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Posted
I use a super jump for the most part. It works on everyone except for Ragna, Litchi, Hazama, and Tager (:v:). You usually want to wait for the last possible second to go in to the j.2c. Training Mode it for a while.

I spent a ton of time learning this, it's actually really weird how it works.

characters it will almost always work on: Taokaka, Arakune, Rachel, Makoto

characters where the timing is tight without SJ: Bang, Carl, Jin (pretty much always SJ these)

characters where you have to SJ:Lambada, Tsubaki, Hakumen

characters where you can't sj, but timing is easy: litchi

characters where you can't sj, and timing is hard: Hazama, Ragna (you have to delay the j.c slightly)

special cases

Tager: you have to SJ, and you input the j.2C early.

Noel: You can SJ, but you fall faster for some reason, easier just to do it without SJ

tips

do the j.c-9-2d quickly.

make sure you're always jumping with 9 and not 8.

when you're hitting, but not getting a lvl 2, that means everything is right but the timing on the j.2c, do it later.

Posted

Sorry if this was already addressed...I'm having a bit of trouble with frog combos in the corner. I keep having the opponent too high off the ground to do the second 3C into George.

For example, this combo:

CH 236A, 5B, 5CDC, 214A, Dash 3C, 5CC, 214B, 3C, 214A

For the bolded part, the enemy is always too high for my 3C to hit. What can I be doing wrong?

Posted
Sorry if this was already addressed...I'm having a bit of trouble with frog combos in the corner. I keep having the opponent too high off the ground to do the second 3C into George.

For example, this combo:

CH 236A, 5B, 5CDC, 214A, Dash 3C, 5CC, 214B, 3C, 214A

For the bolded part, the enemy is always too high for my 3C to hit. What can I be doing wrong?

do you mean CH 236A, 5B, 5CDC, 214A, Dash 3C, 5CCx2, 214B, 3C, 214A ?

That would explain your problem. If so, then you can't do that. If you hit them into the frog while they're knocked down, you can only do one 5CC and still continue the combo. If not, then you couldn't summon the frog right after the 3c.

Posted

That's the one. No matter what, I can't get the last 3C to hit, they're always just above it (tried it on Ragna, then Rachel). Any specific delays or anything I need to know about?

Edit: Nvm, turns out I wasn't stepping back before the 5CC. Thanks Geno-bro!

Posted

I hope I wasn't tripping or anything, Theres times when I training mode it up while being half consciences so maybe that had something to do with it. I'll try it out when I get home and then with other characters just to make sure.

Posted
Geno, Quick question how hard is the timing of 6CD, 2jc, 236a, 2a? I did it a few times but I cant do it anymore....

Geno is right, it only works on Hazama, Tsubaki, and Makoto while they are crouching in the corner and 5b works after the 236a so you don't need 2a.

Posted
Geno is right, it only works on Hazama, Tsubaki, and Makoto while they are crouching in the corner and 5b works after the 236a so you don't need 2a.

2A is one frame faster though, so it can't hurt sometimes. Also, even if that won't combo on a character, it's usually one hell of a frame trap. People love mashing after that Lobelia. Free reset, you say? 5B starter? Yes please!

http://www.youtube.com/watch?v=PnaKinn52Rs

Yo Jason D I love you and all but why you usin the 100 heat version to crush my hopes with 4k combos :v:

The Frog > 5CC > 236A1D was hype. I need to learn that one for a change

Wow, who is this handsome Rachel player? I wish I could be like him one day...

Heh. And I used 100 heat because I had it. Go Training Mode!

Want to hear a funny story? I actually recorded a bunch of stuff for that, and Rin picked three he liked. One that I tried to do a few times on tape was the corner throw, multiple level 3 j.2C combo. But the stick I was using at the time didn't seem to like me much, and eventually I got tired and moved to something else. So, I finished, watched a couple more people record stuff, and then I went to play Spirit Juice for a few matches. Where, in the middle of the match, I threw him in the corner and did the combo. So that's right, pulling stuff off in real matches is easy, but you've gotta be pro to do it in training.

Posted

hey i saw this awesome replay of a player named ronpin?

omg, i dunno if this corner combo was posted already but it was gdlk.

corner throw > 3C > 8D > 6C > j.C > BBL > SJ8D > 7j2C(FC) > Frog > 5C(whiff) > C > SJ8D > j2C > 236A(delay) > 3C > 214C > 6A > BBL > SJ8D > 7j2C > Frog > 5C(whiff) > C > 5B(delay) > 236A > 3C > BBL

then it blue beats after another SJ8D > 7j2C (this combo was done on a ragna)

u need 100 heat (to reach the 3rd BBL, about 75 for just 2 BBLs), at least around 2 1/2 winds about. does close to 7k i think

sorry for the estimations i gotta go sleep soon.

i've been practicing just using 3C9D and then hitting the first BBL listed in the combo

i tend to miss the 7j2C after the 6A BBL, so i go for J.C, jc. C, j.236A (this does about 6.3k if started with 5B, 3C9D)

the 7J2C's you have to do realllly fast. otherwise you jump too far back and whiff the j2c.

so yeah, we need 150 heat and 5 winds to get up to 7k.

please someone with better execution than me help me optimize this combo,

can't experiment cuz i keep missing that portion i mentioned earlier.

Posted

yea, I actually saw that replay a while back. You can only do the 150 tension version when your health is below 35% so your tension goes up as you combo. The regular combo is just from the princess combo video, ronpin just does another rep. It was impressive as hell because of how situational the combo is.

Posted

214A > 5CC > 236A1D > BBL > 214A > 3C (1 hit)> 236A (X2) > 6C > j.C > j.214C > j.C > j.C for almost 3.8k yeah

214A > SJ8D2D LV j.2C (Lol implying this shit will ever happen) > 236A > 3C > BBL > 214A > 3C (1 hit) > 236A X2 > Dash 3C > 214C > 6C > j.C > j.C > j.236A (5.3K)

you can waste 100 meter on the second combo to bump damage to 6.3k after the last dash 3C.

Posted

usually for any 3c froggable char i opt to do bnb > frog > 3c > 236a > 3c > 214c > 3c > 214B. I feel like rachel's game should always be about the carry to the corner or oki setups if you're not close enough to the corner.

with her damage output so low its usually not worth it to go for "damage" over oki lol. and with the current loketest buffs, arcsys seems to be stressing more corner carry/zoning by giving her the slide properties for her moves

Posted

http://www.nicovideo.jp/watch/sm12246278

Good Rachel vs a pretty decent Ragna around 5:00...sick 5.7k backthrow combo into the corner at around 7:00 (Uses up 4 winds and 100 heat tho =/)

Looks something like 4B+C (into corner) 7D, dash 6A, 632146C, 28D 7jump lvl 3 j2C FC, 214A, 5CC, 236A, 28D (frog hits), lvl 3 j2C FC, 236A, dash 3C, 214C, 6A, 632146C, 28D 7jump lvl 3 j2C FC, 214A, 5CC, 214B oki

  • 2 weeks later...
Posted

Been tinkering with a few (dare l say it!?!?) ...mixups... with moderate success. l'm going to post some but i'm going to need some help with followups.

(from 5b, 8 jump, 2d)

... late j.b (Overhead)

... land 2b (Low)

... j.a, j.b OR j.a, throw whiff, 2b

... j.b, dj 2d, late j.b (double high)

... j.b, dj 2d, land 2b or throw (high, high fake into low)

From 3c, 214a, 5b, straight jump, 2d, these options are also still viable. (NEEDS FOLLOWUPS)

Going to do pumpkin mixups tonight.

Please help guys.

Posted

(from 5b, 8 jump, 2d)

Please help guys.

Dude, go with the 9 jump 2d, works like a charm. Plus you can put something before the 5b, like a 2b, 4b, jab, or my personal favorite, 6a. The mixup I've been trying to use is 6a, 5b, 9 jump-2d-j.a(have to input quickly to hit crouching opponents), j.b, dj, j.a, j.a, j.c, 2b, 5b... instead of either of the j.b's you can airthrow fake into a quick 2b. I don't know if this video has been posted yet, but I've been working off of it for a few weeks now. http://www.youtube.com/watch?v=rZ0DV0NT8Kw

Posted

Of course you can do stuff before 5b. l thought everyone would assume the filler-starter-ender system. After all, it is a mixup.

Posted

I always push the opponent back too far to hit with 2b-5b-8 jump-2d to hit with a jumping string.

Posted

Yup it has been posted quite some time. I manage to get most of the work. Except fot the (CC)FC 100 meter combo on ragna. the timing on j.c 2d 214c is hard.

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