Coinage Posted September 18, 2008 Posted September 18, 2008 is it me or is looping BL from an counter harder? I found it good to practice BL loop from 2D.
Osuna Posted September 19, 2008 Posted September 19, 2008 I'm about ready to assume that it was just a fluke from a Dust BL (one hit) with Just the right distances. Or that I divided by zero, both answers really do the same amount of good for me.
Caer-caveral Posted September 19, 2008 Author Posted September 19, 2008 Yes, of course it's harder from a counter. The counterhit makes the stop in the same place instead of being knocked upwards, making the second hit float them much lower to the ground that what's normal. Regarding the weird 1-hit looping, well it was probably just a fluke with distances, and I assume that there is a pretty low number as the maximum you can do before he can tech. I don't really think it's something all that good. Except for looking funny =)
Osuna Posted September 20, 2008 Posted September 20, 2008 Yes, of course it's harder from a counter. The counterhit makes the stop in the same place instead of being knocked upwards, making the second hit float them much lower to the ground that what's normal. Regarding the weird 1-hit looping, well it was probably just a fluke with distances, and I assume that there is a pretty low number as the maximum you can do before he can tech. I don't really think it's something all that good. Except for looking funny =)Well, the part I thought was neat about it was it pushed Axl into the corner from quite a distance (I could not see the corner at the start) and after three reps he couldn't tech from the begining of my corner follow up, which I promptly fumbled (but still got a knockdown). But if it's just a hilarious fluke that's fine too. Oh and if it's harder from a counter hit, would it be advisable to RC on reaction to a counter hit or is that my noob talking?
doragonkoroshi Posted September 20, 2008 Posted September 20, 2008 I've kinda not been watching my videos or even been paying attention lately, but does anyone do close knockdown (like 2k, close s, 2d) into hitomi into BL crossup oki? If the tree isn't too far away, it hits them before they hit the ground, and you can BL loop or do 1hit combos. I've never thought of it before, so it's all really new and cool to me, but what are the pros and cons realistically/is this actually retarded?
Postulio Posted September 30, 2008 Posted September 30, 2008 hey, sorry to ruin the flow here, but as a noob im still having a big problem using tk BL. i really want to use testament, but this move pulls me away every time i try because its mandatory in his game play, and i can never do it consistantly. ive searched the forums, some say to do 2147(pause)P. and others say to do 12478P. ive practiced both ways quite a lot, but i still dont know how to do it well. is there a tutorial about this or something?....i guess everyone says its easy to do whenever you want, but this is a big problem for me =P. is there a sure-fire way to do it? appreciate any help-
doragonkoroshi Posted October 1, 2008 Posted October 1, 2008 There is no fail-safe way to do it. I've had it down pretty well for pretty much since the game came out, and even I will screw it up sometimes. That said, it's still not that hard. The thing that usually messes me up is when I'm doing it in a combo after a regular bl. Since the recovery time on that is longer, I'll do the input before I recover, and end up doing another regular bl, so the first piece of advice I can give you is to watch out for that. As for the basics of doing tk bl by itself, just keep doing like you're doing. Put on the input display in training mode, so you can see if you actually hit 7 or 7and 8, or if you just felt like you did, but really didn't. If you really did hit the right directions and you're still getting a regular bl, the only explanation is that you hit P too fast, so just wait a little longer before hitting the button. Another thing you could do is try inputting it as slowly as possible, and then try to go a little faster until you're doing it as fast as possible without doing a regular bl.
Postulio Posted October 1, 2008 Posted October 1, 2008 great tips, thats what i needed to hear. alright, better start practicin! -thanks- edit* well i thought doing the tk.BL was hard, only cause i thought i was doing it right, was when there was a shadow behind TE. guess its always been easy aha. why the hell didnt they put in a shadow every time tk.BL is done right???
Kyosuke Posted November 18, 2009 Posted November 18, 2009 I don't think this combo has been created. My bro came up with it, so here Zein-Throw-j.K-j.S-BL RC(on first hit)-Zein-j.K-j.S-BL RC(on first hit)-Zein-j.K-j.S-BL or GD Tested it on Johnny(probably works on other mid and light weights) 13-14 hits, 97 Damage
Light_Nazgul Posted November 24, 2009 Posted November 24, 2009 If you are just going to throw your opponent into a Zeinest, you should able to space yourself to get jK>jS>jHS> BL to one hit without the RC or jK>jS>djK>jD> BL one hit without the RC. You should be able to then catch your opponent with cS and jump cancel into another air combo or do 6K or HS to do a BL loop on mediums and heavies or just tkBL on lights into BL loop. You should save you tension for other things.
Kane Posted December 9, 2009 Posted December 9, 2009 I don't think this combo has been created. My bro came up with it, so here Zein-Throw-j.K-j.S-BL RC(on first hit)-Zein-j.K-j.S-BL RC(on first hit)-Zein-j.K-j.S-BL or GD Tested it on Johnny(probably works on other mid and light weights) 13-14 hits, 97 Damage waste of bar for crap damage. Also you can't GD after using 100% tension. The whole point of AC Testy is to aim for the 1-hit BL for the untech time then get the damage from either HS>GD> combo or go straight into a BL loop and end with either tree for oki, web for oki... or curse... for oki...
LordSpectreX Posted April 2, 2011 Posted April 2, 2011 I having trouble doing the loop for different characters. Is there anywhere that states the specific loop for each character? The only one I know and can do consistently is Sol. Throw -> 6K -> BL > TK BL > 2HS > BL. But if I try BL > TKxN on small characters like May, the first TK almost always whiffs. Or just hits once...
lambda-head Posted April 3, 2011 Posted April 3, 2011 If the first TK badland whiffs or only hit once against characters like May, you're most likely inputting the TK BL too early or doing a ground badland instead. The window for inputting the first TK BL against light characters such as May is larger than it looks, so you should delay the tk BL a bit. It's easier against Bridget and Baiken too. I don't think anyone took the time to list the best badland loop for each character, so I'm going to list the ones I use. In my opinion these 3 options are the most practical: 1- BL > [tk BL] * N It does the best damage against May, Bridget, Jam, Millia, I-no and Dizzy. It's also the practical choice for Axl, Zappa and Eddie, though there are variants that do more damage. You should be able to get 6 reps against the lightest characters, 5 for I-no Millia and Dizzy, 4 for everyone else. You can go for a 7th rep against the lightest characters, but at the cost of the knockdown, so I don't recommend it. 2- BL > tk BL > 5HS > BL > tk BL Works pretty much all the time against Slayer, Chipp, Johnny, ABA, Ky, Robo-Ky, Testament, Faust and Eddie. It's spacing specific though, if unsure go for variant number 1. 3- BL > tk BL > dash > 6K > 5HS > BL > tk BL Works best against Sol, Order Sol, Anji and Venom. Also works sometimes against Zappa and Axl. Once again it's spacing specific. These 3 variants cover every character but Potemkin, against which you have the brain dead easy [5HS > BL] * N loop. Note also that there are almost no viable setup for badland loops against Dizzy. The main setups for badland loops are: ground throw: throw > 6K > BL > tk BL > ... against faust and baiken: throw > dash > 6K > BL > tk BL > ... corner 6P/2K/2D: (6P/2K > 5S) > 2D > HS Exebast > 6K > BL > tk BL > ... HS Exebeast counter hit: HS Exebeast CH > dash if necessary > 6K > BL > tk BL > ... after midscreen 1-hit BL setup: 1-hit BL > land > 5HS > BL > tk BL > ... midscreen up close 2D (after a blocked S Exebeast FRC for instance): 2D > HS Exebeast > 6K > BL > tk BL > ... midscreen 6P/2K at a very specific range only against very light characters: (6P/2K) > 5S > 5S > 2D > BL > tk BL Basically the 2D has to hit the opponent as far as possible for this to work. Omit the second 5S if far enough. Badland loops look cool, hit hard and give a lot of meter, but they are really difficult to execute properly and do not push the opponent toward the corner. Also, no meter gain after a Beast FRC or Gravedigger, which makes them only really useful in specific tensionless setups. 1-hit BL are much more important to master in my opinion. I hope this helps . I can do a similar post for 1-hit badlands if anyone is interested.
LordSpectreX Posted April 4, 2011 Posted April 4, 2011 (edited) I love you man. Thanks a WHOOOOLE bunch. But yeah, 1 Hit Badlands is awesome to. In the corner after doing it, I love doing HS > Gravedigger > HS > Badlands > Curse. Oki, curse, damage. I love it. Edited April 4, 2011 by LordSpectreX
Light_Nazgul Posted April 4, 2011 Posted April 4, 2011 HS > Gravedigger > HS > Badlands > Curse. You should add a Zeinest after the second HS and TK the Badlands. It will ensure a knock down for the Curse. Also, Lambda-head, your post is very good. Thanks.
entnervt Posted May 16, 2012 Posted May 16, 2012 I`m trying and trying, but it won`t work: throw>6K>BL>tkBL>dash>5K/5HS... The dash will not come out as soon as I`m landing.
entnervt Posted May 29, 2012 Posted May 29, 2012 Okay, another try: Could someone please help me with my problem? The dash/run will not come out fast enough to connect with 5K after the tkbl of the throw-bl-loop I mentioned in my last post.
lambda-head Posted May 29, 2012 Posted May 29, 2012 Against which characters are you trying to do tkBL > dash > 5K ? It only works against certain characters after throw > 6K > BL, I do remember it working against Anji and other characters with similar weight only. 6K is often a better option than 5K for badlands loops, maybe you could try it instead? Are you sure you're actually inputting a tkBL and not a grounded badlands? If there is dust at testament's feet as he leaves the ground then you're doing it right, otherwise try delaying your tkBL input after throw > 6K > BL.
entnervt Posted May 30, 2012 Posted May 30, 2012 (edited) My problem is particularly to dash after landing, It won`t come out fast enough. I know, that I have to use different normals depending on the character I play against. And since when is there dust to be seen when doing tkbl? I thought that the visual effect when performing a tkbl is random. I tested it in practice by checking the travelled distance during a bl. And whenever I do a tkbl Testament moves farther as he does when I perform a normal bl. Sometimes there is a visual effect, but he always travels the same distance when the input-display shows a tk-motion. btw here's why I want to dash immediately after the tkbl: http://www.youtube.com/watch?v=NFWl_kZ5f1E Edited May 30, 2012 by entnervt
JediMindTrick Posted June 5, 2012 Posted June 5, 2012 I know its off topic a lil bit but does someone know the curse attack patterns? Or please link to the thread that does?
Nehle Posted June 5, 2012 Posted June 5, 2012 I know its off topic a lil bit but does someone know the curse attack patterns? Or please link to the thread that does? Tried looking at the first page of this thread?
JediMindTrick Posted June 7, 2012 Posted June 7, 2012 Tried looking at the first page of this thread? Hey thanks there. Much appreciated ol' buddy, ol' pal.
Mozart0341 Posted December 12, 2012 Posted December 12, 2012 Anyone has a hit confirm combo after an air throw. Been trying to come up with some stuff but its not working.
doragonkoroshi Posted December 19, 2012 Posted December 19, 2012 ^You don't need to hit confirm after throw. The throw itself is a relatively long, easily react-to-able confirmation that you have indeed hit the opponent. I think as long as you're not too high up, you should be able to forward beast(frc)>6k>badlands or something. Or in the corner, you should be able to do normal corner throw combo, or if they hit the ground too soon, should be able to do a forward beast pickup into 5k or c.S without frc at least.
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