Zoogstin Posted December 2, 2010 Posted December 2, 2010 Thats what I said/meant. My bad let me clarify: When I think of 2D loop i think of just doing 2D over and over again which is not efficient. The combos that I'm talking about involve 2D sure but throw in volante, and 4D as well and I no long call it the "2D Loop." Sorry for the confusion, its all semantics. =/
huey253 Posted December 2, 2010 Posted December 2, 2010 whats the optimal version of the 2D/4D/volante loop that allows for you to finish them with 8D. right now i just do all 2D ( i get lucky to do it) or all volante 3 times.
ZONG_one Posted December 2, 2010 Posted December 2, 2010 Depends on the starter. WATCH THOSE COMBO VIDEOS YOU JERK. I posted them to you for a reason. T.T
huey253 Posted December 2, 2010 Posted December 2, 2010 i did, i'm not sure which of the tutorial combo videos to go by, since you gave me two.
ZONG_one Posted December 2, 2010 Posted December 2, 2010 Just watch the ambivalent world one. It's the most practical.
Mascarpone Posted December 9, 2010 Posted December 9, 2010 Something i just kinda stumbled on: small air-juggle -> 5C -> Fermata is a really mean tech trap.. As long as you're still close-ish to nirvana they can't tech forward neutral or back because they'll still eat it. and if they do tech and eat it you can combo off it. Idk if anyone else has tried much with this before. but it seems kinda mean. I s'pose late-teching would dodge it though. the training dummy doesn't do that tho.
ZONG_one Posted December 9, 2010 Posted December 9, 2010 tech > barrier will make them safe. It's only a trap if it will break their primers. :P
soujiro seta Posted December 9, 2010 Posted December 9, 2010 tech > barrier will make them safe. It's only a trap if it will break their primers. :P Fermatta is air unblockable . Most people who know about it usually don't tech. During a 2D loop, you can do j.2C fermatta as well.
Akira-Shiro Posted December 12, 2010 Posted December 12, 2010 Arks said they would release the patch 6months after CS1 so that means january...... ?.? so why people start talkin about it being release is spring. The patch is clearly finished so wat would be the point in waitin till spring ?.?
BoogE-Man Posted December 12, 2010 Posted December 12, 2010 (edited) Basically, Arcs wants to milk the Nesica thing for a while before releasing the patch. It was announced that Plat will be released in the Spring, so it's just assumed that that's when we'll get CS2. We should enjoy CS1 Carl while we can though. CS2 Carl seems to be CS1 Rachel. Edited December 12, 2010 by BoogE-Man
Akira-Shiro Posted December 13, 2010 Posted December 13, 2010 lol i highly doubt he'll be that bad, we dont kno how same move proration will change his sandwitch combos....
BoogE-Man Posted December 13, 2010 Posted December 13, 2010 Nirvana will die long before you're able to sandwich anybody. That's what's worrying me the most.
kaworu Posted December 13, 2010 Posted December 13, 2010 (edited) Man, it's so depressing. The most creative character in the game reduced to a molested altar boy. Still, at least now Carl wont lose half his health off a Bang 5A. Edited December 13, 2010 by kaworu
ZONG_one Posted December 13, 2010 Posted December 13, 2010 We won't have patch by january lol. When has Arcsys ever done anything on time.. they just pushed back platinum 4 months, lol. that's april.
JG Posted December 13, 2010 Posted December 13, 2010 Hey? that date is confirmed or something? or just a random idea?
ZONG_one Posted December 13, 2010 Posted December 13, 2010 which date? mine? no, it's april for CS1 platinum iirc. I'm just speculating, but I say july for CS2. I'd put money on it.
Mascarpone Posted December 13, 2010 Posted December 13, 2010 Nirvana will die long before you're able to sandwich anybody. That's what's worrying me the most. This Did ark not take into account that we need nirvana for pressure too and if she's almost dead by the time we land a hit 1 little solo carl combo isn't going to do a thing?
Akanishi Posted December 13, 2010 Posted December 13, 2010 Here are a few things that Carl can do now: ~Cantabile+22D>5Cor6B>hJB>J2C>volante>JB>JB>J2C>JC>volante hit & 22D>5C>JB>J2C>Brio(near corner)>5C>JB>J2C>JC - A way to carry your opponent towards the corner ~cantata>4D>backdash>(JC)>Avivace - also a way towards the corner corner 5C>JB>JB>JC>3D>5C>cantabile>(JB>JC)>brio>3C&3Dhold&prepare forward jump - 緊急受け身見えたら3D離してジャンプしてJCと重ねてガー不 - if you see the emergency tech, release 3D, jump and use JC for unblockable More to come soon
Kyle Posted December 13, 2010 Posted December 13, 2010 This shit is confusin^ I am looking forward to vids.
Akira-Shiro Posted December 14, 2010 Posted December 14, 2010 i kno she dies faster,,,,, but thats only when shes hit. Her attack drain is the same ?.?
Mascarpone Posted December 14, 2010 Posted December 14, 2010 Judging by the video in the lok test, no. Her life drains faster from attacking too it looks like.
Akanishi Posted December 14, 2010 Posted December 14, 2010 (edited) I've been reading and the main focus of carl mains right now in japan seems to be "getting the opponent into the corner for damage and resets"(his corner game is pretty strong from what people are saying). Generalnantoka posted a few combos that use very little of Nirvana's meter, enough for Carl to juggle the opponent into the corner. I can't wait to see more new Carl videos, there's still hope :D. Edited December 14, 2010 by Akanishi
ZONG_one Posted December 14, 2010 Posted December 14, 2010 Basically his mid screen game looks to be like a zoning character. That should be fine, because he's actually a really good zoner. Then brio > corner > combo. (^_^) :]
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