arakune's worst match up. The problem here is that V-13's range allows her to safely keep pressure, and punish many things -such as a j.236D- on reaction for crazy amounts of damage. Even if you're able to get past the swords, her 2C has a habit of beating out everything that you try to do. However, there are some tricks (and I do mean tricks) that can help to give you the edge in this fight. 1) How do I get her marked? You cannot reliably throw out a cloud, which means that marking her just got a whole lot harder. However, if you do manage to get her marked, this fight swings in your favor considerably. The following are some the best ways I've found of getting a mark A: Super jump, double jump -> j.3D. The reason that this is useful is due to the idea that you know V-13 is going to get a free hit on you. But one of the (best) features of the j.D is that it still comes out, even if Arakune gets hit before they are marked. This will also be a counterhit, so they're stuck on the ground for a little while. This works because when you're that high up, the only move V-13 has that can hit you, is her 2D. At the exact spot she needs to be to hit you with that 2D, is the same spot the j.3D appears. B: Throwing out a cloud safely. This is possible, but very difficult. The single best way (read: the only safe way) to do this, is if you manage to hit with 5A ->6B, jump cancel and throw out an instant-air cloud. You will land at about the same time she recovers, which means she can easily force you to block her 5D, but she can't punish. Also, do NOT burst -> j.236D. V-13 recovers quickly enough from being hit by a burst to punish this. Also with super. C: Combo into the mark. Only way to be sure *sigh*. If only it were that easy. 2) I Have her marked! What do I do now? Even while marked, V-13 cannot be out zoned. All it takes is one random poke to destroy all that work you just did. So, rather than trying to out-projectile her, put yourself into a situation where even if she does get that random poke in, you're still better off than you had been. Here's my strategy: j.6C. No, really. The thing about this is that while the opponent is marked, doing a j.6C (and releasing the button) causes the C bug to appear from behind the opponent, locking them in block stun, as you're getting in. This also means that if they try to attack because they saw you jumping the C bug counterhits, which puts them into a crumple stun. Then you can do j.2A -> dive cancel -> 5b -> air combo into mark -> blah blah blah. Even if she does block or dodge the C bug, you're a hell of a lot closer to her than you started off. Once you're on top of her, you can use your 2A -> 5B -> 5D, and 6A -> 5D mixup to try and get a hit into another mark, and all the time under a safe cover of bugs.
Senkei Posted July 10, 2009 Posted July 10, 2009 For the first time today I really felt the wrath of V-13. She has got to be one of the most difficult characters to fight against. She dominates the entire game screen with fast attacks, overpowered and damaging combos and mix-ups that would make Slayer CRY. I feel completely helpless to her strength and frustrating control of this game. I can't help but want to smack the creator of this monstrosity and ask him what the fuck was he thinking. Granted you all don't feel the same way as I but... it's one thing to have a talented player use a character with negative edging and odd combos/movement(Arakune)who takes a degree of difficulty to play. But it is something else to create a character that in skilled hands is damn near unstoppable and sometimes unfair(due to her straightforward and simple playstyle). Arakune is very strong and I know that, and I kinda feel bad for even playing him since I came from playing with Faust for years. He probably is on her level of power and can make the opponent feel completely helpless when they are cursed(which isn't super difficult). The main difference in that is Nu has you cursed from when the round starts and will keep you that way unless they happen to fuck up completely(fall asleep). I will keep trying to find a way to make this match-up not seem completely one-sided but so far my ass is going to be her property until I get a loan to pay-off my debts.
CopperDabbit Posted July 10, 2009 Posted July 10, 2009 You think you hate V-13 Senkei? My brother is goryus T_T Just remember, there's always someone worse off than you
Senkei Posted July 10, 2009 Posted July 10, 2009 You think you hate V-13 Senkei? My brother is goryus T_T Just remember, there's always someone worse off than you Im sorry.... :8/:
gwc123 Posted July 12, 2009 Posted July 12, 2009 V-13s are running amok =A= But maybe using fast decent from air to ground might help with getting near her while not staying in air for too long? Like replacing j.B with j.A in the dashing thing. Her stupid ground spikes together with her swords still slay me tho =A= dun have around around that =~=
Senkei Posted July 12, 2009 Posted July 12, 2009 Nope... really a Good Nu don't play that shit at all. My j.2a has gotten smashed way too much into an unfavorable situation. Only way really to punish Nu is to wait for them to make a mistake. That character has a great amount of control over the screen and recovers really fast. Finding a mistake is kinda hard when you are playing a smart player. When I was playing my boy Nix's Nu, every time i won is because of a mistake and really great luck. Another good word of advice...... DO NOT TECH ROLL. Oh yeah and the gravity change shit is SOOOOOOOOOOOO uneeded for her... lol. Man that shit sucks.
Skelator Posted July 15, 2009 Posted July 15, 2009 overpowered and damaging combos and mix-ups that would make Slayer CRY. . ...nothing makes slayer cry:vbang:
Skelator Posted July 15, 2009 Posted July 15, 2009 What i have been doing to defeat V-13 is when the round starts i dash forward a few times..v-13 should be trying to do the swords shit but you can follow up with standing D.. for me i get it usually. then do it to her the best you can till she dings you and you gotta figure it out again. WHEN THIS HAPPENS: when V-13 has her distance im on a constant J. -->C to teleport which if your lucky is just enough to grab her and if they know its coming and get out on ground i do 1c(down forward?) ya and i can usually tag em...i make em run and %90.1 i win or it was a damn close battle! try it out!
Shinsua Posted July 15, 2009 Posted July 15, 2009 Ha. . .ahahaha. . . I need to find a good Nu to fight. . .so far, I have only lost to 1. . .
Skelator Posted July 16, 2009 Posted July 16, 2009 i play on similar levels and im a 43 and i play a ton of nu
thegame4ever Posted July 19, 2009 Posted July 19, 2009 Today I played a proper Nu, he made my Arakune have a nice gourmet meal which consists of shit. I managed to win 3 matches out of 11, but how damn strong is that whore. Even while marked it's very easy for me to get hit out of it. It makes me want to learn an anti-Nu character (or as close as possible to that since nu HAS no bad matchups). Some things I found to deal with this bitch. IB 2nd hit of her D, and depending on whether she does her overhead 4D or 236D Low, this is what you do: Overhead 4D midscreen range: 3C, j.D, 4Cbug(Her body seems to not like normal C well)-5B bug, 6C Loop. Low 236D midscreen to a bit far: Jump forward and j.3D or j.6D, BC bug, j.6C, jc j.6B, 236C (Edit, j.2A connects, and doesn't have massive proration like 236C), BC bug, 6CLoopx 2. If both attacks are really far, and you know you won't be able to hit her in either situations, for overhead 4D backdash (doesn't even need IB), and low 236D just jump forward (Edit: j.6A, j.6B) to close the gap. Also if you do a j. 3D, and she hits you, and it hits her counter, even if you were counter hit by her projectile you can still tech out, BC bug, and do the above combo. More power to arakune players to beat this whore.
Magnet Posted July 19, 2009 Posted July 19, 2009 its good to see that im not the only one that finds this matchup an utter abomination. while i havent had the misfortune (or fortune) of fighting a good Nu yet, i can tell just by looking at it this plain sucks. i can understand why some people would see this matchup as being 7-3 Nu...right from the very beginning of the round our squishy blob of love is at a HUGE disadvantage, and has pretty much an uphill battle from the start. I may start experimenting with 3C to try to get in on the ground and go for a knockdown from a certain range. maybe also start trying to use traded J.6D or J.3D as well, depending on the distance... ...sorry, but other then that i really dont have much to add. i mostly wanna see what i can do to find something usable. if anybodies got any ideas, ill see if i can test em out.
MGO_Count Posted July 21, 2009 Posted July 21, 2009 Hmm that's odd, I find Nu as my strong matchup when using Arakune. I also H.j > j > cloud, then I try to stick on the back of the screen as possible, so I can teleport behind her. I made it sound too simple, But it's a bit hard for me to explain my gameplay sometimes. I'll try out more Nu's so I can give you guys more proper techniques. If I get any~
thegame4ever Posted July 21, 2009 Posted July 21, 2009 Hmm that's odd, I find Nu as my strong matchup when using Arakune. I also H.j > j > cloud, then I try to stick on the back of the screen as possible, so I can teleport behind her. I made it sound too simple, But it's a bit hard for me to explain my gameplay sometimes. I'll try out more Nu's so I can give you guys more proper techniques. If I get any~ It seems you haven't played any really strong nus. As soon as I hj sword hits me. And how do you teleport behind without getting hit by a sword? And when you come out of teleport?
gwc123 Posted July 21, 2009 Posted July 21, 2009 Hmm that's odd, I find Nu as my strong matchup when using Arakune. I also H.j > j > cloud, then I try to stick on the back of the screen as possible, so I can teleport behind her. I made it sound too simple, But it's a bit hard for me to explain my gameplay sometimes. I'll try out more Nu's so I can give you guys more proper techniques. If I get any~ Against a good NU if u do a teleport to the other side, u get hit with a combo
MGO_Count Posted July 21, 2009 Posted July 21, 2009 Against a good NU if u do a teleport to the other side, u get hit with a combo That's why you do it on the right moment. and 2A out. But either ways, High jump is your friend. Same applies to Tager.
Skelator Posted July 21, 2009 Posted July 21, 2009 i stay against the wall of the screen for most part of the game...when she starts trying to poke with swords thats when i 6C to 236A which puts you right in for a grab then super...BOOOYAA works every fucknig time i win with this a lot and i play strong fucking bitches id say i win 3-5 mathes so its workin..
amtatma Posted July 22, 2009 Posted July 22, 2009 I hate this match up, but if found just waiting for her 5D sword (that is the one that is straight forward from her and low, correct?), then j.6D her, sometimes you end up trading, but it seems to get her cursed more often then not. Other then that, i get smoked. Its not like getting her cursed really wins you the match, finding a way to stay close to her is the problem. Thats all i got, lost about 12 games to her this afternoon, no real ideas, the games I did win were just doing some teleport tricks and the nu doing stupid stuff.
Shinsua Posted July 23, 2009 Posted July 23, 2009 Against a good NU if u do a teleport to the other side, u get hit with a combo If youre just going for a random tele maybe You should apply a bit of pressure before you do so. . . Doesnt even have to be bugs. . .
thegame4ever Posted July 24, 2009 Posted July 24, 2009 If youre just going for a random tele maybe You should apply a bit of pressure before you do so. . . Doesnt even have to be bugs. . . How can you apply pressure when you're out of your longest ground projectile range (2D) and jumping in air + 6D range? Srsly know about the match before you give advice. Good Nus are always waiting to punish you or apply risk-free full screen pressure.
Shinsua Posted July 24, 2009 Posted July 24, 2009 Excuse me for apparently not fighting any good Nu's But in my experience its nearly an impossibility to even jump without being punished
Bucketkune Posted July 24, 2009 Posted July 24, 2009 I find jumping to be fine when going against Nu. It makes her mixup game easier to deal with when you're in the air. It's dashing, air dashing, j6ABC, clouding randomly, missing your dive, etc etc that leaves you wide open.
thegame4ever Posted July 24, 2009 Posted July 24, 2009 Try this to close in, it does some good for me. Airdash hold back barrier defense fall down. If Nu fires off a ground D, 6A over it to close the gap. And the best punisher if she misses a D and you are fairly close (be it air or ground) to 2D her. This can do wonders. If the Nu starts running away, you take your time and take it easy. And I think if you have fast enough reaction, if she misses a ground D or after hitting an anti-air D and missing you can throw out a cloud if far enough, or prepare to dive and do not EVER dive and teleport right or left, that's asking to be punished. Just dive and block, your best option. More on this gay matchup as I play more Nus.
Shinsua Posted July 24, 2009 Posted July 24, 2009 Gehehehehe Now theres a much more supportive tg4e >) *pat on the back*
tofu_bones Posted July 24, 2009 Posted July 24, 2009 "do not EVER dive and teleport right or left, that's asking to be punished." Truer words have never been typed.
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