zer0kage Posted April 21, 2006 Posted April 21, 2006 This will be dumb.... When to FRC and when not to FRC regarding the Iron Saviour and HS Tandem Top?
Manta Posted April 21, 2006 Posted April 21, 2006 If Potemkin FRC his 2HS, can 2HS still hit his opponent? I remember his 6HS FRC will not hit, but not too sure about 2HS FRC. The FRC is after the activation, but you can use normal gatlings to combo off of it anyway.
stinkymonz Posted April 21, 2006 Posted April 21, 2006 If you watch Millia matchvids, they only FRC HS Tandem Top if they got to the opponent a little late, so they FRC and immediately start using something to keep the guy blocking. IE running HS TT FRC into TK Bad Moon, or HS TT FRC into 2K. As for Iron Saviour, you should always FRC it. If you use it in extremely close range, you can FRC and press j.K for an extremely quick low -> overhead. If not, you FRC it anyway, on block it keeps you safe; on hit it gives you a free combo.
kaworu Posted April 21, 2006 Posted April 21, 2006 What EXACTLY is meant by "clean hit"? No damage scaling? With Sol you need to do clean hit sidewinders to juggle off the wall bounce how is the clean hit achieved?
4r5 Posted April 21, 2006 Posted April 21, 2006 In Tekken, a 'Clean Hit' reffers to hitting with the first few active frames of a move. When you connect with a clean hit, you gain additional properties, such as extra damage or cripple stun. But in Guilty Gear, I'm not sure if it means the same thing. For Sol's Sidewinder, I just try to get as far up in to them as possible.
Kairi Posted April 21, 2006 Author Posted April 21, 2006 · Hidden Hidden I told this guy on another forum there is no official tier ranking for slash and he said this back to me. Ky's throw has becomes FRCable. His lack of guard break ability is therefore somewhat diminished. lol wtf ????
Shoto Posted April 22, 2006 Posted April 22, 2006 Does somebody know the weight index of ABA and Order SOL? Can't find them..
HmR.kS Posted April 22, 2006 Posted April 22, 2006 Why do people say Baiken is made for throw? Like I've browsed some Character-specific forum matchup threads and they all say Baiken's made for throwing.. Why's that so?
Teyah Posted April 22, 2006 Posted April 22, 2006 Baiken's 5P leaves her at +2 frame advantage, and very close. This means you can act before the opponent (but not throw them just yet), which is very important. Even if IB'ed it's a +/- 0 even, but not if they are crouching. A crouching IB also gives a +2, I believe. Note that there are 5F of unthrowable time once your opponent comes out of blockstun. Meaning.. you have to wait a total of 7F before actually attempting a throw. It's very possible your opponent will try to throw you first, during his 5F unthrowable time, if you do this. Now here's where the mixup comes in: After 5P and +2: - 6K. Baiken's 6K is unthrowable, and staggers on CH. And it will CH if your opponent tried to throw you during his 5F of unthrowable time (except maybe if your opponent is Robo-Ky, who has an absurdly fast 5H). So you tick with 5P, opponent thinks you're going for throw, you hit 6K and get stagger -> big combo. - 2K (late cancel). Works sort of similar to above, opponent is ready to 4H and throw you, which leaves their low defense open. So you hit them low and followup with something like 5S -> 2D, into whatever. - JC to Youzansen. For those that might try to hit you back after a 5P +2, if anticipating a 6K, or if they have a fairly quick attack that they can sneak in (ie. Sol / Hoss 5K). Since you're cancelling to YZS and not waiting for the 5P to end, your YZS may CH their anti-6K / anti-throw tactic. Useful if you have meter for RC, particularly. - Another 5P. Same idea as above, basically fishing for CHs here (as opponent may want to jab you before you can throw them). Be careful of doing this to people like Sol / Hoss who have 3F attacks though, as your +2 won't be enough advantage, and Baiken's 5-frame 5P likely won't win the priority war. So once your opponent settles down and begins blocking after 5P, half expecting a followup, this is when you can begin the throwings. Keep a good mixup going like Sharon (in his #R days at least) and you will be unstoppable! ...maybe. If you're wondering how I know this much, it's because I played Baiken as my main for almost two years, and used this type of strategy heavily. :o
HmR.kS Posted April 22, 2006 Posted April 22, 2006 Wow, very, very, very useful information there! Thanks a lot! Maybe you can teach me Baiken! :o Did those people meant that Baiken is good at throwing or did they meant Baiken is good for being thrown? Thanks Teiyah! EDIT: Hold on, I found it. Baiken is actually pretty easy because ABA can jump cancel all sorts of shit to bait counters, and you can always use 623h in the middle of strings if you suspect a counter. Just don't spam reccas against Baiken and you should do OK, and remember how easy it is to throw baiken and how much damage and meter aba gains from this.
Tritone Posted April 23, 2006 Posted April 23, 2006 Baiken players who are looking to land counters are more defensive and waiting for you to make the first attack, so they're usually more vulnerable to being thrown.
axel Posted April 23, 2006 Posted April 23, 2006 How much damage does Eddie's Shadow HS, namely the big drill does?
stinkymonz Posted April 23, 2006 Posted April 23, 2006 You sure? Sounds to me like you guys just tested it on different characters or something, since it's not stated in the official changes. Also, it's pointless to give something a *1* damage point nerf.
Incendia Posted April 24, 2006 Posted April 24, 2006 I did it on Sol, obviously because of his standardized defense mod. I'll try it again tonight, but really, i'm quite sure i'm right. Training mode, using normal Eddie and Sol, with damage display on. What else could have gone wrong? Lol.
axel Posted April 24, 2006 Posted April 24, 2006 I still can't forget the way R.F died to Ogawa at SBO3.
tataki Posted April 24, 2006 Posted April 24, 2006 its about the links in the faq: the list of fighting game terms in wiki does not exist anymore edit: found in google an alternative source for the list http://www.answers.com/topic/list-of-fighting-game-terms
Tritone Posted April 24, 2006 Posted April 24, 2006 That version is missing a lot of the later stuff from the wikipedia article. For example, my entry for "zoning". I saved a copy when I saw they were about to delete it. Some day I'll move it over to the wiki dictionary site.
Demon Dash Posted April 26, 2006 Posted April 26, 2006 Why the hell can you activate Venom's ground super with both 2141236S and 4123641236S? Just doesn't make sense to me.
Koozebanian Fazoob Posted April 26, 2006 Posted April 26, 2006 Welcome to the lazy input buffer. You can do a lot of shit like that.
The Orange Sven Posted April 26, 2006 Posted April 26, 2006 Yeah, or like how you can do "When Necro Get's Angry" w/ a triple half-circle forward.
axel Posted April 26, 2006 Posted April 26, 2006 Upload video? :D It's SBO3, and I thought you have watched that?
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