Jump to content
Dustloop Forums

Recommended Posts

Posted

I have a quick question about RC'ing Magna Tech Wheel (obviously assuming you have 100% heat and only for the desperate "Oh noez, he blocked my last shot..." situation): What's the frame data for rapid canceling it? (say into a 360 against a ground-blocking opponent, or a collider against air) Does it work? I can get it to in Training, but I'm not sure if that means it'll work in real play.

  • Replies 751
  • Created
  • Last Reply

Top Posters In This Topic

Posted

I have a quick question about RC'ing Magna Tech Wheel (obviously assuming you have 100% heat and only for the desperate "Oh noez, he blocked my last shot..." situation):

What's the frame data for rapid canceling it? (say into a 360 against a ground-blocking opponent, or a collider against air) Does it work?

I can get it to in Training, but I'm not sure if that means it'll work in real play.

The enemy has time to jump out but if your playing online and they are grounded RCing and 360Bing almost immediatly in the middle of spinny super(not after the slam), is p. damn near impossible for people to stop, unless they are holding up in which case free collider, aka a 50/50 guessing game.

Posted

The enemy has time to jump out but if your playing online and they are grounded RCing and 360Bing almost immediatly in the middle of spinny super(not after the slam), is p. damn near impossible for people to stop, unless they are holding up in which case free collider, aka a 50/50 guessing game.

Another pretty good guessing game when they're on the ground is to RC right before you would do the vertical slam and instead 2B to switch out the overhead for a low. Follow up into -> 2C -> Collider and then whatever other fun stuff you can do after Collider according to character/magnetism.
Posted

The enemy has time to jump out but if your playing online and they are grounded RCing and 360Bing almost immediatly in the middle of spinny super(not after the slam), is p. damn near impossible for people to stop, unless they are holding up in which case free collider, aka a 50/50 guessing game.

If it's not techable they have time to react, especially if they are looking for the rc. If it is techable then they have more time than that to break the purple throw.
Posted

if you rc magna tech and you expect them to jump, use 2b because it will hit them during their prejump animation also a lot of retards like to just stand block the entire thing because the last hit is an overhead. its actually a legit (if meter intensive) mixup and even works vs high level players.

Posted

if you rc magna tech and you expect them to jump, use 2b because it will hit them during their prejump animation also a lot of retards like to just stand block the entire thing because the last hit is an overhead. its actually a legit (if meter intensive) mixup and even works vs high level players.

works very well along with delayed 360's

Posted

If it's not techable they have time to react, especially if they are looking for the rc. If it is techable then they have more time than that to break the purple throw.

keyword, ONLINE, but yeah I know against people offline looking for it Ill just RC, and do a poke.

Posted

It usually only takes 1 missed 360 to realize they are looking for it on a blocked Magnatech, at that point I'll start using pokes to mix it up. In the end its really just another guessing game with Tager. RC Magnatech can lead into quite a few options that can pay off for your opponent guessing wrong.

Posted

Wow today this ragna must of been mindgamed so hard, start of the match I just stood there no input, he dash's back jumps around is obviously trying to bait with j.Cs out of range. After like 12-15 seconds on the clock I just psychic collider out of him. First input from me in the match, I tried this tactic against a few players today it worked fairly better than it should of. Also I collidered a arakunes dive twice today, I didn't even know that worked.

Posted

looks like a short delay after sledge B for the 5C so they fall low enough for the 2B for combo 3. combo for you can only do it on certain people and you gotta do spark bolt real fast after the 2B position might cause 5C to miss for combo 4. combo 5 is silly just do the elbow close to the ground, i wanna note that on counter hit its easier to do. i'll try combo 6 when i get back on. probably tomorrow.

Posted

Also I collidered a arakunes dive twice today, I didn't even know that worked.

Me either. It can't be safe, and it might have to be psychic?
Posted

Me either. It can't be safe, and it might have to be psychic?

no its timing, right when they are about to touch the hand you let go and they eat it, owned a kune today with it.

Posted

looks like a short delay after sledge B for the 5C so they fall low enough for the 2B for combo 3.

combo for you can only do it on certain people and you gotta do spark bolt real fast after the 2B position might cause 5C to miss for combo 4.

combo 5 is silly just do the elbow close to the ground, i wanna note that on counter hit its easier to do.

i'll try combo 6 when i get back on. probably tomorrow.

axis you will probably be able to do them no problem they arn't really that difficult at least on jin anyways, on some characters the timing can get a bit gay.

Also it should be noted that many of those combos should probably be ended differently for positioning reasons, but those methods do do the most damage, example 360B,236A, don't follow up much better positioning.

Posted

axis you will probably be able to do them no problem they arn't really that difficult at least on jin anyways, on some characters the timing can get a bit gay.

Also it should be noted that many of those combos should probably be ended differently for positioning reasons, but those methods do do the most damage, example 360B,236A, don't follow up much better positioning.

i want to test 360B 236A i think i can do alot more damage from it.

Posted

i want to test 360B 236A i think i can do alot more damage from it.

without RC im p. darn sure you can't except against Rachel lol.

Posted

without RC im p. darn sure you can't except against Rachel lol.

man with rachel you don't even have to 5C her just spark bolt that bitch and do mean stuff.

i wanna see if i can milk a good 5k+ damage from it, that makes me so happy, i forgot 360B>236A.

i fail as a tager, kill me.

Posted

man with rachel you don't even have to 5C her just spark bolt that bitch and do mean stuff.

i wanna see if i can milk a good 5k+ damage from it, that makes me so happy, i forgot 360B>236A.

i fail as a tager, kill me.

I have a really hard time doing it online, IDK why I can do everything else fine, but that is a pain with lag, offline though yeah it owns its like tech trap bitch heh, I love the people who refuse to tech a 236A, and literally get 236Aed like 10 times in a row then burst.

Posted

I have a really hard time doing it online, IDK why I can do everything else fine, but that is a pain with lag, offline though yeah it owns its like tech trap bitch heh, I love the people who refuse to tech a 236A, and literally get 236Aed like 10 times in a row then burst.

I love it. You just keep bitchslapping until they finally neutral tech like you want. They have no damn choice. Then it's straight on to mind games.

Can't wait for gadget finger. We'll have sledge to force them into neutral tech reset after stuff like AC like normal, plus we can force them back to neutral AND get magnetism after even more stuff like 360s, or even some places where we might have sledged before. No more having to guess if they'll roll or not.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...