kid viper Posted December 23, 2009 Posted December 23, 2009 Is Hazama's "kara-cancel" fastfall still in? Something like cancelling an airdash with a j.6D-> immediate A for quicker descent. Also: airthrow, j.2D-> D, land Jayoku. Badass. I don't see how fastfall will work with hazama since there's a brief period where the chain actually has to come out before you can cancel it which in turn completely stop your momentum
-Ladon- Posted December 23, 2009 Posted December 23, 2009 quick question, does the hook-pull inwards effect with invincibility frames? like is hazama at the place his hook is in the minute he decides to zip down it? scenario: you hit someone with a counter hook, they burst, you pull in, does the burst hit hazama if he's too far away or after he's hooked himself in? I think a better way to put it is does his hitbox stay with him the whole time or does it go with the chain?
bjholmes2 Posted December 24, 2009 Author Posted December 24, 2009 I don't know for sure, but I think it's safe to assume that the hittable box stays roughly on Hazama the whole time. It'd be pretty cheesy if they could hurt you by attacking the chain.
-Ladon- Posted December 24, 2009 Posted December 24, 2009 well I was thinking of scenarios where people could just burst before he's actually there then take advantage of an open hitbox, similar to litchi vs. tager where tager can burst TG and 720 her before she recovers. honestly this is only at a level where people fully understand the character, but it's obviously a lot less risky in CS where burst is instant and doesn't lead to 150% extra damage. if anyone could test this i'd be interested to know, both as a future hazama player and as someone who will probably end up fighting a large majority of them.
ghaleon109 Posted December 24, 2009 Posted December 24, 2009 Hitbox is on hazama on all the followups and doesn't seem to have any invincibility. Ie: they can hit you out of your followups pretty easily. If you chain, they burst, you follow up, it'll only affect you if hazama enters during the active portion of the burst. Your not going to get blown back or hurt if they burst/attack your chains. Its not like doing an srk on one of dalsims ranged limbs and having it connect eventhough your full screen
Moogster Posted December 24, 2009 Posted December 24, 2009 214DBCH> 5DD> JB> 5C> 2C> 4DD> JC × 5 jc JC × 5 Saw this in Hazama BBS. Is this combo possible?
ghaleon109 Posted December 24, 2009 Posted December 24, 2009 Yeah. If the B follow up is a fatal counter they can't tech till they hit the ground. 5DD keeps them low enough so you van hit the ground and relaunch with 5C/2C
kid viper Posted December 24, 2009 Posted December 24, 2009 you can do it outside of fatal counter if i remember, Ertai would do that combo without fatal counter
Justice7541 Posted December 24, 2009 Posted December 24, 2009 Has anyone seen if Hazama can do an ambiguous crossup or 50/50 off an oki using his drive followups, kinda like what Bang can do with bumpers? I haven't seen anyone do anything of the sort in any videos, or at least it wasn't obvious to me.
DavidGuard Posted December 24, 2009 Posted December 24, 2009 Kid viper, you seem to know Hazama best around here, could you find it in you to make general hazama guide on what to do in a match and how to perfrom jumpins, zone with chain, run away, etc? I'm really struggling here at AI trying to keep people out of my face. A tager or carl matchup guide would be a godsend over here.
kid viper Posted December 24, 2009 Posted December 24, 2009 Tager? All you have to do against that is just Aggrivate him with chains/chain fakes all day to force errors and punish, so long as tager does not hit you with a spark you have nothing to worry about. Jan hates playing my hazama cause i don't do anything the whole match but hit him with like 2 combos and then run the whole match and win xP Also i don't have enough experience against the whole cast to know exactly how to fight everyone. what i do is generally not the same as other hazamas. Each person has his own way of fighting so i can't really say how to play him properly
Maho Posted December 25, 2009 Posted December 25, 2009 214DBCH> 5DD> JB> 5C> 2C> 4DD> JC × 5 jc JC × 5 Saw this in Hazama BBS. Is this combo possible? I tested that, it's 5DC at first and i wasn't able to get 2C after 5C as they're too high, anyway without it that does 2019dmg, like kidviper said no need for FC, from said FC i was able to add 2 x 4D~A before 4DD and got 3188 dmg.
Moogster Posted December 25, 2009 Posted December 25, 2009 Could someone tell me, is comboing after Jayoku hard? I see a lot of Hazama's that should actually be winning but since they drop the Jayoku combos they end up losing instead.
Redefinition Posted December 25, 2009 Posted December 25, 2009 Correct me if I'm wrong, but it seems to me from watching some Zakiyama videos, it tends to be that he follows up Jayoku with dash , 214D > C , 5C , typical air combo. So I wouldn't think it'd be super hard, considering Hazama has a fixed dash, but I never got to test that theory too in-depth from when I played the game. The only problem there would be timing the 214D > C because Zaneiga is so slow and so you have to hit it somewhat early.
Justice7541 Posted December 25, 2009 Posted December 25, 2009 Just to double-check, but is Hazama's dash cancelable with anything?
ghaleon109 Posted December 25, 2009 Posted December 25, 2009 Yes, barrier and normals. Not sure about specials, and no step jump. Combo after 236236B isn't hard as KV said, most of the time you do just 1 dash and follow up with 214DC. You do the C follow up before you'd typically think you would have to tho since they come down fast and it has some startup.. It gets trickier when the super trades because it puts hazama in whatever CH status the move that connected with him has..
kid viper Posted December 26, 2009 Posted December 26, 2009 if by dash cancel you mean dashing specials then yes hazama can do dashing specials
Moogster Posted December 26, 2009 Posted December 26, 2009 Any new discoveries for him? Only thing I've found but not yet sure right now (because I don't understand Japanese) is, I think they found 6.8-7k Combo for him which may involve 100% meter. Still, I think it's viable for him since he gains meter easily. Can't understand the notations at all.
Shine Posted December 27, 2009 Posted December 27, 2009 Stupid question, but are the combos in the front page outdated or not? Just want to make sure.
ghaleon109 Posted December 27, 2009 Posted December 27, 2009 Honestly his BnB's are pretty much the same. You start them off the same way but can end them however you like depending on the oki setup you want. You should get a good sense of what's possible to substitute when and where by watching the Hazama videos, but If you like I can throw together something. It'll likely look similar to the combos on the first page though.
Moogster Posted December 27, 2009 Posted December 27, 2009 Combos in the frontpage are most likely not outdated, but there are new ones as far as I know. Like Zakiyama's triple 4DA's and the new combo I was asing about. Maybe it's time to check back on the combo wiki BBS? There are still a lot there than here.
Shine Posted December 28, 2009 Posted December 28, 2009 Honestly his BnB's are pretty much the same. You start them off the same way but can end them however you like depending on the oki setup you want. You should get a good sense of what's possible to substitute when and where by watching the Hazama videos, but If you like I can throw together something. It'll likely look similar to the combos on the first page though. Sadly, i don't have the luxury of watching videos as my computer doesn't work and the cell i'm using right now doesn't play video. If you could do a quick writeup, that would be swell(with some fc jayoku combos hopefully ).
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