lolo Posted March 30, 2010 Posted March 30, 2010 more combos by msy http://www.youtube.com/watch?v=WNhuvFzwsDA&feature=sub http://www.youtube.com/watch?v=PA8OjxbXwoY&feature=sub this MF its getting even stronger!!
Final Ultima Posted March 30, 2010 Posted March 30, 2010 It's a shame that half of those combos are just repeats from Fine day blue, but it's better than nothing, I suppose. Also, more Dora vs kaqn, which comes as a surprise to absolutely no-one at this point.
SuperKawaiiDesu Posted March 31, 2010 Posted March 31, 2010 Really, they dont seem too bad to do in a match. i mean hey even if you screw up youre still dashing in with a 5B, which still leaves some room for mixup o.o then if you screw up even further you end up doing a 6B sooooo ;p Also punishes people trying to just not tech after 22C!
Zero000 Posted March 31, 2010 Posted March 31, 2010 As Ragna, i usually buffer a DP, it's hard, but I got the timing down, or if you're really scared, mash qcbqcb C+D. C allows you to tech out and D activates BK. Funny funny stuff Oh right i forgot this is dustloop. 214 214 C+D, SORRY.
lolo Posted March 31, 2010 Posted March 31, 2010 ok if somebody knows or develop a technique to get 22c, b, 3c send me a pm, and if there are conditions to land it please also let me know
Zero000 Posted April 1, 2010 Posted April 1, 2010 Yeah, just do it. 22c, wait to recover by watching your frame animation, 66 5b 3c 22c. There's no trick to it, it just takes practice, then muscle memory kicks in
-Ladon- Posted April 1, 2010 Posted April 1, 2010 Yeah, just do it. 22c, wait to recover by watching your frame animation, 66 4b 3c 22c. There's no trick to it, it just takes practice, then muscle memory kicks in this is to fix any kind of issue with 6B coming out.
Zero000 Posted April 1, 2010 Posted April 1, 2010 Oh yeah, i forgot about that trick. 4r5 told me about that one and i never did listen to him. I guess it's good to use but I've been playing tekken alot recently so I'm used to going back to neutral
Dangle Posted April 8, 2010 Posted April 8, 2010 how big is the opening to dash itself after 22C? it seems incredibly small to me, unless its just an awkward opening?
-Ladon- Posted April 8, 2010 Posted April 8, 2010 how big is the opening to dash itself after 22C? it seems incredibly small to me, unless its just an awkward opening? it's really just learning the timing of when ragna's considered out of 22c and buffering in the dash-4/5b, the frame window is tight without fatals, I can't really think of anything as tight in ragna's strings, so it'll probably be pretty hard to get used to if you haven't played a character with very tight/unforgiving strings.
Dangle Posted April 9, 2010 Posted April 9, 2010 it's really just learning the timing of when ragna's considered out of 22c and buffering in the dash-4/5b, the frame window is tight without fatals, I can't really think of anything as tight in ragna's strings, so it'll probably be pretty hard to get used to if you haven't played a character with very tight/unforgiving strings. thats what i figured, seems like the hardest thing he has so far, all his other timings feel fluent lawl. guess i'll be sittin in sparring mode for a while
Zero000 Posted April 9, 2010 Posted April 9, 2010 Good luck with that "version" you got. There's input lag on that so you might be sitting in the sparring mode for a very very very very long time. You'll never get out
-Ladon- Posted April 12, 2010 Posted April 12, 2010 OH THEM FATALS 7.5k for 100% heat, not bad, it's a shame it didn't net that much overall health gain though. now to find an 8k loop and we'll have some srs bznz combos
Spirit Juice Posted April 12, 2010 Posted April 12, 2010 That looked about 3k health gain. Looks pretty good to me.
-Ladon- Posted April 12, 2010 Posted April 12, 2010 That looked about 3k health gain. Looks pretty good to me. I must be too used to CT health gain still, that looked like about 2k to me, but if it is 3k extra that scaling is weird.
Spirit Juice Posted April 12, 2010 Posted April 12, 2010 I must be too used to CT health gain still, that looked like about 2k to me, but if it is 3k extra that scaling is weird. Well, providing that Ragna's health ratio remains unchanged (7000/3000), and I think the automatic Heat life percentage is 30 percent. If I'm guessing correctly, that should be about 3k life.
RenKazama Posted April 13, 2010 Posted April 13, 2010 Kaqn be beasting with Ragna and his Belial edge combos. They seem to apply so much pressure
VR-Raiden Posted April 14, 2010 Posted April 14, 2010 http://www.nicovideo.jp/watch/sm10351679 Is there a youtube link to this, or would someone be so kind as to explain exactly what it is? My nicovideo account won't let me watch it for some reason.
FlyingVe Posted April 14, 2010 Posted April 14, 2010 Is there a youtube link to this, or would someone be so kind as to explain exactly what it is? My nicovideo account won't let me watch it for some reason. Ragna Vs Litchi 2:47 Huge Blood Kain fueled comeback: 2C(FC)>6C>BK>Dash6D>6D>(JC)>(Delay)jD>6D>GH>6D>(jC)>(Delay)jD>(HJ)jD>(JC)jD>BE>CS 7526 dmg. Ends roughly ~2000 life ahead of where he started, which was only about 500.
Spirit Juice Posted April 14, 2010 Posted April 14, 2010 From what I can tell, the first two 6Ds are whiff cancelled into j.D.
Final Ultima Posted April 14, 2010 Posted April 14, 2010 Every 6D that isn't jump canceled needs that delayed j.D whiff. I put it in the combo list yesterday, by the way.
SuperKawaiiDesu Posted April 14, 2010 Posted April 14, 2010 Comp is flipping shits, i cant watch the vid :\ How much meter does he have before the combo and how much does he have at the end?
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