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Posted

It's a shame that half of those combos are just repeats from Fine day blue, but it's better than nothing, I suppose.

Also, more Dora vs kaqn, which comes as a surprise to absolutely no-one at this point.

Posted

Really, they dont seem too bad to do in a match. i mean hey even if you screw up youre still dashing in with a 5B, which still leaves some room for mixup o.o then if you screw up even further you end up doing a 6B sooooo ;p

Also punishes people trying to just not tech after 22C!

Posted

As Ragna, i usually buffer a DP, it's hard, but I got the timing down, or if you're really scared, mash qcbqcb C+D. C allows you to tech out and D activates BK. Funny funny stuff

Oh right i forgot this is dustloop. 214 214 C+D, SORRY.

Posted

ok if somebody knows or develop a technique to get 22c, b, 3c send me a pm, and if there are conditions to land it please also let me know

Posted

Yeah, just do it. 22c, wait to recover by watching your frame animation, 66 5b 3c 22c.

There's no trick to it, it just takes practice, then muscle memory kicks in

Posted
Yeah, just do it. 22c, wait to recover by watching your frame animation, 66 4b 3c 22c.

There's no trick to it, it just takes practice, then muscle memory kicks in

this is to fix any kind of issue with 6B coming out.

Posted

Oh yeah, i forgot about that trick. 4r5 told me about that one and i never did listen to him. I guess it's good to use but I've been playing tekken alot recently so I'm used to going back to neutral

Posted

how big is the opening to dash itself after 22C? it seems incredibly small to me, unless its just an awkward opening?

Posted
how big is the opening to dash itself after 22C? it seems incredibly small to me, unless its just an awkward opening?

it's really just learning the timing of when ragna's considered out of 22c and buffering in the dash-4/5b, the frame window is tight without fatals, I can't really think of anything as tight in ragna's strings, so it'll probably be pretty hard to get used to if you haven't played a character with very tight/unforgiving strings.

Posted
it's really just learning the timing of when ragna's considered out of 22c and buffering in the dash-4/5b, the frame window is tight without fatals, I can't really think of anything as tight in ragna's strings, so it'll probably be pretty hard to get used to if you haven't played a character with very tight/unforgiving strings.

thats what i figured, seems like the hardest thing he has so far, all his other timings feel fluent lawl. guess i'll be sittin in sparring mode for a while :vbang:

Posted

Good luck with that "version" you got. There's input lag on that so you might be sitting in the sparring mode for a very very very very long time. You'll never get out

Posted

OH THEM FATALS

7.5k for 100% heat, not bad, it's a shame it didn't net that much overall health gain though. now to find an 8k loop and we'll have some srs bznz combos

Posted
That looked about 3k health gain. Looks pretty good to me.

I must be too used to CT health gain still, that looked like about 2k to me, but if it is 3k extra that scaling is weird.

Posted
I must be too used to CT health gain still, that looked like about 2k to me, but if it is 3k extra that scaling is weird.

Well, providing that Ragna's health ratio remains unchanged (7000/3000), and I think the automatic Heat life percentage is 30 percent. If I'm guessing correctly, that should be about 3k life.

Posted
Is there a youtube link to this, or would someone be so kind as to explain exactly what it is? My nicovideo account won't let me watch it for some reason.

Ragna Vs Litchi

2:47 Huge Blood Kain fueled comeback:

2C(FC)>6C>BK>Dash6D>6D>(JC)>(Delay)jD>6D>GH>6D>(jC)>(Delay)jD>(HJ)jD>(JC)jD>BE>CS

7526 dmg. Ends roughly ~2000 life ahead of where he started, which was only about 500.

Posted

Every 6D that isn't jump canceled needs that delayed j.D whiff. I put it in the combo list yesterday, by the way.

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