shadow2bolt Posted June 2, 2010 Posted June 2, 2010 actually it will hit enemies in the corner. My bad, found out that if you delay the attack slightly (so you start to fall) the attack will hit.
BloodyValentine Posted June 3, 2010 Posted June 3, 2010 can i ask something please... i just wonder where u get the char ball... like for example jin's head... im just new here so im kinda sorry... thx for ur help...
koun Posted June 3, 2010 Posted June 3, 2010 You can dash after and throw again(lol) or J.A/J.B or do J.A 4 times or more than J.B.
koun Posted June 3, 2010 Posted June 3, 2010 why I feel like this thread is kinda dead.... oh welll... my next project is too translate the matchup gimmicks from japanese wiki for jin... That would live it and its most dead because alot of use don,t have cs.
Yuushiro Posted June 3, 2010 Posted June 3, 2010 my bad, I think I am the only Austin player who still use jin and active in this thread. also all the other active CS jin doesnt seem to be active in this forum
Jergo Posted June 4, 2010 Posted June 4, 2010 In CT If you wanna keep distance and get fairly easy damage from a ground throw: Just do a B DP... And in the air EX Ice swords are actually not that bad, because it adds extra damage and freezetime to follow up with an Icecar or something else if the opponent is too slow in breaking out of the ice. Though I think you could use the meter for something better....
Yuushiro Posted June 20, 2010 Posted June 20, 2010 anyway these are the tips I got , or feedback I got from jeff and john, my good friends at UFO.... I think it'll be helpful so you guys won't do the same mistakes as I do and also it'll be helpful for higher level play I guess. Thank you so much for all my friends who kind enough to point these mistakes that I made all the time though, and this maybe a little bit specific to jin, but you can apply it to almost every character..... -pointless normals (it's risky to throw random normals with no plans, I know this sounds like common sense but sometimes I do it, and alot of other people too actually) , for my case it's pointless jA, only do jA if you are jumping back and think they gonna jump at you. for my case 90% when I start jumping I will do jA... barrier block instead is a much better choice and every top player is doing it -once you get in and get the oki do the A moves and mix up from there , that's how jin get mixup, for my case I do an oki a lot from 5B and I can't get the 6A jin overhead nor it's harder to fake a throw or 6B so in general 2A>5B 5B is also still a good oki move, but 5A or 2A would just give more follow up options. -I jump too way much,and I am so impatient, if I approach via the ground I always run up to them and try to do normals or I will jump directly to them eventhough I don't airdash anymore... btw the worst jin mistake you can do is a lot of airdash and a lot of 5C-6C. everycharacter has a keep away tool , especially the tool that the top tier has is so good that's why they are top tier... I have to be more patient and dont expect to get in right away. this jumping a lot habit is really hard to get rid off though, T_T. I could try to approach slowly instead. see what they are doing walk and see..... /wait and see.... - I do wake up uppercut sometimes a lot, especially when I am about to die... a lot of time it leads to my defeat. I need to do it less often eventhough I have meter, they can still bait it so far away so if I dont hit them I still cant rapid cancel it. -I get impatient whnever I almost got the kill too... even if the enemy is about to die I have to be still be very careful.....that's why I lost most of my almost win. -don't uppercut too much, even the A uppercut is risky right now in BBCS, before in BBCT jin A uppercut is just too good lol...but not anymore. -I try to get a lot of reset because jin damage is suck compared to the top tier, I can do it sometimes but it's much better to get the extra damage eventhough it's not so much.... those damage are guaranteed you will get right now, so don't go for reset too much, that's another one.... Those are the bad habits I need to fix, and hopefully I will do better before SBO starts, so yea... just something to keep in mind if some of you guys keep losing and sometimes wondering why, maybe you also made some of these mistakes that I did
xlolxlolx Posted June 21, 2010 Posted June 21, 2010 Revision of the above: 2D is the best ground poke now, use it. Avoid using 623C at all, 623B is the only usable DP besides 623D. Never use j.A unless they're blocking, j.C and j.2C is the best Jin has in air now. 236C is best option for okizeme, neither 2A nor 5B are reliable enough. Only use a DP when you know it will definitely hit or have 50% meter to RC from. You're a fool if you perform an air dash while they are not frozen or far away. Best knockdown for Jin = 5b(2 hit)>2b>5c>3c, possible to do a 2c after the 5c for more damage, however this is not meant to do damage as it is used to put pressure and force them into a corner. Use regular ice swords, they've been upgraded so they're better than they were before so use them, especially j.236C from far away and j.236A/B especially on a blocked j.B. Depending on height, be ready to 623B or 2D if they decide to come for you, 2D is the most viable option because you can go into a 5C from it.
smooshman Posted June 21, 2010 Posted June 21, 2010 Revision of the above: 2D is the best ground poke now, use it. Avoid using 623C at all, 623B is the only usable DP besides 623D. You're a fool if you perform an air dash while they are not frozen or far away. Depending on height, be ready to 623B or 2D if they decide to come for you, 2D is the most viable option because you can go into a 5C from it. 2D is good as a poke only if you hit them on block, +5 frame advantage, but on hit........ 70p1 is not great, and if you miss..... you're fucked. 623C has great IF's and should only be used in either escaping pressre (if you have 25 heat 623D is better) and crossups, it's vertical hitbox is MASSIVE, it should easily hit anyone above. doing IAD 236D is a double crossup that is a great mix up tool 623A is still pretty good at scaring your enemy from jumping, it has 6 frame start up, which is a fast as 5A. 623B is good if they're attacking from the air.... but other than that Jin doesn't have great AA options; they have little return, 623B/D and even CH 623A can do damage in the corner, but 623B has 68p1 and 623A has 60p1, but 623D has 100p1 so.... that is some sweet shit to hit with in the corner.
xlolxlolx Posted June 21, 2010 Posted June 21, 2010 2D not that great on hit, but it's the best Jin can do in terms of range now and it also knocks them towards you so you can get a combo off of that. If you miss, well, recovery for it is somewhat better now so try and barrier block as fast as you can or something? >_> 623A's recovery isn't that great so it's somewhat risky, and 623B is alot better than relying on 2C as an AA, but both 623B/D are great in the corner. 623C does have alot of invincible frames, but it's rather risky and you're screwed if they block it, a dead angle or a yukikaze would be more reasonable.
Nov Ganon Posted June 21, 2010 Posted June 21, 2010 2D as a poke is kinda risky, even tho its faster that its CT version. its good for ppl not paying attention and ppl who love to air dash from far away and/or close to the ground. one thing i def need to remember is IAD jC and fish for a CH not jB man i miss the old jB. if you dnt have meter try to get a knockdown and go for an oki (in the corner i use C ice sword, if they delay the tech i do 2a 5c/5b). use 6a when u trained them to block low. my personal opinion in CT u didn't really need to learn all possible resets but in CS u have to use everything in your disposal. also if u freeze them far away be careful not air dash in head first chances are they will break out by the time u get there. im trying to get into the habit of barrier blocking more in the air instead of random normals too but my burst evading if def improving so remember against top 3 the barrier are our friend lol
xlolxlolx Posted June 21, 2010 Posted June 21, 2010 Doing a IAD j.C won't really get you anywhere in fact it'll probably get you killed faster, it's a good air poke, but those top 3 are just waiting for us to fall into one of their extra long invincible start up DPs, once that happens we'll be getting looped or taking ~4k dmg. j.B works but just not the way we'd like it to.
Yuushiro Posted June 21, 2010 Posted June 21, 2010 Revision of the above: 2D is the best ground poke now, use it. Avoid using 623C at all, 623B is the only usable DP besides 623D. Never use j.A unless they're blocking, j.C and j.2C is the best Jin has in air now. 236C is best option for okizeme, neither 2A nor 5B are reliable enough. Only use a DP when you know it will definitely hit or have 50% meter to RC from. You're a fool if you perform an air dash while they are not frozen or far away. Best knockdown for Jin = 5b(2 hit)>2b>5c>3c, possible to do a 2c after the 5c for more damage, however this is not meant to do damage as it is used to put pressure and force them into a corner. Use regular ice swords, they've been upgraded so they're better than they were before so use them, especially j.236C from far away and j.236A/B especially on a blocked j.B. Depending on height, be ready to 623B or 2D if they decide to come for you, 2D is the most viable option because you can go into a 5C from it. so many things are wrong with this, not all of them but most of it... not trying to flame, but please back up your claim. first of all, -2D isn't the best ground poke, 2D has a long recovery and a lot of the times it will miss if they just jump over it. best ground poke for jin are 5B and 2A, 2A has more range than most other characters 2A, please note that 2A and 5B has the same startup speed too. -DP C is the only meterless DP that jin has that has invincibility from the start, it is a great tool to use after IB'ing some normals from other character. 623B is now actually riskier to use, the same as DP D because now it has longer recovery. I know DP C has longer recovery too but I mentioned why you want to use it. -I already mentioned my point about jA, jA is still a good air move if you know you gonna meet the enemy in the air. -236C is not the best option for oki, it's a good oki in the corner but otherwise 2A is your ultimate oki anywhere on else on the screen. you just need to know how to time it right. -I don't understand your last statement, 623B and 2D is definitely not the ultimate keep away tool that jin have, all the enemy has to do is just pause and see you using a whiffed 623B or 2D and you willl eat a meaty combo.
Nov Ganon Posted June 21, 2010 Posted June 21, 2010 Doing a IAD j.C won't really get you anywhere in fact it'll probably get you killed faster, it's a good air poke, but those top 3 are just waiting for us to fall into one of their extra long invincible start up DPs, once that happens we'll be getting looped or taking ~4k dmg. j.B works but just not the way we'd like it to. im so sorry i ment IAD jC(during a block string, how silly of me lol) is way better than jB and if u connect u can combo off CH... and its pretty safe if done at the right distances unlike JB. and yea IAD jC is FREEEEE unless u know how to use it correctly and know what moves it can beat out
Yuushiro Posted June 21, 2010 Posted June 21, 2010 Mr. Nov here asked for a few jin resets.... for corner loop combo, the best time to reset is from the 2nd hit of DP D, you can delay that to be an unblockable, or just delay it right when they break out of the ice so it will reset and you can do it all over again and it will kill most players if you don't start the corner loop when they are in full health. -you can also go for an airthrow at the middle of your aircombo when the corner loops about to end. -anywhere else on the screen you can reset by not doing ice car after you freeze the opponent midair, and just let them fall down with you -you can do it also after 5B in the middle of your combo, you can do throw, or 6B or just bait if you know they are mashing for uppercuts or super or whatever. - 5C->IAD->3ice is also a good reset in the middle of combo. Those are mostly I can think off right now, maybe I missed somethign but I'll add it up later
Nov Ganon Posted June 21, 2010 Posted June 21, 2010 Mr. Nov here asked for a few jin resets.... for corner loop combo, the best time to reset is from the 2nd hit of DP D, you can delay that to be an unblockable, or just delay it right when they break out of the ice so it will reset and you can do it all over again and it will kill most players if you don't start the corner loop when they are in full health. -you can also go for an airthrow at the middle of your aircombo when the corner loops about to end. -anywhere else on the screen you can reset by not doing ice car after you freeze the opponent midair, and just let them fall down with you -you can do it also after 5B in the middle of your combo, you can do throw, or 6B or just bait if you know they are mashing for uppercuts or super or whatever. - 5C->IAD->3ice is also a good reset in the middle of combo. Those are mostly I can think off right now, maybe I missed somethign but I'll add it up later well i'll add to that with some of my faves -if they break ur grab in the middle of your air combo(it will be a purple one, so be ready for the break) u can Jc after for CH if they try to attack and they eat it... -(when they are in the corner) after a 2b oki u can 5c>JC>J2.c land 6a 214D>6c blah blah -after a B dp in the corner u can 6c>6d>IAD J2.c>Jc>6a<-might not work on every one i need to test it - you can also 5b in the middle of a combo and IAD 3 ice(really throws off ppl that usually expect the 5c then IAD 3 ice) ima think of some more and be back later
Yuushiro Posted June 21, 2010 Posted June 21, 2010 well i'll add to that with some of my faves -if they break ur grab in the middle of your air combo(it will be a purple one, so be ready for the break) u can Jc after for CH if they try to attack and they eat it... this is good only for some characters, it's a suicide to do against litchi or lambda -(when they are in the corner) after a 2b oki u can 5c>JC>J2.c land 6a 214D>6c blah blah I don't understand this at all.
Nov Ganon Posted June 21, 2010 Posted June 21, 2010 ok let me explain the whole thing after a "3c"(while in the corner) knockdown do a "2b" then a "5c" then a j.2c land then do a 6a ,214d ,6c into corner loop....your basically droppin the usually combo for a reset i wish i had a vid of me to show u
Yuushiro Posted June 21, 2010 Posted June 21, 2010 6A reset is risky, it might work sometimes, but once you use it once try not to pull it off again for a long time since if they blocked it you have to RC or else you'll eat something from them. and lambda has so many option in the air that will beat jin's jC, she can just do the air overhead special thing or the drive sword
smooshman Posted June 21, 2010 Posted June 21, 2010 well i'll add to that with some of my faves -if they break ur grab in the middle of your air combo(it will be a purple one, so be ready for the break) u can Jc after for CH if they try to attack and they eat it... actually in the corner combo I saw Ren (I think) do a tech trap after 6D, so that when they teched he jumped up and green threw them.
xlolxlolx Posted June 21, 2010 Posted June 21, 2010 well i'll add to that with some of my faves -(when they are in the corner) after a 2b oki u can 5c>JC>J2.c land 6a 214D>6c blah blah -after a B dp in the corner u can 6c>6d>IAD J2.c>Jc>6a<-might not work on every one i need to test it 2b oki isn't that likely to hit, and 5c into a j.2c then a 6a thats just a huge waste. after a B dp in the corner you can do alot more than that like 6c>dc>5c>jc>j.b>j.2c>j.d>66>j.2c>j.c>land and after you land there are plenty of possibilities like doing a reset.
Nov Ganon Posted June 22, 2010 Posted June 22, 2010 actually in the corner combo I saw Ren (I think) do a tech trap after 6D, so that when they teched he jumped up and green threw them. -a tech trap with 5c>iad>grab after a D dp would be green not purple but if u do a air combo n grab its gona be purple... -and xlolxlolx u just said the same combo i just posted u just started it with a B dp lol and trust me after 3c 2b is a better oki that a C sword -and i blive the combo u want to say is b dp>6c>dc>5c>jc>J2.c.66>j2.c.j.c (insert reset here) i don't know where that Jb come from -well ima just let everyone post their resets... our thread is kinda dead just thought i could add my 2cents in Edit* this is what i was talking about around 00:25 http://www.youtube.com/watch?v=xhJpvu7dj3o most of jin resets are risky that nothing new
Roldy Posted June 22, 2010 Posted June 22, 2010 What's the difference between using 2A and 2B for oki? All I know is that 2A can be used on reaction because it's fast, but any pros with 2B (besides damage)? And Nov, that video is from a long time ago, from a player who, despite being pro (Buppa, lol) wouldn't be the best person to learn Jin from in BBCS (at least I don't think so, he doesn't even main Jin anymore). I think Hiroshi, Konan, and Ren would be your top picks...
Yuushiro Posted June 22, 2010 Posted June 22, 2010 2A->5C actually offers more damage than 2B->5C oki wise since 2A has better P1 proration. also there's a possibility for counter attack because of 2B longer recovery so 2A in general is a better oki bet
Nov Ganon Posted June 22, 2010 Posted June 22, 2010 What's the difference between using 2A and 2B for oki? All I know is that 2A can be used on reaction because it's fast, but any pros with 2B (besides damage)? And Nov, that video is from a long time ago, from a player who, despite being pro (Buppa, lol) wouldn't be the best person to learn Jin from in BBCS (at least I don't think so, he doesn't even main Jin anymore). I think Hiroshi, Konan, and Ren would be your top picks... honestly i did 6a resets similar in CT and i already kno how to use Cs jin... thats kinda what i dislike about the internet monkey see monkey do... i think thats why jin seems so eh everyone is using the same combos... Ragna users were always finding new stuff i kinda see why alot of ppl dropped jin *sighs*
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