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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE


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Posted

I believe the only moves you could call untechable are those who have the walbounce property, as the chara will end down on the floor no matter what height..

Can someone confirm that?

(I remember that "flashing orb" move of Anji that got me grounded even after a dust combo that went high into the air and that triggered a floor bounce)

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Posted

Not true: moves like Johnny's j.D and Millia's delayed Disc both have wallbounce and are techable afterwards (or before, depending on positioning). Floorbounce moves like Sol's Bandit Bringer or Chipp's "Banzai" are certainly techable as well.

Posted

Alright, I got a question. Don't know if its been asked before but, is jump cancelling upon block a good move? i.e. Order Sol 5S>5HS Ky blocks HOS 5HS and I jump cancel it away from Ky.

Posted

Well, the thing is that if you can force them to block a normal, you can probably continue into a mixup or pressure from there because you are already on the advantage. Why give up the advantage when you have it?

Not saying that there aren't cases when you would want to do this though. Run away characters could use long JCable pokes to IAD backwards safely.

Posted

You have to do all of that character's mission and you get sp colors. Then you press start, press right and go to sp. Then pick a button..

Posted

i think one way is to beat them in survival mode, and another way is to just leave the game on for some umpteen hours or so.

Posted
How do I use jump-cancel since it has advantages. I'm mainly using Sol/HOS.

the most is fuzzy guard , or to cancel a laggy j.hs move like pot.

a good example is this, ky knocks you down at the corner with his 236k. He does 236D frc and does j.s .Here has 2 parts to what he can do

Part1- after j.s , he does j.s j.hs and you have to block high

part2 - after j.s , he lands and does c.s k his fast and good low. Block low =/ mix up FTW

I believe you know the advantages of doing j.s very close to the ground right? ;o

Posted

Here is something that has been bothering me. What is it about some characters and their 2K's or whatever low attack that prevents wakeup grabs?

Posted

maybe you're thinking of players baiting for a wake up throw by laying a meaty at a distance slightly out of the waking character's throw range.

Posted

It doesn't look too far for a throw in fact they're right on top of me. Character is walking or running up to me and they appear close enough to throw, so I attempt to throw them and they do a low attack and it ends up beating it.

Posted

I don't think there are any low hitting moves with throw invincibility. But yeah, it either has throw invincibilty or you missed the timing. Or they're out of range.

Posted

Erh sorry yeah I meant low normals. Stuff like OS's 6K/May's 5K etc have throw invincibility. I don't think any 2K's have throw invincibility.

Posted

crossup you mean? Doesn't affect normal throws, most command throws track opponents, so it wouldn't work on those either. Thing is, on wakeup, you have 1 frame to push the throw button, any other timing will miss against a meaty.

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