Destin Posted December 17, 2015 Posted December 17, 2015 Does anyone know if this gedosa stuff fucks with input lag. Or if there is a way I can test input lag?
Nyaa Posted December 17, 2015 Posted December 17, 2015 Arcsys patched it! Less than 1 week for patch, that's pretty fast. Textures are fixed. Game looks better than ever. Quote The following issues have been addressed and fixed as of the current update: - Fixed several bugs that caused the game to crash in ONLINE mode. - Fixed bug that was causing users to automatically cancel rank match matchings. - Fixed bug where numerous lines of messages getting displayed in Players Match Rooms. - Fixed several graphical glitches. Investigation is ongoing, and we are continuing to fix other existing bugs. We deeply apologize for the inconvenience caused to our customers. We seek your kind cooperation and understanding.
ChexGuy Posted December 17, 2015 Posted December 17, 2015 the lobby portraits still look upscaled at 720p...unless they were always that bad.
Harem Posted December 18, 2015 Posted December 18, 2015 I know that my graphics card is really bad for a game like XRD but can anyone tell me how my laptop would run it or if any fuckery with settings could/would make it playable? It's an i3 3120M with 6 gigs of ram and Intel HD Graphics 4000
AvariceX Posted December 18, 2015 Posted December 18, 2015 I just wanted to mention I saw a bunch of you guys saying to restart the game to fix the memory leak / framerate degradation, but you can actually just disconnect and reconnect your USB controller (assuming you are using one). Framerate jumps back up to 60 every time.
GKHiryu Posted December 18, 2015 Posted December 18, 2015 My impressions are overwhelmingly positive. 2F connections were experienced online with people from 3 countries away. There's still a lot of people to play with, game itself runs perfectly and it's just the best having Xrd on one window and youtube matches on the second one. Did not experience any issues at all, prior to patch and after it.
LaziestNameEver Posted December 19, 2015 Posted December 19, 2015 On 12/16/2015, 2:32:03, The Badgerine said: Aight, got the game downloaded and can run it perfectly in Quality Priority settings in a small resolution, but... There might be a bug with Sol's model. Sometimes when I'm playing and he's around, this big brown texture extends around the stage (e.g. when DI Sol performs Tyrant Rave in the corner of Dragonica Falls, the brown texture just fills up the stage for a second and disappears). It also appears every time in Sol's intro animation and totally covers him. It also happens in Story Mode, again, only when Sol's model is around, and disappears and reappears every time he moves. Anyone else experiencing this? Post patch this is still happening to me. A brown texture also appears when Millia crouches. Hasn't happened with anyone else other than Millia or Sol so far.
heavymetalmixer Posted December 19, 2015 Posted December 19, 2015 1 minute ago, LaziestNameEver said: Post patch this is still happening to me. A brown texture also appears when Millia crouches. Hasn't happened with anyone else other than Millia or Sol so far. That's because you modified the .INI. If you leave it alone and just modify the in-game graphical settings, the bug doesn't happen.
daymendou Posted December 19, 2015 Author Posted December 19, 2015 Last night I was playing offline at casuals. When I turned off V-sync, the menu and in-game FPS stayed up to ~200. Interestingly, this also made the pre-game loading go by faster, but I turned V-sync back on so my computer wouldn't explode. The memory leak continues to be really annoying...
LaziestNameEver Posted December 19, 2015 Posted December 19, 2015 22 hours ago, heavymetalmixer said: That's because you modified the .INI. If you leave it alone and just modify the in-game graphical settings, the bug doesn't happen. I already tried restoring the original .INI and the bug persisted. Do I need to reinstall the game for it to go away?
The Badgerine Posted December 20, 2015 Posted December 20, 2015 5 hours ago, LaziestNameEver said: I already tried restoring the original .INI and the bug persisted. Do I need to reinstall the game for it to go away? If it means anything, I managed to fix the bug by switching my preferred driver in the NVidia Control Panel like a few posters here suggested.
StandAloneComplex Posted December 20, 2015 Posted December 20, 2015 9 hours ago, daymendou said: Last night I was playing offline at casuals. When I turned off V-sync, the menu and in-game FPS stayed up to ~200. Interestingly, this also made the pre-game loading go by faster, but I turned V-sync back on so my computer wouldn't explode. The memory leak continues to be really annoying... ... Not to be that ignorant guy, but... I thought the game was really locked at 60 FPS because that's what i thought the baseline for fighting games was. Cuz y'know, animations and shit being measured in frames.
zdravkelja Posted December 20, 2015 Posted December 20, 2015 For some reason, online play is atrocious for me. I mean, I'm playing with a friend who is about 50km away and frame delay jumps to 6-7, even over 10 sometimes.
LeonD Posted December 20, 2015 Posted December 20, 2015 Anyhow, can anyone help me tweaking my graphics? Cuz Xrd with max graphics for me is a no no, but I still want to improve the situation, so.... ...... Operating System Windows 10 Home Single Language 64-bit CPU Intel Core i7 5500U @ 2.40GHz RAM 8.00GB Dual-Channel DDR3 @ 798MHz Graphics Generic PnP Monitor (1366x768@60Hz) Intel HD Graphics 5500 (Dell) 4096MB ATI AMD Radeon R7 M270 ...... Strangely enough, I play Rocket League very smoothly... Edit: Quality priority with no Post effects, Vsync enabled and MLAA is 60fps, sometimes downframes in lobbies.
heavymetalmixer Posted December 20, 2015 Posted December 20, 2015 1 hour ago, LeonD said: Anyhow, can anyone help me tweaking my graphics? Cuz Xrd with max graphics for me is a no no, but I still want to improve the situation, so.... ...... Operating System Windows 10 Home Single Language 64-bit CPU Intel Core i7 5500U @ 2.40GHz RAM 8.00GB Dual-Channel DDR3 @ 798MHz Graphics Generic PnP Monitor (1366x768@60Hz) Intel HD Graphics 5500 (Dell) 4096MB ATI AMD Radeon R7 M270 ...... Strangely enough, I play Rocket League very smoothly... Edit: Quality priority with no Post effects, Vsync enabled and MLAA is 60fps, sometimes downframes in lobbies. Try with Quality priority, V-synch off, Post-effect on and FXAA.
ChexGuy Posted December 20, 2015 Posted December 20, 2015 why would turning post effects on give him performance improvements if it adds things to process graphically? pretty sure turning them off also turns off AA. if it doesn't, then processing priority does. also yeah try processing priority. game isn't going to look nice but if you want frames, you need to make sacrifices.
DoctaMario Posted December 20, 2015 Posted December 20, 2015 I'm trying to run the game on my laptop which has the following specs: i5-3210 @ 2.5 GHz 6GB/ram Windows 7 64bit I've messed around with the settings and can't seem to get the game to run above 45 fps in battle even at a smaller resolution. Is there something else I can tweak that might help me get closer to 60fps? I can run several other games on high settings and from the look of the minimum requirements, I should in theory be able to run this one well too, but that hasn't been the case so far. What are you guys modifying in the .ini or config files that's helping to bump up the framerate? Thanks in advance. After playing the PS3 version this game is gorgeous on the PC.
LeonD Posted December 20, 2015 Posted December 20, 2015 3 hours ago, ChexGuy said: why would turning post effects on give him performance improvements if it adds things to process graphically? pretty sure turning them off also turns off AA. if it doesn't, then processing priority does. also yeah try processing priority. game isn't going to look nice but if you want frames, you need to make sacrifices. 4 hours ago, heavymetalmixer said: Try with Quality priority, V-synch off, Post-effect on and FXAA. I've already told you guys, max settings (which means Quality Priority, MLAA, V-Sync on and most importantly Post Effects on) is a no no for my PC: it will always be around 35-50fps. But if I turn off only the Post Effects, then BAM 60fps.... so weird.
ChexGuy Posted December 20, 2015 Posted December 20, 2015 do you know what "processing priority" means
heavymetalmixer Posted December 20, 2015 Posted December 20, 2015 V-synch off is lighter for your PC, and FXAA is the lightest AA. Also Processing priority, if even with those it's not enough. Obviously, turning off Post-effect makes the game faster.
Chev Posted December 22, 2015 Posted December 22, 2015 On 12/20/2015 at 6:03 AM, StandAloneComplex said: ... Not to be that ignorant guy, but... I thought the game was really locked at 60 FPS because that's what i thought the baseline for fighting games was. Cuz y'know, animations and shit being measured in frames. Basically it goes like this: there are actually two rates at play here. Let's call one the frame rate, the rate at which the images on your screen change, and the other one the update rate, the rate at which the game state changes (ie the one that actually affects gameplay). Technical interlude: Non-devs don't necessarily know the difference because historically on consoles they've been coupled, though on PC they haven't. Having a fixed update rate is a highly desirable property for various math and gameplay-related reasons, but getting reliable timing out of CPUs used to be pretty tricky. Consoles solved that through vsync, vertical synchronization: since all TVs had a fixed frame rate you'd use the vertical retrace (the start of a new image) as a timer. Used to work fine except for the NTSC/Pal differences (pal TVs have a different frame rate and so the games are slower unless they've been programmed to compensate). So one frame = one update. That does mean if you unlock the framerate the game will be too fast. But on PC, where lots of monitors already had different frame rates, that couldn't be used. At first they just assumed operations took a given time and based their updates on that but that produces the problem of old games running too fast on faster computers. So they eventually went with a different approach, variable update rate: each frame "knows" how much time has passed since the last update and integrates it in its math. They just hacked away at the timers to get that elapsed time until it worked and it was good enough (and eventually reliable timers were created). This has the advantage that it works no matter what the rate is, so it's not dependent on your CPU or frame rate and again you can just vsync it. However math can go to hell, because for example two 16ms updates are not mathematically equivalent to one 32ms update, for reasons related to numerical integration. Well, devs put in compensation algorithms to keep the math under control. If you unlock the framerate, the game will update as often as it can and be more fluid. Anyway, because for some features (like physics engines) or genres (like fighting games) a fixed update rate was desirable, which leads us to the eventual solution used in them. TL;DR Fighting games like Xrd used a fixed update rate, variable frame rate approach. So whenever people are talking about frames as far as gameplay goes, they're actually talking about updates. The updates are timed to go at a rate of 60 times per second, and the GPU just grabs the latest game state whenever it needs to render a frame. So if the GPU is slower and renders at 30 or 40fps, your game will be choppy but still technically fast enough (if the CPU is too slow that's another story). If your GPU is perfectly timed (through a 60fps vsync) you'll get perfectly fluid gameplay. and if our GPU is rendering twice as fast at 120fps, well, you'll still get 60fps in practice because that's how fast the game updates. The GPU just renders each frame twice. So framerate unlockers don't make much sense for that approach. It's much simpler to talk about frames and FPS than update rate and UPS or whatever, and for practical purposes updates are virtual frames so we still use that word and it works fine.
CWheezy Posted December 23, 2015 Posted December 23, 2015 Anyone know of any modding being done to gameplay? I'm interested in making gold xrd characters, now that i know gold skins are in the game
daymendou Posted December 31, 2015 Author Posted December 31, 2015 My game crashes whenever I use the lobby chat, any possible fix? It was working fine at release.
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