Kumlekar Posted July 14, 2009 Posted July 14, 2009 Ok, how do I play this matchup? I seem to spend half the time with arakune directly over my head with no way to attack him other than jumping into a cloud. Also, what sould I do if arakune ground dashes towards me and I don't know if it will cross up or not?
individuals Posted July 14, 2009 Posted July 14, 2009 if arakunes in the air, tsubame, 2C, 5D->D, or j.B[m] (if no cloud) are good. if he goes under and u dont know which, i usually jump and j.B with timing so that my j.B would connect as soon as he rises again. it hits both front and back, so its a good counter.
Lord Knight Posted July 14, 2009 Posted July 14, 2009 See cloud, hit D, launch with 2D/5D and use 6/4Kote to position mantenbou as needed. Tsubame out of pressure is important. You can chase cloud spit if you read it with sj JC. Itsuu guard point eats cloud. Launching Mantenbou kills the bug that curses. Really you have to knockdown and really capitalize on it. Once he gets started, it's really hard to stop him, however Litchi is good at letting him not start.
Kumlekar Posted July 14, 2009 Author Posted July 14, 2009 Well I whiffed every opening attack, ended up winning only one round of four. My biggest problem was being crossed up so any attack that I threw to anti-air him would go off after he passed over my head. Thanks for the help though, I'll try that.
Jthan Posted July 14, 2009 Posted July 14, 2009 When you get cursed, back up and throw the stick. He has to block it to keep the curse, so whenever you put the stick down he has to stop what he's doing. Arakune likes to fly around just doing shit pretty often, which is just asking for flame super.
Shining Aquas Posted July 15, 2009 Posted July 15, 2009 Once he gets started, it's almost impossible to stop him, however Litchi is fairly decent at letting him not start. Fixed I do agree that Litchi is definitely better than most characters at reaching and putting out the candles before the wildfire starts, but miss so much as one and you get burned alive. Arakune w/ curse is just waaaaaaaaay too strong on pressure and lockdown, and when combined with Arakune's ridiculous mobility and air/ground control the match is practically impossible. Hopefully, you manage to block the whole thing without getting recursed, or better yet you land that hopeful Tsubame or regular staff launch (if you are ridiculous, you land the errant 6B), but Arakune players are (usually) not stupid and will always be aware of interrupting attacks.
vegta12 Posted July 15, 2009 Posted July 15, 2009 pressure pressure pressure. thats the plan with me. once u can lock him down its much easier
Dovieandi Posted July 16, 2009 Posted July 16, 2009 I just get dived on all day long in this matchup. Half the time I tsubame he crosses-up, and it's game. If I don't try and tsubame, he just does it for free all day long. He recovers stupidly fast, on either side of me, and just jumps away. When I play terrible Ara's who do crap like stay on the ground or approach with dive-canceled j.Bs from midscreen it's cake. but once one starts diving on me, no matter if they suck or not, I can't do anything.
Chun Posted July 23, 2009 Posted July 23, 2009 Avoid doing the stance too much; Litchi is on an even ground until she is marked, in which it's hell to get that initiative back. Stance D will not defend you again the low stab curse Arakune has, so at a distance guard low and guard often. Otherwise send that staff flying as much as possible when needed.
Zeero Posted July 29, 2009 Posted July 29, 2009 Should also note that when arakune lands, his animation "sinks" him into the ground. During this landing recovery animation, 5B whiffs completely on him. Pissed me off a bunch.
SIne Posted August 23, 2009 Posted August 23, 2009 what happens when cloud is out, you throw the staff but they block both hits and the could is still lingering toward you then 5d /j.2D? how do you deal with dives... and Jb with out staff? i need more tips on this matchup...Imo, this is one of her most annoying matchups...
STenSatsu Posted August 23, 2009 Posted August 23, 2009 Dives: Block (ya I know they crossup stupidly sometimes), then try to punish if they aren't canceling. You can also get the with a dp if it isn't going to crossup. I try not to have the staff just sitting around for too long personaly. Just go for the d toss to see if you can catch him and then go and try to bait a dive or get him with dp while he is floating around. If they block staff, they block staff. Try again a bit later and just block j2d low. Just don't get cornered. I think you can als get rid of clouds by using shishin, so doing d->shishin for high couds and 2d->shishin for the ones in front should help. I also like to dash jump and do j.b at the very start. It will beat most of his air shit if he tries something, and at worst he is blocking or on the ground. Also, I responded again to your gfaqs thread if CCsine is you, but it's buried on like page 3 or 4 now lol.
SIne Posted August 23, 2009 Posted August 23, 2009 yep, that would be ME yeah I saw that you responded but I knew some of that stuff...thnx though... I know that posting on Gfaqs...is not the best place to be asking serious questions (advanced anyway) about Litchi...but Gfaqs is my home away from home...it gives me a chance to be silly about the game... i have the thread tracked..so i can find it...also, are you sure about jb..beating his j.6a? I played alot with our local arakune (HB) it seems like it beats it
STenSatsu Posted August 23, 2009 Posted August 23, 2009 Pretty sure it does. At least according to Dreamskep. (Best online Ara i've found so far.) We had some matches and he was saying bird was getting beat by jb. Usually if I see them doing bird right off the bat though I'll 2c at the start and air combo.
SIne Posted August 24, 2009 Posted August 24, 2009 Alright...i'll test that out next time I go to CTF..
STenSatsu Posted September 14, 2009 Posted September 14, 2009 Any tips on doing the corner combos on ara? His hitbox gets retarded when trying to do j.c->dj.d->fall c. Sometimes it hits but I'm not sure on how to make sure it does or something that is more consistent.
Zenmetsu Posted September 14, 2009 Posted September 14, 2009 With Arakune you can use staff recall (2D variant) to OTG his body off the floor. Use these combos instead of the falling j.C combos. So... starting with staff in the corner it will look something like: 5B>5C(1hit)>IttsuC>Haku>Chun>5B>6C>5D>6C>finisher Tsubame>6C>5D>6C>finisher Alternatively you can do falling kote combos which work on the entire cast but Noel, Nu, and Carl: Tsubame>6C>5C>j.B>j.C>Kote>falling j.C>5C>j.B>j.C>kote>j.C>finisher
Lord Knight Posted September 14, 2009 Posted September 14, 2009 Rising J.A or retreating J.C will hit Arakune out of dive. Also, using 5D as an anti-air vs him (against anyone really) is amazing. On counterhit, its air untechable.
Intrepid I-no Posted September 14, 2009 Posted September 14, 2009 Personally I stick with just 5D and throw it out whenever they jump. They get tagged with it all the time because most scrubby ara players are throwing out clouds. So that's helpful for scrubs and just overall controlling the air. If your staff is flying around the screen chances are Arakune isn't. Plus baiting his Dive attack is easy as hell because people i play tend to do it a lot. So just be patient wait for your Bread and Butter pokes. Be aware of when you can DP him, he's such a mobile character that's it not good to just rely on it. As for a good-great arakune player i have no fucking idea. They just kick my ass because i'm just not that good against staying un-cursed with great players. part of the reason litchi is lower tier imo.
STenSatsu Posted September 14, 2009 Posted September 14, 2009 Rising J.A or retreating J.C will hit Arakune out of dive. Also, using 5D as an anti-air vs him (against anyone really) is amazing. On counterhit, its air untechable. Will j.a beat dive even when he is coming down on you? Thanks zen.
EyeLovePumpkins Posted June 6, 2010 Posted June 6, 2010 When you are cursed, is it a good idea to just guard until the curse is over, or should I try attacking and Tsubame??
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