LM_Akira Posted December 1, 2007 Author Posted December 1, 2007 Bear in mind those matchup rankings are from a looooong time ago. That's when HOS was considered high/mid A tier just under S tier. He's dropped down now in people's estimations because people have figured him out. So take those matchup charts with a pinch of salt now, there's now way the Eddie matchup is even for example, and I personally don't think the Potemkin matchup is even either. The Potemkin matchup has been discussed quite a lot throughout this thread... http://www.dustloop.com/forums/showthread.php?t=3003&page=2 http://www.dustloop.com/forums/showthread.php?t=3003&page=3 http://www.dustloop.com/forums/showthread.php?t=3003&page=4 http://www.dustloop.com/forums/showthread.php?t=3003&page=9
PimpUigi Posted December 1, 2007 Posted December 1, 2007 Maybe then we need to re visit the first post eventually?
LM_Akira Posted December 1, 2007 Author Posted December 1, 2007 That's what this whole thread is for...the first post is almost half a year old, things change. I think it's fairly obvious by now that matchups against characters like Eddie and Slayer are not 5-5 for HOS.
Iruel Posted December 2, 2007 Posted December 2, 2007 The Potemkin matchup has been discussed quite a lot throughout this thread... http://www.dustloop.com/forums/showthread.php?t=3003&page=2 http://www.dustloop.com/forums/showthread.php?t=3003&page=3 http://www.dustloop.com/forums/showthread.php?t=3003&page=4 http://www.dustloop.com/forums/showthread.php?t=3003&page=9 Gah, thanks:psyduck: So, what's best to beat his 6P or 2S when I'm jumping/air-dashing in?
GreasyGyro718 Posted December 2, 2007 Posted December 2, 2007 Anything for Dizzy? This one gives me some trouble. Getting in after knockdown/summoning a zoo is a pain in the nuts.
HolyBadSanta Posted December 2, 2007 Posted December 2, 2007 Anything for Dizzy? This one gives me some trouble. Getting in after knockdown/summoning a zoo is a pain in the nuts. Same thing, and some JO strats, seems like he had everything to bait OS assaults, and I can t believe on relying on running 2d CC Air combo all the match.
excelence Posted December 3, 2007 Posted December 3, 2007 Gah, thanks:psyduck: So, what's best to beat his 6P or 2S when I'm jumping/air-dashing in? FD his 6p and i think u can get ch v 2s if u time j.hs on max range... anyway against Pot U DON'T JUMP/IAD IN!! let him chase after u, get a knock down on him and then do the jump in with j.p(whiff),j.hs ... and your j.p crush his air > air games ... hell i jack his guard bar to max just spamming j.p yesterday Anything for Dizzy? This one gives me some trouble. Getting in after knockdown/summoning a zoo is a pain in the nuts. yeah i also want some insight about this match up thought i'm the only OS/Dizzy decent player in my community ... anyway i think OS v Dizzy would be at least 5.5:4.5 on OS favor :/ ... as Dizzy player i can't think any decent strat other than keep/run-away games for OS would destroy(litterally) her when he got in... j.p(whiff),j.hs is ultra save ... any random special would be ice spike ch thought ... and btw Dizzy only shines when she got a knock down expect she'll try to do that whenever u're trying to get in... i even use her 2hs as an AA ... and btw if the Dizzy u're go against was fighting on regular basis/really that good ... don't tick throw her unless u're Pot/Eddie
GreasyGyro718 Posted December 3, 2007 Posted December 3, 2007 yeah i also want some insight about this match up thought i'm the only OS/Dizzy decent player in my community ... anyway i think OS v Dizzy would be at least 5.5:4.5 on OS favor :/ ... as Dizzy player i can't think any decent strat other than keep/run-away games for OS would destroy(litterally) her when he got in... j.p(whiff),j.hs is ultra save ... any random special would be ice spike ch thought ... and btw Dizzy only shines when she got a knock down expect she'll try to do that whenever u're trying to get in... i even use her 2hs as an AA ... and btw if the Dizzy u're go against was fighting on regular basis/really that good ... don't tick throw her unless u're Pot/Eddie You're right, the match is in sols favor. Thing is, she's still annoying. Going through a living obstacle course when I'm knocked down is not fun. She does this by using 6H AACH into bubble loop combo ( ) , throw, airthrow, or combo into spike knockdown. She does play a pretty good keep away but when I get in, I make sure I stay in. And it hurts. This is the part why I think it goes in sols favor. And, no offense, but are you drunk? took me like 5 minutes to translate that paragraph.
Gunblaze Posted December 3, 2007 Posted December 3, 2007 i need some help against axl. this particular axl,ALWAYS spam random anti air and ground attack which leads to hell of zomg...there was no way in hell i could ever near to him!instead i do some clash out with TF(lv3) and charge explosion.it works really well untill i got zoned out again.fuck this!and then for the range reason i use Ky,and win the stupid match:lol:
excelence Posted December 3, 2007 Posted December 3, 2007 You're right, the match is in sols favor. Thing is, she's still annoying. Going through a living obstacle course when I'm knocked down is not fun. She does this by using 6H AACH into bubble loop combo ( ) , throw, airthrow, or combo into spike knockdown. She does play a pretty good keep away but when I get in, I make sure I stay in. And it hurts. This is the part why I think it goes in sols favor. And, no offense, but are you drunk? took me like 5 minutes to translate that paragraph. nope english was my secondary, that's where your 5 minutes goes
excelence Posted December 3, 2007 Posted December 3, 2007 i need some help against axl. this particular axl,ALWAYS spam random anti air and ground attack which leads to hell of zomg...there was no way in hell i could ever near to him!instead i do some clash out with TF(lv3) and charge explosion.it works really well untill i got zoned out again.fuck this!and then for the range reason i use Ky,and win the stupid match:lol: how about using ground pressure and SBing his second hit of 2hs then Fafnir? it's just theory thought
Digital Watches Posted December 3, 2007 Posted December 3, 2007 how about using ground pressure and SBing his second hit of 2hs then Fafnir? it's just theory thought Um. Don't try to SB the second hit of 2H. It's a lot harder than it sounds. For one thing, the gap between the hits can be as low as 0 frames, meaning that the second hit will hit on the frame after the first one does. Secondly, the gap will vary based on how far into the first hit (which active frame) connected. Lastly, the move doesn't need a CH to stagger, so even if you can wiggle out quickly, getting hit by the back-pull of 2H is just free offensive momentum for Axl. Probably a better idea would be to IB the first hit and FD the second, since this would presumably pull HOS closer. Either way, I'd call this a very disadvantageous matchup for OS. Keeping ground pressure, like most matches against Axl, is easy, but getting it in the first place is something that HOS doesn't really have very many tools to do. Your best bet is to try to bait the Axl player into throwing something out that won't connect, so that you can get in, but due to HOS's low jumps, mediocre airdash, and lack of moves that will reliably beat out chains while moving him forward (or for that matter, even gain a knockdown from far away,) HOS just has one hell of a time getting in otherwise, and Axl has no reason to do anything but wait and see what he should throw out. Focus on tripping up the Axl and taking advantage of gaps created to get in, and most of all, once you're in, STAY THERE. Keep pressure going no matter what. Watch out for Housoubako and go for lows often to prevent it. Also keep in mind that a smart Axl will try to push you out with FD, giving him enough time to try to beat you out with 6K, 5K, f.S, 2H, or 2S (depending on the angle you come in from. Also watch out for 2K, which will go over most aerial and some grounded moves. If you suspect one is coming, go for a low j.H, which will hit Axl despite the "low profile" hitbox. Just as HOS has few if any tools to get in on Axl, Axl has few tools to beat out HOS once he's in, but that doesn't mean you don't have to be wary of attempts. Some random things that might work getting in: -I've seen j.H beat out Axl's chains on occasion, especially Axl's j.S. -If the Axl is going for a combo instead of using optimal zoning spacing, it may be safe to try a SV to get a knockdown. -If you can get out of Axl's reach, you can try to make the Axl nervous by charging your meter and trying to bait pokes to beat out with the charge burst. All in all, this matchup is horrid for HOS, but definitely not unwinnable.
HolyBadSanta Posted December 3, 2007 Posted December 3, 2007 For the Axl match up ,if your axl go for keep away tactics I have few tricks to get in, Rock it goes under his 5P, BRP goes over his 2p, 2hs. From the start of the round without no level this is how I proceed: If you timed just your attacks well, you get a CH since his poke has some recovery, if it's Rock it Lvl1 you get a Knockdown, if it s the BRP Lvl1 , you should know that a BRP CH link it 5k so do a short gatling into 2d and you get a knockdown too, so now you can begin the fight !
Digital Watches Posted December 3, 2007 Posted December 3, 2007 For the Axl match up ,if your axl go for keep away tactics I have few tricks to get in, Rock it goes under his 5P, BRP goes over his 2p, 2hs. Good luck with that one. First you have to get the Axl to throw out random pokes before you do anything, which HOS gives him no incentive to do. In the meantime, BRP is a huge mistake, as it gets beat out by a ludicrous amount of things, and Rock It will just get eaten alive by 2H, 2P, Rensen, and even Rashousen. It's a good thought, but what you need to do first is bait something. Really, I'd say that Gunblaze is a much better tool for getting in, if you must try a random special. From the start of the round without no level this is how I proceed: If you timed just your attacks well, you get a CH since his poke has some recovery, if it's Rock it Lvl1 you get a Knockdown, if it s the BRP Lvl1 , you should know that a BRP CH link it 5k so do a short gatling into 2d and you get a knockdown too, so now you can begin the fight ! Again, you're assuming from the beginning that the Axl is doing something stupid and predictable. You've got to watch out for that assumption, as it ends up making any matchup an easy win in your calculations. Both of those options get beat out by an early round f.S or Raeisageki, two very common match-starters Axls will use.
HolyBadSanta Posted December 3, 2007 Posted December 3, 2007 Again, you're assuming from the beginning that the Axl is doing something stupid and predictable. You've got to watch out for that assumption, as it ends up making any matchup an easy win in your calculations. I ve just wrote some of my tips,since it works for me, it could help some others. I didn t wrote things like do it all the match and it s easy win. It s just something useful to know.
Digital Watches Posted December 3, 2007 Posted December 3, 2007 I ve just wrote some of my tips,since it works for me, it could help some others. I didn t wrote things like do it all the match and it s easy win. It s just something useful to know. Aye, but those tips are things I see other OSes trying to do, and I'm saying that trying that will get them beat against Axl, because they're too slow and too obvious to beat out anything that Axl will try against them.
Hatred Edge Posted December 4, 2007 Posted December 4, 2007 It seems Order-Sol is the least of Johnny's worries. Meaning Order-Sol is his best matchup. I'll edit in the link in a second. EDIT:http://dustloop.com/forums/showthread.php?t=3217&page=22 This is some very interesting info here. I recommend whoever hasn't read this read it soon. Titanium Beast has already put in a request for the Sol's.
excelence Posted December 4, 2007 Posted December 4, 2007 Johnny: +Average damage C: Does crap damage if he hasn't landed a coin yet. Lvl 2 Low Mist finer is his combo mainstay. +Max damage A: Air combos that involve Killer Joker FRC can deal up to 60% damage. [but I thought Sol does 60%... tensionless!!] +Pokes B+: 5K, 5H is even decent against air, good reach + good priority 6H, MF, Ensenga +Pressure B+: Good reach and decent priority both on the ground and in the air. At his best when the opponent is at midrange. +Mixup (options) C: Couple measly low hits, TK ensenga, Throw, High in the air DB FRC (bait AA) +Okizeme C: Lots you can do after Enkasu (1 hit Ensenga), but you probably only have level 1 Mistfiner [so lots of options but they're all equally lousy] +Against ground C: j. HS, Divine Blade FRC, TK (low air) Ensenga1 +Against air B: 6P, HS, Upper Mistfiner +Ability to break out [of pressure] D: If they're close to you, not much you can do. 2HS is favoured. [if you're gonna try] +Defense (physically) B: Good defense modifier (takes slightly less than average). Tends to be hard to air combo. +At even positions B: Good at zoning/taking up space、Dash makes it easy to throw, not easy to get a combo in (on Johnny? guess). +Overall rank: C +Best matchup Order Sol: 5K,HS shutdown a lot of Order Sol's options。 Order Sol has a low jump, so 5H can pull double duty easily (doubles as an antiair). Can be beaten by Order Sol's 2D, but it's slower than regular Sol's, so it's not particularly fearsome。 +Worst Matchup Potemkin: No way out of the Giganter Trap. asshole!!! ... meh hugging buri and give Johnny Hell
Gunblaze Posted December 4, 2007 Posted December 4, 2007 as for JO i can't say much. but all JO player that i've fought till today,never even once win from my HOS.one of them is the one that using the stupid Axl. bottomline is that i can beat almost every char that used by my community.but axl,zappa,potemkin,eddie and chipp gives hell:lol: that particular chipp always abuse 2s and teleporting everywhere! as for potemkin,all HOS player in this forum maybe felt the same way... and fuck all the rest!
reaVer Posted December 4, 2007 Posted December 4, 2007 Aye, but those tips are things I see other OSes trying to do, and I'm saying that trying that will get them beat against Axl, because they're too slow and too obvious to beat out anything that Axl will try against them. I'd still say your OS opposition is simply doing it wrong.
Hatred Edge Posted December 4, 2007 Posted December 4, 2007 how to do order sol dragon install You never even looked at the command list did you? *Sigh* 100% tension,lvl.3 charge meter: 632146+S>P,K,S,HS,D,K,S,632146+HS. And to get the "Instant Kill" finish, your opponent pretty much has to be dead by the time the blast hits. You can combo into it too.
ansem Posted December 4, 2007 Posted December 4, 2007 You never even looked at the command list did you? *Sigh* 100% tension,lvl.3 charge meter: 632146+S>P,K,S,HS,D,K,S,632146+HS. And to get the "Instant Kill" finish, your opponent pretty much has to be dead by the time the blast hits. You can combo into it too. Not that one the dragon install that boss order sol do
Hatred Edge Posted December 4, 2007 Posted December 4, 2007 Not that one the dragon install that boss order sol do I retract my previous comment. Boss Order-Sol: same command as Sol:214X2+S.
TITANIUM BEAST!!! Posted December 4, 2007 Posted December 4, 2007 Note you can only do it as Gold Order-Sol, not regular.
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