Dacidbro Posted January 22, 2010 Posted January 22, 2010 Which one, there's many, many variants. And do you mean air or standing.
huey253 Posted January 22, 2010 Posted January 22, 2010 probably the best ones of both air and standing, damage wise. and if there are any that combo into ashura or daifunka
Dacidbro Posted January 22, 2010 Posted January 22, 2010 Air Grab -Best Daifunka (corner only) -Meter Efficient 5C 2C 623B 5B 2B air combo (4k+ damage! Invented by yours truly) (Corner only, no meter) -Midscreen d3C (lol) Normal grab -Nail Whiff Grab > Bnail whiff > d5C > 6A > 623B > 5D > air combo -Air dash AD > jB > j4C > land > jA > j623B > 5B > 2B > air combo I don't know which is better on normal grab. You can also nail cancel daifunka if you want a non-burst 3.5k
huey253 Posted January 22, 2010 Posted January 22, 2010 lmaoi can't see how daifunka beats out your combo, is it close? i need to invent a combo that is much more epic then my burst combo in ct which no longer works in cs
Dacidbro Posted January 22, 2010 Posted January 22, 2010 Daifunka off air grab is 5.2k unburstable.. it's ludicrous. And then you can go for a tech trap, if it hits you just slammed out 7.5k. It seems that air grab doesn't prorate at all.
Dacidbro Posted January 22, 2010 Posted January 22, 2010 No, I mean the combos following air grab have no proration from the grab. For example, if you whiff bnail daifunka on standing grab, you only get 3.5k. From the air grab, it's 5.2k.
ShoMeYaMoves Posted January 22, 2010 Posted January 22, 2010 Air Grab -Meter Efficient 5C 2C 623B 5B 2B air combo (4k+ damage! Invented by yours truly) (Corner only, no meter) Why not 5C>6A>623B? Just out of curiosity.
Dacidbro Posted January 22, 2010 Posted January 22, 2010 Because I only did it once, on the fly. That's all I know is guaranteed, but I had the same thoughts. I'll make every effort to try it today.
huey253 Posted January 22, 2010 Posted January 22, 2010 yeah i'm playing cs again today too thats why i was asking. 5.2k off a 7 frame grab is stupid
Reioumu Posted January 23, 2010 Posted January 23, 2010 Hey guys, do you want me to record any combos? I can record in full HD. did a quick test here http://www.youtube.com/watch?v=7pT8zERXaCI I'm thinking of doing a general CS Bang combo guide.
Dacidbro Posted January 23, 2010 Posted January 23, 2010 Tested it yesterday, 4.7k on Air grab > 5C > 6A > 623B > 5B > 2B > air combo Lmfao So use daifunka if you want them not to burst, use meterless if you don't care.
Reioumu Posted January 23, 2010 Posted January 23, 2010 Tested it yesterday, 4.7k on Air grab > 5C > 6A > 623B > 5B > 2B > air combo Lmfao So use daifunka if you want them not to burst, use meterless if you don't care. LMAO I'm recording that for the combo vid I'm making. Yeah, daifunka just does 400 more damage :/ edit: I just did it, but for aerial i did j.B j4C dj j.C only does 4.4k :/ what air combo did you use? edit2: just did j.B j.4C dj j.B j.623B for 4.6k
Dacidbro Posted January 23, 2010 Posted January 23, 2010 Pretty sure I used sjB j4C jB j4C 623B, which works on a supermajority of characters. I know it doesn't work on Litchi.
tataki Posted January 25, 2010 Posted January 25, 2010 Why can't I combo daifunka after 2c with ease anymore? and tiger knee the nails?
Reioumu Posted January 25, 2010 Posted January 25, 2010 Why can't I combo daifunka after 2c with ease anymore? and tiger knee the nails? You need to slow down your input for TK most likely, all I know is when I slowed my input for 2369D it worked a lot better. I can still Daifunka after 2C just fine.
tataki Posted January 25, 2010 Posted January 25, 2010 I think that *unlike CT*, the game doesn't let you input 2369 for QCF moves and you have to do exactly 236, and that's why I'm having problems with it. (Just an educated guess)
ShoMeYaMoves Posted January 25, 2010 Posted January 25, 2010 I think that *unlike CT*, the game doesn't let you input 2369 for QCF moves and you have to do exactly 236, and that's why I'm having problems with it. (Just an educated guess) I've been TKing stuff exactly the same as CT and it's been working fine...maybe the stick is acting up?
TOKiMONSTA Posted January 25, 2010 Posted January 25, 2010 I think that *unlike CT*, the game doesn't let you input 2369 for QCF moves and you have to do exactly 236, and that's why I'm having problems with it. (Just an educated guess) No, you're just not doing the right inputs. Nothing has changed about the way TKs work. If you are playing on the "pov", make sure you use xpadder because game config doesn't recognize diagonals.
tataki Posted January 25, 2010 Posted January 25, 2010 Ok so it's a hardware problem, since it feels exactly like CT now that I play by myself, but didn't when I played vs another player with another stick.
iw2ma Posted February 19, 2010 Posted February 19, 2010 I've been trying hard to but I cant do the 2D j.D finisher after any of the 623B combos. I've tried it on big characters, small characters, but it's just a tad too late for 2D to hit. Any hint on that timing?
Dacidbro Posted February 19, 2010 Posted February 19, 2010 You need to super jump for about half the cast.
rei-Scarred Posted February 23, 2010 Posted February 23, 2010 Awesome mini combo vid ATG. I especially like the second to last one. Is that character specific/has the 6A proration changed? Stylin Bang color too
AtTheGates Posted February 23, 2010 Posted February 23, 2010 most, if not all of the stuff is chara specific. no idea about the proration, i was trying to find new stuff, not necessarily useful stuff ^^ the combo that gave me the hardest time was the triple turnaround combo vs arakune btw, you have to delay at really absurd moments to make it work at all.
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