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Posted

tager has spark bolt.. crazy frame adv. setups.. and haku needs to come in to do any significant damage.. and not to mention haku's attacks can be IB'd with ease.. which perfectly sets up 360s.. since haku can't really jump cancel any of his attacks unless it's A) 5B, B) Enma (aka 623AA) and im talking about on block.. plus magnetism can own up haku for free..

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Posted

Quote from my post in the tager vs haku section. It's tailored towards what not to do for tager but you get my idea. I guess I'll just try to put a few pointers in this match-up because I face a lot of tagers. This is just based on my play strategy, which is (in my opinion) a lot safer than the normal IAD j.c happy hakumens. 1.Approach will be limited. I "zone" with 6c every now and then, and wait for a jump-in or a sledge/D move, which are ridiculously easy to counter on reaction. 2. if you're jumping in, remember to barrier guard, 2c absolutely demolishes any jump-in options tager has (for me at least) 3.Do not unnecessarily eat 6c's. ESPECIALLY when haku has anymore than 3 1/2 stars. You'll eat a yummy 4.5k in the form of 6c - 632146c 4. do not eat unnecessary 2c's either. You'll just eat about 3k (i think? i forget) or so, and you'll be back to square one. 5. If you're jumping in a lot with barrier guard, PLEASEE watch out for air throws. Some players expect me always to 2c, when it's easy to just air throw - combo for almost 4k damage. 6.do not throw our sledges hoping to catch me off guard. Even if i see you start a sledge I can even 6c on reaction, but it's much better to just 5d. only time it MIGHTT be safe is if i'm close and you can do a sledge A to get a block, and then start tick throws into various tech traps to hopefully keep the momentum in your favor. 7.don't 360a EVERY SINGLE J.C. seriously. Some tagers will expect me to just follow-up once i land or do nothing. I'll just do it really late and then bait the 360a by jumping up. and if they don't do it that's fine, I can just do j.b - jump cancel out - repeat. In conclusion. I truly don't know why this match-up is in haku's favor, because it's where his drive shines the most, and his super large range clashes with tager's huge hitbox. Of course since I'm not even near any super good play or anything, but these are just my thoughts at my level of play. :\

Posted

It's not even that. Whenever Reria got a hit he would either start comboing and then stop or just not follow up at all. And the combos he did manage to land were very rushed and they didn't do the max damage that they could do.

Reria does shitty combos in general. Ribaia is where it's at.

Posted

Quote from my post in the tager vs haku section. It's tailored towards what not to do for tager but you get my idea.

I guess I'll just try to put a few pointers in this match-up because I face a lot of tagers. This is just based on my play strategy, which is (in my opinion) a lot safer than the normal IAD j.c happy hakumens.

1.Approach will be limited. I "zone" with 6c every now and then, and wait for a jump-in or a sledge/D move, which are ridiculously easy to counter on reaction.

2. if you're jumping in, remember to barrier guard, 2c absolutely demolishes any jump-in options tager has (for me at least)

3.Do not unnecessarily eat 6c's. ESPECIALLY when haku has anymore than 3 1/2 stars. You'll eat a yummy 4.5k in the form of 6c - 632146c

4. do not eat unnecessary 2c's either. You'll just eat about 3k (i think? i forget) or so, and you'll be back to square one.

5. If you're jumping in a lot with barrier guard, PLEASEE watch out for air throws. Some players expect me always to 2c, when it's easy to just air throw - combo for almost 4k damage.

6.do not throw our sledges hoping to catch me off guard. Even if i see you start a sledge I can even 6c on reaction, but it's much better to just 5d. only time it MIGHTT be safe is if i'm close and you can do a sledge A to get a block, and then start tick throws into various tech traps to hopefully keep the momentum in your favor.

7.don't 360a EVERY SINGLE J.C. seriously. Some tagers will expect me to just follow-up once i land or do nothing. I'll just do it really late and then bait the 360a by jumping up. and if they don't do it that's fine, I can just do j.b - jump cancel out - repeat.

In conclusion. I truly don't know why this match-up is in haku's favor, because it's where his drive shines the most, and his super large range clashes with tager's huge hitbox.

Of course since I'm not even near any super good play or anything, but these are just my thoughts at my level of play.

:\

Bait the 360? Collidor. bait the collidor? block. you 6C? i 6C back.

We can go on all day. It is by far tagers best matchup, besides himself.

Thas all.

Posted

Are you sure...? By throwing out 6c I mean just doing it whenever and at max range. I don't remember specifically what tager's 6c is buuuut... if you could help :\

  • 2 weeks later...
Posted

is there a updated tier list or this is the most recent one? you'd think it would be newer stats on this...guess not.

Posted

Tager Bang matchup should be 7-3 in Bang's favor. I cry myself to sleep in that fight before I lose so I don't have to watch Bang's manly muscles push Tager into a wall with Volcanic Fury. Tager Arakune should be 6-4 Arakune(But based on my personal analysis and my special show Tiers Gone Wild it's 7.5 2.5 Tager's advantage) Tager Nu should be 6-4 Nu's advantage. Don't quote Ribaia/Galileo either. Galileo took 0 chances. Safe Tager won a round. Daring Tager maybe takes 2 or wins with that type of Nu. Not punishing Pulsars is bad as well. Everything else is pretty much good.

Posted

Still waiting for Carl VS. Nu match-up to be fixed...

Current: Nu 55-45 Carl

Switched to Even, but I still think we should discuss it more.

Tager Bang matchup should be 7-3 in Bang's favor.

Tager Arakune should be 6-4 Arakune(But based on my personal analysis and my special show Tiers Gone Wild it's 7.5 2.5 Tager's advantage)

Tager Nu should be 6-4 Nu's advantage. Don't quote Ribaia/Galileo either. Galileo took 0 chances. Safe Tager won a round. Daring Tager maybe takes 2 or wins with that type of Nu. Not punishing Pulsars is bad as well.

Current:

Bang 55-45 Tager

Arakune 75-25 Tager

Nu 70-30 Tager

Suggested:

Bang 70-30 Tager

Arakune 60-40 Tager

Nu 60-40 Tager

How would Bang do better against Tager than Nu and Arakune?

What can Bang do to Tager that would be better than what Nu and Arakune can do to Tager?

What can Tager do to Nu and Arakune that would make the match-up that good?

Thank you for your input.

Posted

Tager reduces Hakumen down to his A's and B's, and then he fucks up your spacing. edit: and you might say just drive-counter all his stuff, but Tager has no reason to press any button before you do.

Posted

Tager reduces Hakumen down to his A's and B's, and then he fucks up your spacing.

edit: and you might say just drive-counter all his stuff, but Tager has no reason to press any button before you do.

I out-wait all my tagers :I:

tagers get greedy too :I:

that they do :)
Posted

Current: Nu 55-45 Carl

Switched to Even, but I still think we should discuss it more.

I'm not sure what the reasoning for Nu> Carl is actually. :vbang:

But I do know that if Carl starts to turtle, then Nu uses her swords. Carl can easily use get through with Vivave and hit her with 2A/5A or 5B/2B (which results in a loop). Though, when I say swords I mean DD4DD236D...:vbang::vbang::vbang:

I need to hear from other Carl/Nu players but I think it should be 50/50.

Current:

Bang 55-45 Tager

Arakune 75-25 Tager

Nu 70-30 Tager

Suggested:

Bang 70-30 Tager

Arakune 60-40 Tager

Nu 60-40 Tager

How would Bang do better against Tager than Nu and Arakune?

What can Bang do to Tager that would be better than what Nu and Arakune can do to Tager?

What can Tager do to Nu and Arakune that would make the match-up that good?

Thank you for your input.

Sledge hammer...? :vbang::vbang::vbang::vbang:

I out-wait all my tagers :I:

that they do :)

I wish I were more patient. My Carl goes into battles head first. :yaaay:

Posted

Tager Bang matchup should be 7-3 in Bang's favor. I cry myself to sleep in that fight before I lose so I don't have to watch Bang's manly muscles push Tager into a wall with Volcanic Fury.

Tager Arakune should be 6-4 Arakune(But based on my personal analysis and my special show Tiers Gone Wild it's 7.5 2.5 Tager's advantage)

Tager Nu should be 6-4 Nu's advantage. Don't quote Ribaia/Galileo either. Galileo took 0 chances. Safe Tager won a round. Daring Tager maybe takes 2 or wins with that type of Nu. Not punishing Pulsars is bad as well.

Everything else is pretty much good.

While I somewhat agree that the Tager/Bang matchup is more BS than it seems at first 7/3 is a bit much. At worst its a 6.5/3.5 in Bang's favor. Tager's lack of a reliable AA and the fact that Bang 90% of the time is gonna approach in from the air with j. & j.4c really puts Tager in a bind.

Tager & Arakune is most defenitly a 7.5/2.5 in Kune's favor. Kune its away with murder in the match and we have little to no choice but to let him get away with it. He spends all of his time in the air throwing out curse clouds, j.d's & dives all day. And the moment Tager gets cursed it's pretty much game.

Tager & Nu is no doubt a 7/3 maybe even a 7.5/2.5 in Nu's favor. Tager's lack of well everything is just made worse in this match up. Nu is in control of this fight 95% of the time. Our sledges are easily baited, our jumpin's are bullshit easy to react to & spark bolt is worthless unless it's in a combo to an already bursted Nu. And as for Act Pulsar most Nu's aren't gonna do that to Tager because they know we're buffering a 360/720. We'll hardly see that move unless it's in a combo. That Ribaia/Galileo is a perfect example of how this match SHOULD be played.

This matchup chart isn't based off your experience. It's based off cold hard facts and number. If two players of the same skill level (high level play) go against each other player one would win x amount of the 10 matches & player two would win y amount of the 10 matches.

Posted

Its not worth discussing Nu vs Carl Its way too close of a match to really give anyone a clearly distinct advantage over the other

Posted

Its not worth discussing Nu vs Carl

Its way too close of a match to really give anyone a clearly distinct advantage over the other

Then how about Carl Vs. Jin? I don't really know why Jin has a (slight) advantage...

Posted

5d really gets carl, Jin's mix-ups will force a lot of blocking on carl's part, leads to guard crush, strong, accessible combos off freeze, not great against carl's low, low health... EDIT: That's what I just see.... so yar :v:

Posted

5d really gets carl, Jin's mix-ups will force a lot of blocking on carl's part, leads to guard crush, strong, accessible combos off freeze, not great against carl's low, low health...

5D...? That's the wolf thing, right?

Posted

yeah. unpunishable unless IB'd, lots of guard libra damage T_T loongg range, hits behind and above him, leads into awesome combos...... (god forbid the jin have 25 meter... which he'll get off the combo anyways probably)

Posted

yeah. unpunishable unless IB'd, lots of guard libra damage T_T

loongg range, hits behind and above him, leads into awesome combos...... (god forbid the jin have 25 meter... which he'll get off the combo anyways probably)

Where's Ada...?:gonk:

Does 5D count as a projectile or a regular attack? Sorry if this sounds dumb. I wanna make sure...:psyduck::vbang:

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