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Posted

5A 5B 2B 6C j.623B 5B 623B 5D air finish is about 3.1k ish damage. Forgot exact numbers. EDIT: gotta substitute 5B with 2B on some chars. All in all combo doesn't seem worth it. EDIT2: Sorry, was posting from my phone so forgot to add in, combo doesn't seem worth it unless you know j.D isn't going to hit from 6C.

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Posted

Question:

Has top tier destroyed bang for some of you? Like, you wanted bang to improve, but not this much.

No. I didn't play Bang in CT because he was low tier, I played him because I liked the character. He's so much better in CS, it just makes me happier. I don't get why anyone would get sad that their character got buffed unless they picked low tier so they have an excuse to lose. Or maybe somehow angry that more people play him or something. /shrug.

Posted

No, this has been the happiest moment of my gaming life I feel like superman on crack in my local arcade, with the new bang I don't have any reason to lose, which is nice for a change.

Posted

i dont mind bang being top tier at all in this installment though it was always fun winning with bang in Ct cuz it was like when the hero gets beaten down then bam epic comeback.

Posted

Bang is top tier, not unbeatable. I don't care how strong my characters are as long as they don't get slaughtered in matchups. Bang finally can win all his matchups. I'm happy.

Posted

Not only can he win them, he gives other people that uncomfortable feeling of being completely dominated in matchups. Bang V Noel and Tsubaki is uuuuuugly. I've been playing the Tsubaki Mod, and no matter how well he plays he still loses for Bang's godly damage and pressure.

Posted

midscreen tensionless combos off standing throw:

airdash j.B > j.623B > 5B > aircombo

airdish j.B > j.4C > land j.A > j.623B > 5B > aircombo

airdash j.B > j.4C > 6C > j.C > j.236A

airdash j.B > j.C > 5A > 5B > aircombo

C nail (before hit) > whatever

the bolded one works on everyone (cept maybe rachel), isn't that hard once you get used to delaying the j.4C, and does ~25XX

ya, you could command throw, but i like options...

Posted

midscreen tensionless combos off standing throw:

airdash j.B > j.623B > 5B > aircombo

airdish j.B > j.4C > land j.A > j.623B > 5B > aircombo

airdash j.B > j.4C > 6C > j.C > j.236A

airdash j.B > j.C > 5A > 5B > aircombo

C nail (before hit) > whatever

the bolded one works on everyone (cept maybe rachel), isn't that hard once you get used to delaying the j.4C, and does ~25XX

ya, you could command throw, but i like options...

Sometimes I've been thrown out of my command throw, so I like to switch it up as well if I know they are throw happy on wake-up yet still potentially going to block. If they still throw they will just break it, if they time it wrong they get thrown.

But I do go for command throw the majority of the time if I am going for a throw. Options are good.

Posted

Does 5D still autoguard all heights? I've been trying to use it to block things, and it's been largely unsuccessful, even at like the 3-7th frame.. And I know it's supposed to be active through those.

Posted

Does 5D still autoguard all heights?

I've been trying to use it to block things, and it's been largely unsuccessful, even at like the 3-7th frame..

And I know it's supposed to be active through those.

According to the Japanese wiki, they say it looks like it starts from the 4th frame now, and it doesn't GP low anymore :psyduck:

That's probably why you were getting hit. 5D has been nerfed pretty damn hard. IMO, your best Drives to use are probably 6D on reaction, and 2D on obvious jump ins (don't take chances, only if they use all of their aerial options). Though jD seems to have improved.

Posted

But... but... in CT, 6d often loses to your opponent not even noticing you did it and performing their blockstring like nothing had happened. 6d and teleporting behind them also frequently lost to the same blockstring simply because Bang was so close to them before his kick that he could be hit from behind.

Or did they also change that? Longer autoguard frames on 6d, or, I dunno, 10 frames less of dancing around before doing that kick?

Posted

and it doesn't GP low anymore :psyduck:

Fucking knew it :psyduck:

We should add that to the 'normals' list, right now it still says it GP's all.

So now the only GP that catches lows is 6D, meaning just don't even try. Better get better at blocking. :vbang:

Posted

I'm doing a fast emergency edit about 5d to the guide. Did not know that...I use 2d more and was gonna start using more 5d for that purpose, bah.

Posted

6D is still good because it can be done on reaction and you can tele from the first frame.

Good is a relative term.

In my eyes, it was -okay- back when you could jump cancel it if your opponent was able to react to some odd 30 frames... now that you can't and it's massively unsafe on block, I've limited my uses of it to getting out of Carl pressure and mock reaction-teleport-punishing-sparkbolt.

I'm just going to IB, Barrier, and Ashura. Forget guard points, unless I have a savage read on my opponent something akin to seeing an overhead.

Posted

Good is a relative term.

In my eyes, it was -okay- back when you could jump cancel it if your opponent was able to react to some odd 30 frames... now that you can't and it's massively unsafe on block, I've limited my uses of it to getting out of Carl pressure and mock reaction-teleport-punishing-sparkbolt.

I'm just going to IB, Barrier, and Ashura. Forget guard points, unless I have a savage read on my opponent something akin to seeing an overhead.

And even if you see the overhead, they can just mix in a low to stuff that on reaction. Well 2D anyway.

Posted

And even if you see the overhead, they can just mix in a low to stuff that on reaction. Well 2D anyway.

And 5D apparently :psyduck:

I'm still going to be pro j.D in CS though.

Posted

And even if you see the overhead, they can just mix in a low to stuff that on reaction. Well 2D anyway.

5D too, as we just discussed, it lost it's low-guard.

Still, most overheads don't have a quick enough low gatling to catch you before you teleport, so that's usually going to be fine, assuming your timing is on.

Posted

hmm dacid did you ever come out with a counter measure for my jD?

Nothing in specific, but Bang is easily fast enough to punish it with any of his normals now. Shouldn't be too bad.

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