Jump to content
Dustloop Forums

Recommended Posts

Posted

Yeah I've ran into a few litchi that have decided they still want to reversal even though they're lacking a staff. I generally try for jumping oki whenever litchi starts using her rekkas on wakeup. It's not as solid as meaty 5/2a, but it's better than giving up initiative to bait a reversal low/high (like Noel), or risking litchi escaping via 3f jump or backdash. Of course, you can always just throw a nail and make her sit down.

Posted

Does that actually combo? I'll have to try that, LK tells me your Bang mixup is god tier. I've been trying to work bumper mixup into my game for a while now but I can't figure out any way to get the bumper where I want it mid-combo, only as oki and a side roll immediately messes that up.

You obviously haven't seen this...

http://www.youtube.com/watch?v=UvPHAz6ww-Q#t=4m5s

at 4:21 is where the combo is. Your oki options are most commonly

6-dash jC (behind them)

6-dash jC (in front of them)

3-dash 2C

high in front, low in front, and high from behind.

I even have a vid of bumper mixups on my youtube.

  • 2 weeks later...
Posted

If litchi is dumb enough to pressure 5b[m], 5c[m] you can 6d, a teleport punish between the normals, no ib required. If you do ib 5b[m] you can use 5d, which will actually protect you if she gatlings to 6a[m] or 3c[m] instead of 5c.

Posted

If litchi is dumb enough to pressure 5b[m], 5c[m] you can 6d, a teleport punish between the normals, no ib required. If you do ib 5b[m] you can use 5d, which will actually protect you if she gatlings to 6a[m] or 3c[m] instead of 5c.

If she pressures 5B 5C you can get the 6D in on the 5C, but if she 3Cs I've seen that it still hits you.

  • 2 months later...
Posted

How important do you guys feel FRKZ is in this fight? I don't use it at all because it seems like when I activate it I get killed so fast. But for the people who are good at it, and know how to control bang w/ it... do you use it first chance you get or not much at all? Or only when you have 100 heat?

Posted

Litchi's air normals really make bang install a risky option. Approaching her without bang install is difficult/expense as is. The problem is just compounded in frkz. Oh and her crouching hitbox is a bitch, frkz or not.

Posted

Oh and her crouching hitbox is a bitch, frkz or not.

Ugh, don't remind me. It's even worse than Jin's 2A low profile shenanigans.

  • 2 months later...
Posted

So I was playing hadoolket today and at the end of the final round both of us at low life...I'm standing right infront of her and her pole is behind me. Long story short she did her mokujin distortion and I did my daifunka at the same time. My dd counter hit her but for some reason he didn't auto combo instead it just put her in hitstun and bang stopped his daifunka long enough fir mokujin wood slave to kill me. Can someone explain to me what happened...y didn't my daifunka keep hitting her...

Posted

So I was playing hadoolket today and at the end of the final round both of us at low life...I'm standing right infront of her and her pole is behind me. Long story short she did her mokujin distortion and I did my daifunka at the same time. My dd counter hit her but for some reason he didn't auto combo instead it just put her in hitstun and bang stopped his daifunka long enough fir mokujin wood slave to kill me.

Can someone explain to me what happened...y didn't my daifunka keep hitting her...

I'm fairly sure Daifunka always pauses on hit, and after beginning the auto combo Daifunka has no invincibility. Seems pretty straightforward. You hit Hadool, and the moment Bang began the Daifunka autocombo you got hit out of it, such that it looked like you didn't start the autocombo at all.

At least, that's what I gather from your description.

Posted

I'm fairly sure Daifunka always pauses on hit, and after beginning the auto combo Daifunka has no invincibility. Seems pretty straightforward. You hit Hadool, and the moment Bang began the Daifunka autocombo you got hit out of it, such that it looked like you didn't start the autocombo at all.

At least, that's what I gather from your description.

Actually, Daifunka has invincibility the whole way through. It's been tested via the Steelrain/Daifunka trick that even if someone IB/DP's through it, Bang is completely invincible and does not get hit.

It's possible you got hit at the same time as hitting her though, that has been known to trigger some odd effects with grabs and autocombos.

Posted

oh, and using daifunka with a steel rain out already, and having the autocombo go through it causes daifunka to become a black beat combo lols. remember dacid? lol:psyduck:

Posted

Actually, Daifunka has invincibility the whole way through. It's been tested via the Steelrain/Daifunka trick that even if someone IB/DP's through it, Bang is completely invincible and does not get hit.

It's possible you got hit at the same time as hitting her though, that has been known to trigger some odd effects with grabs and autocombos.

Then why can Bang be hit out of Daifunka by Nirvana once autocombo has been activated and shenanigans like that?

Posted

I've never actually seen that, showme. :psyduck: I certainly believe you though, it must be some very bizzarre immunity. When does Bang get hit out by Nirvana?

Posted

I've never actually seen that, showme. :psyduck:

I certainly believe you though, it must be some very bizzarre immunity. When does Bang get hit out by Nirvana?

The consistent way in which Bang is hit out of Daifunka seems to be when it is a third party, i.e. not the opponent personally. Nirvana, the frog, and Litchi's staff seem to ignore Daifunka's normal invincibility for some reason. I have no idea why, but that seems to be what happens. Nirvana doing her super while you autocombo Carl is what comes to mind. Beginning of my combo vid had some shenanigans with that ;).

Posted

Well I sat in training mode for a little. And every situation I put him in he was invincible. EXCEPT for when stick man hit me first...But that didn't happen bc I countered her so daifunka came out second which should have been invincible... I do daifunkas all day so I'm very familiar with them and im certain that when he actually countered her the delay b4 the auto combo was longer than usual....plus in all the tests I did even if he catches up (stick man) the auto combo is still inv

Posted

Well I sat in training mode for a little. And every situation I put him in he was invincible. EXCEPT for when stick man hit me first...But that didn't happen bc I countered her so daifunka came out second which should have been invincible... I do daifunkas all day so I'm very familiar with them and im certain that when he actually countered her the delay b4 the auto combo was longer than usual....plus in all the tests I did even if he catches up (stick man) the auto combo is still inv

The thing with Litchi happened to me before as well, except I think it was one of her specials not distortions (the one where it spins and what not, not great wheel and not stickman). We were both practically dead and I did a desperation Daifunka just to try and get through to her, and it hit but the staff hit me and killed me.

I think what happened is even though I "hit" her first, the auto combo didn't get to keep going because I got hit out of it because of the staff hitting me from behind. It is probably just a weird glitch so to speak since naturally if you landed Daifunka they would normally get auto combo'd so Bang wouldn't be getting hit by anything in theory.

It would be something hard to replicate in training mode since it probably isn't supposed to happen, it was probably just one of those "perfect situations" or bad situations in our case. That had all the variables happen for that one particular instance.

Maybe one day when I'm bored i'll mess around with it and see if I can do it in Training Mode.

Posted

here's how to recreate the actual scenario record litchi training dummy planting stick, 6kote x2, and activate 13 orphans, end recording (the actual match i did a tsubame into 13 orphans but that's not important) have bang stand in a position where the stick will be just right in front of him, play back the recording and execute daifunka just frames before the litchi executes 13 orphans daifunka should connect the first hit and 13 orphans should be trailing behind him and hit him while he's pausing--the stick won't hit if litchi's getting hit at the same time--and there you have it, if it's successful, your bang should be getting tagged by 13 orphans edit: this trick also works with great wheel edit2: i think what's funny is that i only just now discovered that bang's dash in is vulnerable post-startup to all attacks

Guest
This topic is now closed to further replies.
  • Upcoming Events

    No upcoming events found
×
×
  • Create New...