Incendia Posted October 14, 2006 Posted October 14, 2006 I see. Thanks man, i didn't understand how he was getting Raoh so easily.
Honnou Posted October 14, 2006 Posted October 14, 2006 Where were the threads that were guides on how to read frame data charts and why are they not stickied? I did some searching and came up short.
hatorri hanzo Posted October 17, 2006 Posted October 17, 2006 does zappa's 236p move act as an uppercut, cuz it's hard to attack him as he's getting up. seems he's able to do it on wake up with ease.
RedBeard Posted October 17, 2006 Posted October 17, 2006 It's risky for him to attempt it on wakeup, as if he has any summon out on wakeup(its random), then he will just do a 6P or 5P which will then get him owned by whatever you were doing. But yes it acts as an uppercut as in it has invincibility frames, pretty decent ones too. But it's not really that smart to use it on wakeup unless you're feeling really lucky.
ant12292 Posted October 17, 2006 Posted October 17, 2006 Its 1-9 frames are invicible against attacks.
ant12292 Posted October 17, 2006 Posted October 17, 2006 That's Strange. The frame data I was using said this: "1-9F invincible against attacks. Summon occurs on F23. Orbs +3. Launches, untechable for 60F" Would it say it somewhere else on the frame data if the move had throw invincibility or was the frame data wrong?
Koozebanian Fazoob Posted October 17, 2006 Posted October 17, 2006 It ISN'T throw invincible, but if it was, it would probably say '1-9F invincible against attacks and throws'.
ant12292 Posted October 17, 2006 Posted October 17, 2006 Oh, my bad. Somehow I misunderstood 4r5's post.
Honnou Posted October 18, 2006 Posted October 18, 2006 the one below this thread isn't the one? o_0 lol i didn't know the name of the thread and didn't see that one. wow.
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Pasqual Posted October 23, 2006 Posted October 23, 2006 Not sure if this counts as trivial or not, but does damage reset from a knockdown occur on the first frame of wakeup or before/after?
HmR.kS Posted October 24, 2006 Posted October 24, 2006 I think it resets the moment your combo count resets.
Fishy Monkey Posted October 24, 2006 Posted October 24, 2006 i have 2 questions: Is GGXX/ played at 60fps or 30fps? How long can you buffer a charge? (With Venom it is possible to cancel 6hs with CR) thank you in advance for the answers
Pasqual Posted October 24, 2006 Posted October 24, 2006 I think it resets the moment your combo count resets. Oh. Would there be exceptions? Specifically, I'm thinking of Faust's Gamble Attack OD. You hit a KDd opponent and it's horribly nerfed. Wasn't sure if the non-nerfed version went active the same frame as the waking player or slightly before, as it seems pretty easy to time and pull off.
Koozebanian Fazoob Posted October 24, 2006 Posted October 24, 2006 i have 2 questions: Is GGXX/ played at 60fps or 30fps? How long can you buffer a charge? (With Venom it is possible to cancel 6hs with CR) thank you in advance for the answers 60FPS. I'm not sure about buffer time, but it's definitely longer than 10F after releasing the charge direction. Knowing that [2] 5H 8S is possible and assuming [2] 6H 8S is impossible, then it's somewhere between 10 - 15F.
Zoogstin Posted October 24, 2006 Posted October 24, 2006 Oh. Would there be exceptions? Specifically, I'm thinking of Faust's Gamble Attack OD. You hit a KDd opponent and it's horribly nerfed. Wasn't sure if the non-nerfed version went active the same frame as the waking player or slightly before, as it seems pretty easy to time and pull off. That's because when you hit the KD'd person with his overdrive you're still in the previous combo. Look at the counter you'll see that the 2 hits from the overdrive were added to the hit from the knockdown, so naturally the damage won't be as damaging.
HmR.kS Posted October 25, 2006 Posted October 25, 2006 More like, you won't do much damage to KD opponents.
Esayah Posted October 25, 2006 Posted October 25, 2006 What are Faust's BnB gattlings both on block and connected hits? (preferably the strings that start low)
Darkhonor90 Posted October 25, 2006 Posted October 25, 2006 When you FD in the air does characters get some sort of frame advantage to air grabbing because i find that if you FD it makes air grabbing ten times easier =o
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