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Posted

Ok Jon, way to miss the point. How am I supposed to get inside on Slayer to lay on that pressure? That is what this discussion is about. I'm not going to spend the entire match at midrange. The goal is to be able to fight at that range so I can actually set up a situation to get inside, as opposed to taking massive risks to get in and losing all my life to a scrubby 75% Slayer combo. What you are doing now would be the equivalent of me going into the Slayer strat thread and saying all the mixups you posted are useless cuz you only use three of them in any given match. It's irrelevant. Just because you were beating me yesterday does not suddenly qualify you to speak on this matchup.

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Posted

I'm just trying to help you out but we'll see how things go. This is just my point of view in the match-up, and it's not like it's a one day thing, that strat with order sol hasn't been working for like a month now. Maybe it's time to consider some other options? But yeah 'll dip out of here before this becomes non match up oriented and into personal stuff. And for the record, you HAVE done that before.

Posted

I'm just trying to help you out but we'll see how things go. This is just my point of view in the match-up, and it's not like it's a one day thing, that strat with order sol hasn't been working for like a month now. Maybe it's time to consider some other options?

That would be because I haven't been using this strat for the past month, I've been running at you and getting hit. Thus why I'm posting about this and sharing info to try and learn more about the matchup.

I seriously question whether or not you actually pay attention to what happens when you play.

But yeah 'll dip out of here before this becomes non match up oriented and into personal stuff.

Ok.

And for the record, you HAVE done that before.

"OMG let's not get personal O WAIT YOU DID THIS TO ME BEFORE!!!"

*sees the irony fairy*

Posted

what do u guys think about Chip match up ;D his special that render him almost invisible is a big pain in the ass for me, and air>air games was absurd, chip rules for mid an far range while HOS can only dominate when he's 'in' like usual but still i need to watch out for B Blade reversal any tips other than "patience" (;^_^)> ... i hate that gameplay, j.hs/fafnir counter're seriouslly meant morale breaker on this match

Posted

At my college there are two Chipp players, I beat them often and it feels good. What you need to shoot for is short combo strings. Things like 2/5P or K starter then get a KD with 2D then CC. IF Chipp teleports(22HS) and trys to use j.HS, Storm Viper it(can Gunblaze work here too?). Air-to-air can be hard against Chipp, Chipp is the only character besides Slayer I ever lost to in the air so I dunno about that still, I use j.P though. When doing a block string either end with lvl.1 BHB AC FRC or Rock It lvl.1 as usual. Or CC. I CC alot against Chipp. If he tries to 6HS, storm viper it, because he'll use this on hit or block to teleport all over again. Chipp moves aroound alot, crossing you up. This does interfer with building meter. You want to aim for taking your hits as they come along. Don't focus on large, huge damage go for little chunks of damage at a time. Your using Order-Sol, he does alot of damage, Chipp takes alot of damage, thus short chunks=large chunks. And Chipp loves his 2D. It's fast and has great range. This is why you don't run in on Chipp. One sweep and blam mixup and crossup all over again. If Chipp uses his rekka to poke, 2D CC it. If your f.S gets blocked, CC. 2D blocked, CC. Mixup with your block strings by adding 2HS and BRP lvl.1 to your arsenal. 2/5P or K works well in this match. IB Alpha Blade. If he turns "invisible", don't move, wait him out. He'll come to you and hell do the same thing he's been doing all day. For me Fafnir stays out of this fight. I go for ODs intead. He'll use 22K to go behind you. Sit there and wait him out. If he refuses to come after you, manual charge. Anybody got anything for dealing with 22D and shuriken?

Posted

huh yeah ... i thought so, i guess there's no help with his "invisible cloak" (;^_^)a, well i go against aggro Chip and believe it or not, he often use @blade for poke, and space it well for Gamma Blade, only once in a while i can react and SV his @ Blade, well after i beat him down head on, then he starting to abbuse "invisible" that's when i say good bye with my aggro HOS :/ and starting Runaway games build tension and spam Fafnir ... well it's works on Aggro Chip :v:... about 22d, if i didn't mistaken, it teleport to 7 direction from our character... then nope, my best bet is back dash(he never use it on block string, i wonder if it can be JI), and the shurikens, just memorize the pattern, and chase him down :/

Posted

need input for Pot matchup i'm keep geting counter hit by his FDB/Aegis Reflector/the mirror -> 6 hs -> IK when i go for the kill ... the 2nd scenario is, i mess up with his mind games and often go for the offensive role and got caught with Pot Buster to death :v: ... the 3rd rare scenarios is i'm win with zomg combos (;-_-)> and some question 1. does Pot Buster Has throw invul during it start up frame? 2. during Hammer Fall 1hit Super Armor, can i GB it and score ch on him or i have no other option than cc and block it to be save? and by god sakes... his butt stuff up my SV :vbang:

Posted

How are you - mostly - being caught w/ PB? Won't 6K beat it? I wonder about the hammerfall <> GB situation, as well... Oh, and... his jD beats SV???:psyduck:

Posted

I'm not sure if Potemkin Buster has throw invul but since it's a command throw, command throws beat normal throws. As for his "Iron Ass", Gunblaze that. If Pot jumps in with any of his j.normals, Gunblaze it. Be forewarned: Mega fist(foward) is a Potemkin Buster setup. So is HF brake and either 2k or 5k also. If you suspect a Pot Buster,6K. If your 6K gets blocked CC. I CC alot these days. I think(have 2 confirm)f.S beats Slide head.... According to the Potemkin matchup thread, Order-Sol's j.p beats Pot air-to-air. If Potemkin tries to move in with HF, BHB or throw. I think FB: Judge Gauntlet can be thrown too. I have to do some research, on this. I HATE POTEMKIN.

Posted

My bad, double post.

Oh, and... his jD beats SV???:psyduck:

Potemkin's j.D is odd(high priority?). It either clashes or beats alot of stuff. Take for instance Johnny's lvl.3 Mist Finer. Did you know Pot's j.D can clash with EVERY HIT?

I wonder if 6K can beat Slide Head at close range?

EDIT: 6HS loses to Gunblaze according to the Pot matchup thread.

Posted

I don't understand the I-no matchup at all. 6.0-4.0 in HOS's favor? How? And the Jam matchup is in HOS's favor too? Well, okay. I did destroy the two Jam players around here with BS about Jam's 6HS. Lol when I Gunblazed Jam's Puffball. Apparently you can throw Jam out of her 236S and Puffball. Damn FB Puffball nonsense....

Posted

for Pot Buster Setup, yes he throw a lot of Mega Fist and do mind games with s,d/pot buster, i need something to stuff up that mega fist, and j.p might be good tools, stupid me :v: and for pot to do 6hs out of nowhere is actually a bad idea (;^_^)> not only GB, Hos can also stuff him up with J.hs about Hammerfall situation, most of the time i got him caught with c.s/2s and then he pinch me on counter hit ... i want to practice GB/CC on muscle memory in this situation to punish or just to be safe, my question is... can it be done? and I HATE POTEMKIN!!! @iruel : fyi Pot j.d has a god like priority that clash with VV and make me -> :vbang: @Harem : thx... and i'll stop trying to tick throw him :v: @Hatred : for Jam match up -> the key for winning this fight is mid range, since she can't spam Puff ball carelessly without beng killed and Hos have every answer to punish her Jump in(5hs,f.s), charge your meter, poke and go for counter hit ... i can tell it's a hell of fight for Jam against Hos for I-no -> i can't say the I-no i go against is a good one, but he's not bad, on my experience Hos hit box and weight is a big pain in the ass to combos with I-no B&B, there's no normal hit that can go for the kill if she's against HOS

Posted

In any case you're still better off jumping when suspecting a potbuster. 6K is good, but it's shit when you're eating a counter hit, another problem is that you won't be converting it with l1 since it won't get a CH if opponent indeed does attempt a potbuster. Slidehead is like, lowprofile during start up(it's bullshit, but it's not like it's the first time we see bullshit in this game now is it?), so when you race at Potemkin like an idiot(something OS does best), be sure to poke low and be sure he doesn't get the bright idea to IG your 2S and potbuster you. As for vs Jam, can't you just spam fafnir everytime she does 235S,*? Hit her twice with that and she loses pretty much.

Posted

In any case you're still better off jumping when suspecting a potbuster. 6K is good, but it's shit when you're eating a counter hit, another problem is that you won't be converting it with l1 since it won't get a CH if opponent indeed does attempt a potbuster.

that's when i got caught with FDB counter and get IKed :gonk:

Slidehead is like, lowprofile during start up(it's bullshit, but it's not like it's the first time we see bullshit in this game now is it?), so when you race at Potemkin like an idiot(something OS does best), be sure to poke low and be sure he doesn't get the bright idea to IG your 2S and potbuster you.

i can just fdb it when i'm near enough :D

As for vs Jam, can't you just spam fafnir everytime she does 235S,*? Hit her twice with that and she loses pretty much.

<--- cut --->

@Hatred :

for Jam match up -> the key for winning this fight is mid range, since she can't spam Puff ball carelessly without beng killed and Hos have every answer to punish her Jump in(5hs,f.s), charge your meter, poke and go for counter hit ... i can tell it's a hell of fight for Jam against Hos

<--- cut --->

i'm doing it all day as far as i can remember :kitty: ... :yaaay: and btw Jam 236s~k will beat GB and if she has Ryuujin card ... u figure it out (;^_^)a

Posted

I really didn't see this on the potemkin guide so I'm asking here... can the throw-invincible 6k from order-sol stop a PB? PB IS technically a throw so I don't see any reason that it wouldn't work, but I also don't like the idea of eating a PB on wake-up if I anticipate a throw. Thanks!

Posted

input about May match up plz (;^_^)a the player that i go against really love to hold '1' and i spamming fafnir like stupid, i think i should go for 2hs rc combos next time, and 3 hit dizzied wtf ... and h_dolphin fb -> command throw ... i'm keep getting caught in it when i try to do counter and if i didn't mistaken if i stay neutral by holding 2 after the fb h_dolphin, her command throw will whiff :/ ... i really need to get used with HOS iad rush down after cc

Posted

vs May: I haven't gotten that much experience vs her, the time I played a May the opponent was sliding a lot, so that were easy j.Hs for me:) As for the throw setups, you probably want to mixup your defense types, varying from IG to FD. FD makes you throw invincible for a lot longer so if May tries it it's likely to whiff. IG on the other hand has way faster recovery allowing you to escape earlier. If you present May(or any other character with throw) with this mixup their life's gotten harder already. Oh, and don't IAD by default with OS, only if you need it(which isn't the case in 90% of all cases). It's better to 669P, have that punch whiff and then follow with your desired air attack, which is usually j.H. That way, if a character pulls any bullshit on you, you're likely to be on the ground in time to guard it.

Posted

i think that 669p only good at cornered oponent, everytime i got cross up, the momentum of 669 always space me to far for retaliate :/ ... i only get 4 fight with him yesterday so far my note for next match is : 1. Don't Fafnir 2. don't meet her air>air (her j.hs :/) 3. be patient, poke with 2s(f.s whifed crouching may) 4. fake up any jump in with FD and mix thing up(her 6p,js,jhs makes me go :vbang:) 5. when she's got kd... she's done for :D and about air>air, i think Hos j.k might work *shrugg*

Posted

It's better to 669P, have that punch whiff and then follow with your desired air attack, which is usually j.H.

I'm certain it's character(and momentum) specific, but you e'er dash(66) in and pull out a jP->jHS->(if you time it right)jD? I has served me well when spacing/manual charge was necessary.

Anyone who neglects the "jP" should be ostracized from the OS boards. :eng101:

Posted

Oops on the double post...:psyduck:

and about air>air, i think Hos j.k might work *shrugg*

Why not? As long as linked to 623HS in some way, it's all good.

Posted

No j.Ds, you shouldn't use those when jumping towards your opponent. With the whiffed j.P then j.H will land at knee height, so it will always combo. And you should generally beat her air to air unless you're late, but that applies to any opponent, if he/she is settled in the air, you're better off using anti airs such as 5S CC/5H CC/SV.

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